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Posted

Your request does not loop. Not in the way you mean, but as in I cannot make the song infinitely loop through loop points because the song itself does not loop.

This thread is for requesting loopable music to be looped indefinitely between two set points instead of playing all the way through, fading out and starting at the beginning again.

It is possible that your .mp3 was not encoded properly, meaning MUGEN physically can't loop it.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

If you have the time here acouple more request i have from the same game Transformers: "Call of the Future"(import ps2):

 

 

Thank you :goodmood:

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MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

Posted

@Galvatron

#1
Yer music

bgmloopstart = 1176385
bgmloopend = 7480337

#2
Yer music

bgmloopstart = 947261
bgmloopend = 3971386

@Fist Dracon

I think there's been some sort of misunderstanding. I do not take music and create custom loops, I find the loop points of an already loopable music in order for it to loop between said points indefinitely when put in MUGEN.

The theme you have given me does not loop once in the 12 minutes it plays for.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

 

@Fist Dracon

I think there's been some sort of misunderstanding. I do not take music and create custom loops, I find the loop points of an already loopable music in order for it to loop between said points indefinitely when put in MUGEN.

The theme you have given me does not loop once in the 12 minutes it plays for.

...then where it does loop exactly in-game?

In the shadows, I see you...

-||-

Posted

I have not played Killer Instinct, so I don't know.

Going by the fact that it's a supposed 'dynamic' theme, I assume it loops individual segments of the music depending on the situation. If this is the case (and I believe it is), then you're going to have to tell me which section you'd want looped.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

I have not played Killer Instinct, so I don't know.

Going by the fact that it's a supposed 'dynamic' theme, I assume it loops individual segments of the music depending on the situation. If this is the case (and I believe it is), then you're going to have to tell me which section you'd want looped.

Hmmm... 0:24 to 1:56

In the shadows, I see you...

-||-

Posted

BIG BLUE TIME! OH HYESZ!

F-Zero

bgmloopstart = 30011
bgmloopend = 2668675

F-Zero X

bgmloopstart = 39514
bgmloopend = 2708570

F-Zero GX - Cover of Big Blue's Theme

bgmloopstart = 1229376
bgmloopend = 3923716

F-Zero GX - Night of Big Blue

bgmloopstart = 157696
bgmloopend = 4585024

Super Smash Bros. Melee

bgmloopstart = 79027
bgmloopend = 5030887

Mario Kart 8

bgmloopstart = 991821
bgmloopend = 3942622

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

OK, now, there may be some looping errors in about three or four of the Big Blue themes I posted up. Basically, I was fiddling around with the sample frequency and forgot to change it back to 44100 when getting the values. I'll let you know when I've fixed them.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

F-Zero X's, Melee's and Mario Kart 8's were the ones affected. Please redownload them and change the loop points accordingly.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

@GarchompMatt :hi: matee....Oh I didn't know that F-Zero X's, Melee's and Mario Kart 8's theme are affected by looping errors anyways thanks for inform matee....BTW as always my Request DJ Matt......

and this one....

 

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My Ultimate Crush
 

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