WlanmaniaX Posted October 19, 2019 Posted October 19, 2019 With every single adjustments I inputted into its files, I am halfway finished with him because, I unfortunately have not added much more features from him lately. I decided to release him as his 95% beta for now! Just let me know if you send your positive feedback after you give him as its test! Download Links: George - 95% beta Ly's Palace HappyDappy666 1 Spoiler Spoiler'd because it's exceeding the maximum signature height limit
RMaster007 Posted October 19, 2019 Posted October 19, 2019 Feedback: - George's shoes change color a lot in the sprites. - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed. - His normal attacks are very weak, due in part to the low attack stat. - A debug flood occurs when a hyper is used. - Double Revolvers does a lot of damage for a special. - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y. - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea. - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states. - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number. - The dust effects face the wrong way when running or using a standing kick. - Minigun misses at point blank range. - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays. - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate. - He could use a better 12th palette instead of "shadow". - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly. - The hit text is misplaced for certain attacks. Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting. BigLuigiGuy211, WlanmaniaX and HappyDappy666 2 1
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