_____/ First Issue
I've run into something I can't figure out regarding zoom, while trying to update my stage edits to 1.1: It seems like I can only do one of two things, where I would really like to do both. The problem seems to be the boundhigh. If it's set to zero, you get the first situation. If it's set to about -120 or so you get the second situation.
First, I can get the stage to zoom out all the way so that the top of the stage sprite lines up with the top of the screen. But if I do this, when it's zoomed in, the camera won't scroll up to follow the characters when they jump, even tho the floortension and vertical follow are set right.
xor
Second, when the characters super jump I can get the camera to follow them to the top of the stage, but when it zooms out all the way, it still follows the characters just as much (absolutely) vertically as it did when zoomed in all the way, so if they super jump when it's zoomed out it exposes the purple background of the stage.
Does anyone know how I can get this stage to be able to zoom out all the way, so the top of the stage sprite is the top of the screen, but when it's zoomed in, still have the camera follow the characters up to the top of the stage when they jump?
Here's a download link if you feel like testing it out, and some screenshots for the problem. Any help would be greatly appreciated.
Zoomed out all the way (boundhigh = 0)
But won't follow the characters up. (boundhigh = 0)
_____/ Second Issue
The second problem is that when player 2 is all the way to the left, and still holding the left directional, and then player 1 walks away from them toward the other edge of the screen you get this weird jittering effect at some distances. Messing around with the bounds helped in one instance, but I can't seem to get a reliable setting for it. Does anybody happen to know what's causing that?
Question
RobotMonkeyHead
_____/ First Issue
I've run into something I can't figure out regarding zoom, while trying to update my stage edits to 1.1: It seems like I can only do one of two things, where I would really like to do both. The problem seems to be the boundhigh. If it's set to zero, you get the first situation. If it's set to about -120 or so you get the second situation.
First, I can get the stage to zoom out all the way so that the top of the stage sprite lines up with the top of the screen. But if I do this, when it's zoomed in, the camera won't scroll up to follow the characters when they jump, even tho the floortension and vertical follow are set right.
xor
Second, when the characters super jump I can get the camera to follow them to the top of the stage, but when it zooms out all the way, it still follows the characters just as much (absolutely) vertically as it did when zoomed in all the way, so if they super jump when it's zoomed out it exposes the purple background of the stage.
Does anyone know how I can get this stage to be able to zoom out all the way, so the top of the stage sprite is the top of the screen, but when it's zoomed in, still have the camera follow the characters up to the top of the stage when they jump?
Here's a download link if you feel like testing it out, and some screenshots for the problem. Any help would be greatly appreciated.
_____/ Second Issue
The second problem is that when player 2 is all the way to the left, and still holding the left directional, and then player 1 walks away from them toward the other edge of the screen you get this weird jittering effect at some distances. Messing around with the bounds helped in one instance, but I can't seem to get a reliable setting for it. Does anybody happen to know what's causing that?
~ℛ.ℳ.ℋ.
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