Popular Post Rognarok Posted March 1, 2021 Popular Post Posted March 1, 2021 M4A1 from Girls Frontline joins the battle! Based on one of the US army's iconic assault rifle, M4A1 is one of the main characters in the Girls Frontline game. As a fighter, she is a Shoto/Rushdown character who loves to stun opponents with her Rifle and rack up combos. In the main storyline, M4A1 had to endure the harshest of turmoils to become who she is now which is represented by the Trauma System. The trauma system regulates Trauma within M4A1. Essentially, the more damage she takes, the more trauma she accumulates and the more combos she land, the less trauma she has to sustain. = Notes about M4A1 = + Good aerial attacks that are unaffected by the trauma system. + Fair anti-air options with her Bicycle Kick having decent reach. + Unlike IDW, she generates Fairy Points naturally. + The more trauma she has, the stronger her attacks. + The less trauma she has, the faster her attacks. + Dashes and Hops instead of running. Impervious to projectiles while dashing. + Can also air dash + Can fire High Velocity (HV) rounds which provide meter or Hollow Point (HP) rounds which stuns her opponent for longer combos. + HV rounds can be fired continuously (not in the air though). + Can transform into an even more powerful form. (more info below) + Is an adorable cinnamon roll. - The more trauma she has, the slower her attacks. - The less trauma she has, the weaker her attacks. - Her Fairy Command abilities are expensive. - Fairy Point regeneration becomes sluggish at high trauma. - Both HV rounds and HP rounds take a while to replenish. - Dashing and Hopping all have long startup and end lags. Air dashes are excluded. - HV rounds are her only significant source of meter. - Dislikes cinnamon rolls. Get M4A1 Here: https://mega.nz/file/CmhnnQaK#YngZ4qiqukT-x5WvJSFODybSL5NTA6EAUfAPXgGAxgw Version 1.01: https://mega.nz/file/vvgRwYJa#h_mpf0Mmmfg_IUsQg94DTE3O0cTZB8b0WwCmN3vMF4E Version 1.02: https://mega.nz/file/a6BW1LpC#uaRl2X2__OgOYozgIp1Cs3Hyb4C4Zpf57BKm7OrHKio Version 1.03: https://mega.nz/file/XmhS1ThK#1a_UnG3PCW1K-TzzBYc4SeDqmIDBN2tHe7w-SKJR_CE Changelog: Spoiler V1.03 - Fairy Icons now blink white when active. - Adjusted AI behavior so that she won't block or use protector dummy after a successful protector dummy (ai level 5+). - She also will use fairies more frequently at a given opportunity (ai level 6+). - Lifted the trauma restriction from the Sniper Fairy ability. V1.02 - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas - Changed Mark of Vengance Attempt movetype from A to I - Fixed an issue where the AI would infinitely taunt the opponent at AI levels 4 or lower V1.01 - Lowered one of the requirements for MOD3 to make it easier to activate. - Now has a voice line when hit hard. - Made adjustments with the AI including its behavior when guarding. - Most basic attacks under high trauma now has 1-2 fewer frames of startup. - Trauma now has a prominent influence to meter gain; The higher the trauma, the better the meter gain. - In addition, nearly every attack in Mod3 form have better meter gain. - KO'ing with Mark of Vengance now shows dramatic KO lines. - Added a taunt which reduces trauma by 2. V1.00 - Initial Release Mod3 Form: Spoiler In this form, M4A1 becomes a force-of-nature to be reckoned with. Casting away her trauma system, her speed and attack power has increased significantly and she will lay down her foes without mercy. Fortunately, its heavily demanding requirements means encountering this form is a rare sight. = Notes about M4A1 Mod3= + She is no longer burdened by the trauma system and have recieved all of its benefits. + All of her attacks and maneuvers have shorter startup and end lag. + Accumulates more meter with standard attacks but HV rounds are still the best option. + Her Lunging Kick and her Strong Aerial Kick now causes her opponent to bounce for a brief moment + She no longer has an audio cue when firing her HP rounds. + Gains additional Hyper attacks - Her unconventional method of achieving this state has left her body severely unstable and her health deteriorates overtime as a result. - She no longer has access to Fairy commands. - Her existing hyper attacks costs 1000 meter more. - Cannot revert back to her usual self. WARNING: Pitting her against a Sangvis Ferris character or a certain fast food mascot in a funny suit will lead to unusual results! Additional Screenshots: Spoiler Disins, CoolAnimeHustler, MoloMowChow and 4 others 2 3 2
Rognarok Posted January 7, 2022 Author Posted January 7, 2022 M4A1 has now been updated to 1.02: Quote V1.02 - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas - Changed Mark of Vengance Attempt movetype from A to I - Fixed an issue where the AI would infinitely taunt the opponent at AI levels 4 or lower V1.01 - Lowered one of the requirements for MOD3 to make it easier to activate. - Now has a voice line when hit hard. - Made adjustments with the AI including its behavior when guarding. - Most basic attacks under high trauma now has 1-2 fewer frames of startup. - Trauma now has a prominent influence to meter gain; The higher the trauma, the better the meter gain. - In addition, nearly every attack in Mod3 form have better meter gain. - KO'ing with Mark of Vengance now shows dramatic KO lines. - Added a taunt which reduces trauma by 2.
Rognarok Posted June 5, 2023 Author Posted June 5, 2023 M4A1 has now been updated to 1.03: Quote V1.03 - Fairy Icons now blink white when active. - Adjusted AI behavior so that she won't block or use protector dummy after a successful protector dummy (ai level 5+). - She also will use fairies more frequently at a given opportunity (ai level 6+). - Lifted the trauma restriction from the Sniper Fairy ability.
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