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Posted

There was a bug with his commands.  Now the super (DFDF+z. see pic below) should be able to be done without conflict with the counter special. Either redownload or download this .cmd fix if you have the original version already: 

https://www.mediafire.com/?tgcionbfiatlhs0  -  cmd fix to be applied to original file (if its the first time downloading the original file, then u don't need this)

dbtcnp.png

 

Posted

if i could sqeek like a little girl , i would :truestory:

 

S******************************IT!  i wanted to do pals for him so badly ,but he takes a new palette Every sprite ....SOB! 

batros_by_kevin_sharpe_full_1_by_kevin_s

My Reason For Living  My little Demon Joesph Jr & My Demon Princess Lilly 
R.I.P Dad i miss u everyday 

 

Posted

Damn son. Now it just needs an English SND and it'll be the number 1 go-to Broly for everyone ever.

wmw7sq5.gif

Sack Tapping is Bad News, kids.

Posted

Some good feedback led to an update:


- Why do every sprite have different palettes?
No idea!
- Easy double KO is Broly (1p) and Broly (2p) do "c" (barrier) together at close range and stand.
I can't fix this, it's a bug with the mechanics of the shield.  Any suggestions would be welcome!
- D,B,y feels very sluggish in looks. It stays still for a little while when it immediately slams the enemy. Maybe a slow-motion movement would give 
the move a bit more impact, followed by the slamming pose remaining there for a second.
I took this from the extreme butoden version.  The style is almost exactly the same!
- QCFx2 + z should use different attacks, not just one punch and one kick.
Done. 4 Punches in mid air, ground punch up, then kick launch!
- QCFx2 + c looks odd, it's like the energy balls fall down like snowflakes instead of coming from Broly himself. It's too... "quiet".
Added envshake! Thanks, I didn't notice the 'quietness' until you pointed it out.
- Broly can dash infinitely in air.
Not gona fix this.
- debug flood if Broly dashes against another Broly with the barrier activated; the debug message is this:
WARNING: PLAYER BROLY IN STATE 100: CHANGED TO INVALID ANIMELEM 6 WITHIN ACTION 100
If you look at the state 100 there are other ChangeAnims with values like 3, 4, 5, 6; if you delete them the debug message will go away;
Fixed
- however there is another problem: when Broly "runs" forward while the p2 Broly has the barrier, p1 Broly, keeps changing animation elements automatically (1 and 2); it's because of the HitOverrides.
Fixed by added a triggerall = (p2name != "Broly" || p4name != "Broly") && enemy, numhelper(951) = 0.  Hope this doesnt clash with other characters who have numhelper(951).
- D,F,y has a misplaced dust effect in the upper left side of the screen. And it's because of the bindtime = 0, which should be 1 like you said.
Fixed.
- Same for D,B, a.
Fixed for air version. Ground version I don't see any potential issue.

 

Posted

This really cool Character. Im no expert on the Dragon Ball Universe But I love how most of the Mugen Character Creators is Taking the liking of these sprite from Sprite resources rip and contributed by Ploaj and I know that Ploaj  would be very happy that his Hard work is really paying its self off and knowing His sprite rips are going to be a great use to the mugen community :D

 

Posted

Thank you for giving us a definitely...THE BEST BROLY EVER!!!

q4VPoIp.png                                                                                                                                                                                        

Posted

Is the budakai move the OHKO? because that would make me sad.

rok5-03new_zps5a1b36e7.png

Your powerless against my genjutsu, The Reign of Kreation will consume you.........

Posted

As some have mentioned, he deals too much damage.  I have made a toned down version here:

https://www.mediafire.com/?qz4rqsft31e7xx7

The max damage that the toned down version does is ~460, with 2 power bars. 

Of course, the overpowered version still remains in the link in the first post, for those who like to rampage once in a while like the most powerful Saiyan.

EDIT:  A couple of things were fixed also.  The intro's black bgpalfx would sometimes go off if other characters intruded with their own bgpalfx.  I fixed that. Many other fixes too! 

Posted

i so confused now. which file are the latest one .some file name has date on it like "aizen 20 june" but mediafire say it modified at 11 july?

Signature removed for violation of rules.

Posted

hahaha anything that is in that folder is the latest.  The modified date is because I sometimes update them but fail to change the filenames. Very minor updates that aren't worth mentioning.

Posted

I think its really nice you include two versions for Broly, I haven't really noticed that much differences between toned down and overpowered version besides the damage. I wouldn't mind you made the overpowered version even more overpowered (Maybe more i-frames, can't be combo'd, some health regen, anything you can come up with) so he can maybe compete with the more cheap characters, similiarly to how you made Aizen more cheap than what he was before in his earlier versions. Just a suggestion that's all.

Posted

Finally someone who likes OP versions.  Precisely, I made Broly and Aizen OP because there are so many OP characters out there and I need to match up with them.  Nevertheless, it's great keeping a roster of normal characters for normalized battles and so I recognize the need for a toned down version, which can't 1-hit kill anyone at the start of the battle anymore.  The toned down version will hopefully have more reduced i-frames soon.

Posted

you should just put 2 def rather than split it into two files,both version has same sff and snd. so toned down and OP version can be merged. it help people not waste their bandwidth and hddspace if they want both version

Signature removed for violation of rules.

Posted

i think i may have found the issue with the palette problem , i think their in the Wrong Group , he loads up a normal act in Group 0 Index 0

 & i think his sprites should load up in  Group 1 , index 1 ,every character im loading up that doesn't take a new palette every few sprites starts in 1,1 & stays their as u go threw the sprites ,

but with broly if u switch his to 1,1 u get this 

Now how to make his right... Well idk i only know how to make new palettes not fix issues with them, sadly, i experimented on trying to make them work,but needless to say it turned out wrong. maybe this will help u figure it out or someone else , sorry to push the palette issue, ive just wanted to make new pals for him since i saw the sprites existed in mugen lol Thanks for making him i love it! i wish i hadnt ran out of time for my free trial with Snaggit , a video would of made this ALOT easier & would of shown what i mean ALOT easier as well

batros_by_kevin_sharpe_full_1_by_kevin_s

My Reason For Living  My little Demon Joesph Jr & My Demon Princess Lilly 
R.I.P Dad i miss u everyday 

 

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