jenngra505 Posted June 10, 2015 Share Posted June 10, 2015 Back when I was new to M.U.G.E.N I thought DDR's creations were amazing, but as time went on I started to notice that they aren't really well balanced. So here's my attempt at rebalancing one of his characters. http://1drv.ms/1I6SYgE WlanmaniaX and ramon garcia 1 1 Link to comment Share on other sites More sharing options...
IDGCaptainRussia Posted June 10, 2015 Share Posted June 10, 2015 well, would mind telling us what you rebalanced? Link to comment Share on other sites More sharing options...
jenngra505 Posted June 10, 2015 Author Share Posted June 10, 2015 well, would mind telling us what you rebalanced? Just about every move has revamped damage and frame data. Link to comment Share on other sites More sharing options...
Darklight Posted June 11, 2015 Share Posted June 11, 2015 Back when I was new to M.U.G.E.N I thought DDR's creations were amazing, but as time went on I started to notice that they aren't really well balanced. So here's my attempt at rebalancing one of his characters. http://1drv.ms/1emVfMu a pic would be nice Link to comment Share on other sites More sharing options...
TMC55 Posted June 11, 2015 Share Posted June 11, 2015 I have some feedback When I was watching him in an AI match, he attacks before the match starts Link to comment Share on other sites More sharing options...
jenngra505 Posted June 11, 2015 Author Share Posted June 11, 2015 a pic would be nice Image added. I have some feedback When I was watching him in an AI match, he attacks before the match starts Fixed. Link to comment Share on other sites More sharing options...
N_N Posted June 30, 2015 Share Posted June 30, 2015 His AI likes to spam the Martians riding bikes a lot. Also, turn some of his sounds down. go back up! Link to comment Share on other sites More sharing options...
jenngra505 Posted July 3, 2015 Author Share Posted July 3, 2015 His AI likes to spam the Martians riding bikes a lot. Also, turn some of his sounds down. I don't know how to code AI. The sounds are all around the same volume, some of them are just distorted. Link to comment Share on other sites More sharing options...
jenngra505 Posted November 21, 2015 Author Share Posted November 21, 2015 Marvin has been updated after a while thanks to feedback from BrawlTheMan over on the Database chat.Changelog: Revamped Cornerpush system Fixed graphical glitch on K9 summon Swapped commands of Diagonal Bracer Beam and Straight Bracer Beam on the ground. Made Disentigrator hyper knockdown Widened hitbox of Standing Hard Punch's projectile so it doesn't miss in a bizarre position in between the gun and the projectile. Buffed Fate SealerModified Priority of Standing Light Punch Download is on the OP.Edit: I widened the hit box of Standing Hard Punch's projectile slightly more after I realized it still missed in some scenarios where you're standing in between the gun and the projectile. Link to comment Share on other sites More sharing options...
Starmie Posted January 12, 2016 Share Posted January 12, 2016 On November 21, 2015 at 5:09 PM, jenngra505 said: Marvin has been updated after a while thanks to feedback from BrawlTheMan over on the Database chat. Changelog: Revamped Cornerpush system Fixed graphical glitch on K9 summon Swapped commands of Diagonal Bracer Beam and Straight Bracer Beam on the ground. Made Disentigrator hyper knockdown Widened hitbox of Standing Hard Punch's projectile so it doesn't miss in a bizarre position in between the gun and the projectile. Buffed Fate Sealer Modified Priority of Standing Light Punch Download is on the OP. Edit: I widened the hit box of Standing Hard Punch's projectile slightly more after I realized it still missed in some scenarios where you're standing in between the gun and the projectile. Wow I think you should buff up Duck Dodgers next and fix the glitch that he won't die in certain battles YouTube Channel Link to comment Share on other sites More sharing options...
jenngra505 Posted January 14, 2016 Author Share Posted January 14, 2016 On 1/12/2016 at 1:20 AM, Starmie said: Wow I think you should buff up Duck Dodgers next and fix the glitch that he won't die in certain battles I'm planning to rebalance all of DDR's characters except for Sho Nuff and Popeye eventually. (Eventually as in I don't know when but sometime) Link to comment Share on other sites More sharing options...
WlanmaniaX Posted January 14, 2016 Share Posted January 14, 2016 I think your edit was going great. Most of DDR's creations are very amazing...but hey, you can use my customized portraits while you are editing Derrick's creations: https://sites.google.com/site/wlanmanslab/m-u-g-e-n/add-ons Spoiler Spoiler'd because it's exceeding the maximum signature height limit Link to comment Share on other sites More sharing options...
jenngra505 Posted January 14, 2016 Author Share Posted January 14, 2016 14 minutes ago, WlanmaniaX said: I think your edit was going great. Most of DDR's creations are very amazing...but hey, you can use my customized portraits while you are editing Derrick's creations: https://sites.google.com/site/wlanmanslab/m-u-g-e-n/add-ons Unfortunately, I'm not going to use your portraits because they don't match DDR's art style closely enough. Link to comment Share on other sites More sharing options...
jenngra505 Posted February 12, 2016 Author Share Posted February 12, 2016 Marvin has been updated to 1.7 (The AI update) Changelog: Made Marvin's AI not spam his summons as much Fixed bug where he flickers when running with AI on Made Blitzooka less spammy Made "INVADE!" not knock the opponent as far back in mid-air Changed timing of Arcade Mode opening dialouge boxes. Link to comment Share on other sites More sharing options...
jenngra505 Posted February 13, 2016 Author Share Posted February 13, 2016 Just made a quick patch to 1.75 to reduce spamability of Blitzooka once again. Edit: Has been reupdated to 1.8 to refine the despamibility code. TMC55 1 Link to comment Share on other sites More sharing options...
jenngra505 Posted June 26, 2016 Author Share Posted June 26, 2016 Marvin has been updated to version 2.2, it's a big one this time. Changelog: Modified Frame Data for some attacks in Spaceship Mode Changed Launcher and Super Jump to be closer to MVC Revamped existing Infinite Preventors (they will probably get revamped again in version 3.0) Added new Infinite Preventor for an Air Infinite against large characters that wasn't compatible with the revamp Fixed bug that caused him to freeze up after Push Block is used Fixed bug that caused Air Disintegrator Hyper's pause not appearing if the opponent is walking forward Fixed effects glitch in Ground Disintegrator Hyper that I procrastinated on fixing Fixed Air Disintegrator giving power back Link to comment Share on other sites More sharing options...
jenngra505 Posted June 27, 2016 Author Share Posted June 27, 2016 Made another update (No version number change) that fixed the dumbest oversight ever. (I was reorganizing Marvin's sprites for version 2.5 but forgot to fix the hurt animations when I released 2.2 if you were wondering.) Link to comment Share on other sites More sharing options...
N_N Posted June 28, 2016 Share Posted June 28, 2016 For some reason, he disappears when using the "Space Modulator" attacks. go back up! Link to comment Share on other sites More sharing options...
jenngra505 Posted June 28, 2016 Author Share Posted June 28, 2016 3 hours ago, Nodog said: For some reason, he disappears when using the "Space Modulator" attacks. Another dumb oversight from yours truly, I reuploaded it with this fixed. Link to comment Share on other sites More sharing options...
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