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Miyako Arima WIP


Nep Heart

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miyako1.png


miyako2.png
dat-distance-tho.gif

 

https://streamable.com/5g9j8

 

 Since Mai was the last EFZ character for the while has been released, this will be the unveiling of my next WIP. This time, I'll be tackling a Melty Blood character that I personally enjoy playing in the source game and the thought of making her in my own style has lingered for a while. With the introduction of Series Abilities, Miyako will retain a few Melty Blood mechanics while converting her in my own custom style.

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Thanks a lot, it's also something I've wanted to do for a while. Now for progress updates...

 

https://streamable.com/7zb3t

 

 Bye bye, Brawly.

 

 Also, shown below will be the input version of Miyako's level 3 in Blood Heat mode. Yes, that's the other Melty Blood Mechanic I'm adopting into her Series Ability, although it differs quite a bit from the source game otherwise.

 

https://streamable.com/h1iw4

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https://streamable.com/cdugm

 

The alternative version of Miyako's level 3 in Blood Heat Mode and how to enter said mode. During this mode, all of Miyako's EX specials have their cost cut by 50%, restores life on start-up based on current her power bar (up to 300 life), gains an additional 1000 power and Max Mode is disabled. Also, as part of her Unique Ability called "Bajiquan," Blood Heat mode makes all but a few attacks have a 100% critical hit chance, the first hit in a combo is always a counter hit. On start-up, Miyako is surrounded by an unblockable blast that sends the opponent flying across the screen to prevent them from punishing her after entering it. However, she loses access to Kyuu-Kyoku Ougi as a result while Blood Heat is active.

 

 There will be more on Miyako's Unique Ability in what she can do outside of Blood Heat mode that will give her monstrous mix-up potential.

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https://streamable.com/0crph

 

 Finished two of her level 1 supers, just need to finish one more.

 

 I'm trying to actually retain her EX Specials from the source game, but because they're unremarkable to to be supers, I've assigned them a different purpose of being similar to EFZ Reinforce Specials, except they use up power meter instead and apply an extent of reverse damage scaling in trade of being less damaging than supers. Also, for the record, Shino-Ichigeki can be canceled from Sashin-Ken provided you have enough power to do so and you've hit a target in the process.

 

 The combined damage would actually be somewhat lower when Guts is factored, but it's a good way to finish combos since Shino-Ichigeki's damage increased based on hitcount.

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  • 2 weeks later...
On 7/17/2019 at 9:30 PM, Nep Heart said:

 

  Hide contents

gold-mode.png


gold-mode-is-deadly.png

 

 

https://streamable.com/mfw3f

 

 It's sorta obvious at this point that I draw a lot from ArcSys games for my own stuff, so, Gold Mode is going to be a thing for everyone sooner or later. However, it'll be a slow progression as I update everyone with their own Gold Mode, so, for now, only Miyako's getting it.

Is this cheap?

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9 hours ago, Jansen121 said:

Is this cheap?

 

 Gold Modes were basically boss modes of a character in Guilty Gear and the same logic applies to Miyako's Gold Mode and pretty much any character I plan to update with this special mode.

 

 So, yes, it would be even if it is only restricted to an optional palette.

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