Ares Posted August 27, 2019 Posted August 27, 2019 What took me so long? WARNING: -This character is for Mugen 1.0 and Mugen 1.1. -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters. -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites (see Mugen docs/spr.html). Future updates: -Background Effects including Distortion, Overdrive, Astral. -Particle effects missing from version 0.99 -Mugen 1.1 compatibility and optimization. Spoiler Revision B Updates: -Other - Changed commands due to input difficulty. -Serpentine Assault -236236A ->Frangible Engage -236236D *Must have heat level 1 or higher.* ->Blackout -236236D *Must have 1 bar.* - Added effects to Serpentine Assault. - Improved AI. - Prioritizes heat level. - Uses heat level for damaging counters and wall combos. - Fixed palette bug in .def file. Revision A Updates: -5D / j.5D - Ground bounce slightly increased gravity. - Ground bounce slightly decreased bounce. -j.5B - Increased up velocity on hit. -Overdrive: -Increased pause time. -41236C (Miquelet Capture): - Decreased hit velocity. - Decreased hit gravity. ->236D (Flechette Engage): -Wall bounce decreased bounce back. -Other - Throw escape added for Serpentine Assault. - Fixed bug where guard ends prematurely. - Added sound on ground slam at the start of ground slide on 5C. - Added Distortion Background. - Added missing effects. - Improved AI. Please read the Readme - Bullet. txt to learn more about the character. -Enjoy Mugen 1.0 Version 0.99 Revision B Version 0.99 Revision A CoolAnimeHustler, Riku Minato and Kazagami 1 1 1
ArcBeast Posted August 28, 2019 Posted August 28, 2019 looking forward for the next update CoolAnimeHustler 1
Ares Posted October 28, 2019 Author Posted October 28, 2019 Bullet updated. Revision A is ready for download. -5D / j.5D - Ground bounce slightly increased gravity. - Ground bounce slightly decreased bounce. -j.5B - Increased up velocity on hit. -Overdrive: -Increased pause time. -41236C (Miquelet Capture): - Decreased hit velocity. - Decreased hit gravity. ->236D (Flechette Engage): -Wall bounce decreased bounce back. -Other - Throw escape added for Serpentine Assault. - Fixed bug where guard ends prematurely. - Added sound on ground slam at the start of ground slide on 5C. - Added Distortion Background. - Added missing effects. - Improved AI. CoolAnimeHustler 1
Ares Posted April 7, 2022 Author Posted April 7, 2022 Very small changes. Only improved her AI, fixed the palette bug, and added effects on Serpentine Assault. Quote -Other - Changed commands due to input difficulty. -Serpentine Assault -236236A ->Frangible Engage -236236D *Must have heat level 1 or higher.* ->Blackout -236236D *Must have 1 bar.* - Added effects to Serpentine Assault. - Improved AI. - Prioritizes heat level. - Uses heat level for damaging counters and wall combos. - Fixed palette bug in .def file.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now