RicePigeon Posted December 14, 2017 Author Posted December 14, 2017 Mokou updated Increased vertical hurtbox size on forward dash. 5z: Damage decreased (85->75). 6z: Damage decreased (46*60->41*55). j5z: Damage decreased (95->90). j2z: Damage decreased (100->90). Hollow Giant Woo [1st Hit]: Damage decreased (50/55/60->45/50/55). Hollow Giant Woo [2nd Hit]: Damage decreased (50/55/60->45/50/55). Ignition Candle: Proration decreased (85%->75%). Mt. Fuji Eruption: Damage decreased (90->75), Proration decreased (80%->75%). "Immortality's Reckless Sacrifice": Fixed graphical bug in IKEMEN. CoolAnimeHustler 1
RicePigeon Posted December 20, 2017 Author Posted December 20, 2017 Mima, Marisa, Flandre, & Lie Meiling updated. Voice added kudos to GarchompMatt's EO5 rips. Can now activate Flight Mode in midair. Can now taunt during Flight Mode. Can now cancel into Flight Mode from Normals if Mima is not already in Flight Mode. 3z: Hitbox size increased. Meteor Strike: Fixed bug where Mima could enter permanent Flight Mode. Meteor Strike: Startup powergain increased (15->45), now only gives startup power gains if counter is successful. "Orreries Sun" (Rings): Now ends if opponent is KOed, flag now properly resets between rounds. "Orreries Sun" (Shoot): Fixed bug where Mima would fire orbs backwards. Witching Blaster: Added limiter to how many projectiles can be on screen at one time. "Laevatein": Corrected bug where sword would whiff in corner. Monochrome Hurricane: Hit velocities adjusted, now causes an untechable knockdown.
RicePigeon Posted January 9, 2018 Author Posted January 9, 2018 Yukari updated 5y: Hurtbox size increased. 5z: Hurtbox size increased. 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high. j2y: Hitbox size increased, velocity increased. j5z: Hurtbox size increased. Illusionary Rift: Startup decreased by 14f. Illusionary Rift [X ver]: Recovery decreased by 12f. Illusionary Rift [Z ver]: Blockstun increased by 13f. Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.
RicePigeon Posted January 24, 2018 Author Posted January 24, 2018 Flandre updated 5z: Hitbox priority slightly decreased, recovery increased by 3f. 2y: Recovery increased by 2f. 3y: Landing recovery increased by 2f. 3y: Hitbox size decreased, can no longer pass through opponents. j5z: Blockstun decreased by 4f. Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f. Starbow Break [Y ver]: Landing recovery decreased by 2f. Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f. New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric). "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.
RicePigeon Posted January 31, 2018 Author Posted January 31, 2018 Mima updated Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early. 5x/5y/5z: Now have separate juggle flags when used in Flight Mode. 5z: Hitbox size increased, foward movement increased. 2z: Hitbox size increased. j5x: Hitbox size increased. j5y: Hitbox size increased. j5z: Now causes a Soft Knockdown against airborne opponents. Sweep Away: Can no longer hit opponents out of a reset. "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air. "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun. "Escape Velocity": Can no longer hit opponents out of a reset.
RicePigeon Posted February 2, 2018 Author Posted February 2, 2018 Mamizou & Eirin updated Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor. Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent. "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
RicePigeon Posted February 4, 2018 Author Posted February 4, 2018 Mima updated Fixed several bugs involving Flight Mode dashing near the ground. "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.
RicePigeon Posted February 6, 2018 Author Posted February 6, 2018 Lie Meiling updated Minor adjustments to Dashes. Fixed cancel timings out of dashes. Monochromatic Hurricane [X ver]: Vertical hit velocity increased. "Dichromatic Spark" (Air): Now interacts correctly with projectiles.
RicePigeon Posted February 8, 2018 Author Posted February 8, 2018 Flandre updated Adjusted cancel timings of ground dashes. Ground Forward dash: startup time increased by 1f. 2y: Hitbox size increased. Effect added. 3y: Hitstun & Blockstun increased by 2f. Royal Flush: Startup decreased by 1f. Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall. Catadioptric: No longer projectile invincible when jumping to a wall. Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.
RicePigeon Posted February 9, 2018 Author Posted February 9, 2018 Remilia updated Adjusted cancel timings of ground dashes. Ground Forward dash: startup time increased by 1f.
RicePigeon Posted February 10, 2018 Author Posted February 10, 2018 Cirno updated 5x: Hitbox position adjusted. 5z: No longer causes a knockdown on counterhit. 2x: Hitbox size increased. 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f. j5z: Now causes a knockdown on hit. Throw: Hurtbox size adjusted. Icicle Sword: No longer hits overhead. Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f. Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce. Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle. Icicle Shot: Hitbox size increased. Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN). Ice Charge: Now has projectile invincibility during active frames. Ice Charge: Startup decreased by 1f on all versions. Velocity increased. Ice Charge [Y ver]: Recovery decreased by 1f. Ice Charge [Z ver]: Recovery decreased by 2f. "Icicle Fall": Landing recovery increased by 2f. "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500). "Perfect Freeze": Startup decreased by 6f.
RicePigeon Posted February 11, 2018 Author Posted February 11, 2018 Kanako updated Can no longer perform vertical air dashes past a certain height. 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f. j5y: Hurtbox size increased. Omiwatari God Cross: Can no longer travel vertically past a certain height.
RicePigeon Posted February 14, 2018 Author Posted February 14, 2018 Yuuka updated Walk and Dash speeds increased. Slight adjustments to forward dash behavior. Thorny Rose: Movement behavior adjusted, now travels greater distances with each version. Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f. Thorny Rose: Now begins destroying projectiles 2f earlier. Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +4/-1, +2/-3, 0/-5) Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor. Creeping Thyme [X ver]: Damage decreased (170->160). Creeping Thyme [Y ver]: Damage decreased (200->185). Creeping Thyme [Z ver]: Damage increased (200->210). Creeping Thyme: Recovery decreased by 9f. "The Beauty of Nature": Now moves further forward during first & last hits.
GarfieldfanMUGEN Posted February 15, 2018 Posted February 15, 2018 All these updates have me like: く__,.ヘヽ. / ,ー、 〉 \ ', !-─‐-i / /´ /`ー' L//`ヽ、 / /, /| , , ', イ / /-‐/ i L_ ハ ヽ! i レ ヘ 7イ`ト レ'ァ-ト、!ハ| | !,/7 '0' ´0iソ| | |.从" _ ,,,, / |./ | レ'| i>.、,,__ _,.イ / .i | レ'| | / k_7_/レ'ヽ, ハ. | | |/i 〈|/ i ,.ヘ | i | .|/ / i: ヘ! \ | kヽ>、ハ _,.ヘ、 /、! !'〈//`T´', \ `'7'ーr' レ'ヽL__|___i,___,ンレ|ノ ト-,/ |___./ 'ー' !_,.:
RicePigeon Posted February 18, 2018 Author Posted February 18, 2018 Byakuren updated Adjusted appearance of skill orbs. Adjusted Dash timings. Adjustments to several sounds. Adjustments to some hit velocities on specials. j2y: Startup decreased by 4f. Chant: Charge speed increased by 10%. Durga's Soul: Fixed bugs involving armor state. Durga's Soul: Startup time decreased by 7f. "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased. Superhuman "Byakuren Hijiri": Renamed Relic "Sorcerer's Sutra Scroll". Command changed to D,D,D + x/y/z (222x/y/z) Now costs 1000 Power, is no longer a selectable Last Word. No longer provides 50% Walk speed increase. Damage increase on affected Specials decreased (125%->110%). Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec). Now has 7f recovery after superpause. Fixed graphical bug in IKEMEN. New Last Word: "Sakra Devanam Indra's Thunderstorm".
RicePigeon Posted February 27, 2018 Author Posted February 27, 2018 Yuyuko updated Adjustments to forward dash behavior. 2y: Command changed to 1y, startup decreased by 2f. New 2y Normal implemented. 2z: Startup decreased by 1f. Eternal Wandering: Startup times decreased (7/13/18->7/10/15). Hitbox size increased. Reverse Screens: Velocity Adjusted. Reverse Screens: Startup on all versions decreased (6/9/12->4/7/10). Butterfly Dream Dance: Hitvels adjusted. Ghostly Butterfly: Startup decreased by 4f. Projectile velocity increased by 50%. "Ticket to the Netherworld": Timer countdown decreased by 60f. Fixed bug where Yuyuko would not properly turn.
RicePigeon Posted February 28, 2018 Author Posted February 28, 2018 Reisen updated Various bug fixes with dash cancel timings. Walk & Forward Dash speeds increased. 2z: Hit velocities adjusted. j5z: Hitbox size decreased, hurtbox size increased. j5z: Startup increased by 1f. Hit & block velocities decreased. Throw: Now applies an additional 90% proration on successful grab. Mind Explosion: Startup decreased by 3f. Mind Explosion: Projectile now spawns from clone's position if a clone is present. Mind Explosion: Fixed minor visual bug. Undersense Break: Startup decreased by 2f. Now has 7f of Startup invulnerability. Undersense Break: Now has its range extended by Ultraviolet Field. Illusionary Blast: Fixed visual bug when hit by certain projectiles. "Lunacy Ray": Fixed graphical bug when interacting with projectiles. Now has 3 second cooldown after use. "X-Wave": Startup decreased by 5f.
RicePigeon Posted March 1, 2018 Author Posted March 1, 2018 Flandre updated Starbow Break [X ver]: Now causes Flandre to recoil on hit.
RicePigeon Posted March 7, 2018 Author Posted March 7, 2018 Mamizou updated Movement velocities increased. 5x: Hitbox size increased. 5y: Startup decreased by 1f, hitbox size increased, damage increased (45->50). 6y: Startup decreased by 1f, damage increased (65->70). 5z: Startup decreased by 2f, damage increased (60->70). 2x: Startup decreased by 1f, hitbox size increased. 2y: Startup decreased by 1f, hitbox size increased, damage increased (50->55). 2z: Damage increased (70->75). j5x: Damage increased (40->45). j5y: Startup decreased by 1f, damage increased (50->55). j5z: Startup decreased by 2f, hibox size increased, damage increased (70->75). j2z: Startup decreased by 3f. Animal Lute Priest: Recovery decreased by 6f, damage increased (55->60). Youkai Tsurube Transformation: Startup decreased by 1f. Utsusemi Jizo Transformation: Startup decreased by 1f. Youkai Amikiri Transformation: Damage increased (80/100/120->90/110/130). Youkai Karakasa Transformation: Startup decreased by 2f. "Bunbuku Hot Soup Bathtub": Startup decreased by 1f, hitbox sizes increased.
RicePigeon Posted March 13, 2018 Author Posted March 13, 2018 Remilia, Flandre, Yuyuko, and Yukari updated Fixed Guarding behavior regarding crossups. Fixed Invulnerability times on Guard Cancel Counter.
RicePigeon Posted March 16, 2018 Author Posted March 16, 2018 Yukari updated 6y: Hitbox size decreased, hurtbox size increased. j5y: Hitbox size adjusted, hurtbox size increased. j2y: Hitbox size decreased (2018.01.08 change reverted). j2y: Now has a height restriction. j5z: Hurtbox size increased, block velocities decreased. Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use. Maxwell's Demon: Proration decreased (80%->75%). Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags. Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted. "Ran Yakumo": Horizontal block velocity decreased.
RicePigeon Posted March 17, 2018 Author Posted March 17, 2018 Yuuka updated Adjustments to reset behavior. Fixed Guarding behavior regarding crossups. Fixed Invulnerability times on Guard Cancel Counter. j5x: New animation & hitboxes. Soil Tilling: Now has startup invincibility. New Special: Drifting Dandelion (Air 360+x/y/z). "Reflowering of Gensokyo": Startup invincibility increased by 1f. "Twin Spark": Now has startup invincibility.
RicePigeon Posted March 18, 2018 Author Posted March 18, 2018 Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae updated Adjustments to reset behavior. Fixed Guarding behavior regarding crossups. Fixed Invulnerability times on Guard Cancel Counter.
RicePigeon Posted March 21, 2018 Author Posted March 21, 2018 Alice, Chen, Cirno, & Mima updated Adjustments to reset behavior. Fixed Guarding behavior regarding crossups. Fixed Invulnerability times on Guard Cancel Counter.
RicePigeon Posted March 22, 2018 Author Posted March 22, 2018 Patchouli updated Fixed bugs involving Dash behaviors. Fixed guarding behavior regarding crossups. Fixed invuln time on Guard Cancel. Adjustments to reset behavior. Emerald City: Hitbox size increased.
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