Jump to content

Burstman Wip


O Ilusionista

Recommended Posts

I've started to code Burstman, for IMT's Robot Master Meyhem

The sprites were made by Magma Dragoon MKII

I had an idea to add a water steam which comes from its cannon in some moves, like the run:

Posted Image

Anyway, all the basics are done. Started to code his supers.

Water Wave has a cool water steam on it

Posted Image

Link to comment
Share on other sites

  • 2 months later...
  • 3 weeks later...

the water streams sound like a great idea. i forget which game it is by in one of the VS. games when you super jump it has this water looking effect coming off the characters.

Link to comment
Share on other sites

  • 10 months later...

Salt Water is done, but I choose the way Neptune does it, not the way Megaman uses it.

Burstman does a quick jump and, when he lands (with a splash fx), a bubble of water will drop from the sky, at random place. Each button makes him jumps higher, which makes the move slower, but makers more bubbles drops from the sly (max 3)

Posted Image

Posted Image

His first hyper, Bubble Machine Gun, is finished too. He shoots many bubbles at random speeds and angle, and finishes with a big mine which is shoot at the enemy

Posted Image

Link to comment
Share on other sites

Water shield done. Each bubble appears separately.

Posted Image

I just dunno about the option to shoot all the bubbles in each direction, because I think it will be a cheap move.

Just a question: On the original game, if any enemy touches the bubbles, will it get hurt? Or its like Leaf Shield?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...