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Posted

What took me so long?
5eYfkb1.png


WARNING:
-This character is for Mugen 1.0 and Mugen 1.1.
-This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters.
-This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites (see Mugen docs/spr.html).

Future updates:
-Background Effects including Distortion, Overdrive, Astral.
-Particle effects missing from version 0.99
-Mugen 1.1 compatibility and optimization.

 

  Reveal hidden contents

 

Please read the Readme - Bullet. txt to learn more about the character.
-Enjoy

 

Mugen 1.0
Version 0.99 Revision B

Version 0.99 Revision A

  • 1 month later...
Posted


Bullet updated. Revision A is ready for download.
  Quote

-5D / j.5D


    - Ground bounce slightly increased gravity.
    - Ground bounce slightly decreased bounce.

-j.5B
    - Increased up velocity on hit.

-Overdrive:
    -Increased pause time.

-41236C (Miquelet Capture):
    - Decreased hit velocity.
    - Decreased hit gravity.
 ->236D (Flechette Engage):
    -Wall bounce decreased bounce back.

-Other
    - Throw escape added for Serpentine Assault.
    - Fixed bug where guard ends prematurely.
    - Added sound on ground slam at the start of ground slide on 5C.
    - Added Distortion Background.
    - Added missing effects.
    - Improved AI.
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  • 1 year later...
  • 1 year later...
Posted

Very small changes. Only improved her AI, fixed the palette bug, and added effects on Serpentine Assault.
 

  Quote

-Other
    - Changed commands due to input difficulty.
        -Serpentine Assault
         -236236A
         ->Frangible Engage
          -236236D
          *Must have heat level 1 or higher.*
          ->Blackout
           -236236D
           *Must have 1 bar.*
    - Added effects to Serpentine Assault.
    - Improved AI.
        - Prioritizes heat level.
        - Uses heat level for damaging counters and wall combos.
    - Fixed palette bug in .def file.

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