gabesz911 Posted November 2, 2014 Posted November 2, 2014 Fighting Sense Technology in Mortal Kombat D.A. Mugen Project. Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games. In the third episode of the game, we meet different colors of blood and more funny things. The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva. Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options. They provide new gameplay solo or in pairs. The program can be found in all versions of MK characters. This involves the appearance of characters, abilities. The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12 A total of 56 characters to talk about. Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included. Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games. The development is that when we are fighting against the machine, it does not follow a pre-written lines of code, when delivering a punch or kick, or even if allowed to close ourselves. The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU. Access to the machine, moved by opponent "assess the situation" and act in the future. Fighting Sense Technology in practice Application The Scorpion cmd sample forms. We have to do, just substitute, to override the default data and creates the character. - [special Motions] - [Finishers] - [Fatality] - [special moves] - [stage Fatality] - [Regular moves] (;[state -1, 2] ;type = ChangeState ;value = 24 ;triggerall = p2life > 1 ;triggerall = p2bodydist X <= 30 ;triggerall = p2bodydist X >= -30 ;triggerall = p2bodydist Y <= 5 ;triggerall = command = "blok" ;trigger1 = stateno = 50 ;triggerall = p2statetype = A ;trigger2 = stateno = [600,621] ;triggerall = p2name != "shao kahn," ;triggerall = p2name != "kintaro" ;triggerall = p2name != "goro" ;triggerall = p2name != "motaro") - [Combo] - [A.I. Combo] It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of! In addition, all the characters in this project must include substituting this cmd file, overwriting the character features. Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay. A specific number of characters multiplied by AI var Activators. In the case of Project MK DA: 56x30 = 1680 variant / fight. I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS). I want to do a good job application, I hope I helped some to the exciting gameplay. I would like to take this opportunity to thank you for couple great authors, who would not have been without the Project. M.K.P Team - the basic idea. Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist. Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge, Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas! Galvatron and Dan 2 gabesz911
gabesz911 Posted November 2, 2014 Author Posted November 2, 2014 Here's a small crumb Fatality. We'll soon provide the full list of special motion in HTML format. All Scorpion / characters 3-4 distance: D, D, D ScorpionMK2 / HP range: B, B, HP All Liu Kang / characters 3-4 distance: D, D, D Sektor / characters 3-4 distance: D, D, D All Sonya / characters 3-4 distance: D, D, D All Masked Sub Zero / close: F, F, HP All Raiden / anywhere: F, F, HP Nightwolf / anywhere: D, D, D All Kano / close: F, F, HP Baraka / HP range: B, B, HP All Kitana / HP range: B, B, HP MileenaMK2 / close: F, F, HP Unmasked Sub-Zero / close: F, F, HP Unmasked Sub Zero / characters 3-4 distance: D, D, D Have FUN! Galvatron 1 gabesz911
Doomguy Posted November 2, 2014 Posted November 2, 2014 So......not MKP? Compatible with 1.1/1.0? TELL ME! gabesz911 and Galvatron 2 Sack Tapping is Bad News, kids.
gabesz911 Posted November 2, 2014 Author Posted November 2, 2014 Compatible Yes. Galvatron 1 gabesz911
Ryon Posted November 2, 2014 Posted November 2, 2014 downloaded and will give feedback! gabesz911 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Galvatron Posted November 2, 2014 Posted November 2, 2014 So......not MKP? Compatible with 1.1/1.0? TELL ME! Compatible Yes. O_O!!!!!!!! That all I need to know downloading this now!!.... gabesz911 1 MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
gabesz911 Posted November 3, 2014 Author Posted November 3, 2014 downloaded and will give feedback! Nice works Man! gabesz911
Ultra Fatality Posted November 4, 2014 Posted November 4, 2014 I will be sure to download this asap gabesz911 1
gabesz911 Posted November 4, 2014 Author Posted November 4, 2014 Okay, although originally made winmugen.But many people requested I prepare MUGEN 1.0 gabesz911
gabesz911 Posted November 19, 2014 Author Posted November 19, 2014 http://youtu.be/dZHuyx-4F2g Mortal Kombat D.A. MUGEN 1.0 Playthrough with Shao Kahn Video created by: Amit Dabydeen Galvatron 1 gabesz911
gabesz911 Posted December 25, 2014 Author Posted December 25, 2014 Merry Christmas to all Mugen Players! gabesz911
Galvatron Posted December 25, 2014 Posted December 25, 2014 Merry Christmas to all Mugen Players! Merry X-mas to you to gabesz911 Your MK game is awesome Man! gabesz911 1 MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
gabesz911 Posted January 1, 2015 Author Posted January 1, 2015 Merry X-mas to you to gabesz911 Your MK game is awesome Man! Thank You Galvatron! I'm glad You like it! :) gabesz911
Doomguy Posted January 27, 2015 Posted January 27, 2015 If I were to take the Characters and Stages and put them into my roster (because screw waiting for Omegapsycho to make them), what would happen? gabesz911 1 Sack Tapping is Bad News, kids.
Leonheart Posted January 28, 2015 Posted January 28, 2015 First, I'll give you credit for a nice full game. What's up with Liu Kang's portrait, his hands look deformed (why not use the original portrait?). The throws from the characters could use a little work, looks like they just throw characters across the screen not seen in UMK3. gabesz911 1
gabesz911 Posted March 16, 2015 Author Posted March 16, 2015 Mortal Kombat D.A. Komplete Edition 2015 Platform: M.U.G.E.N. 1.0 (The game fully compatible with winmugen engine!) Hey Guys! The News: -Enhanced A.I. System (Fighting Sense Technology 2.0) -Added new secondary animated intro every characters ("The dragon boat") -Improved Logo-Intro Screen, plus Shao Kahn animation (Choose Your Destiny) -Improved End Credits Screen. -I Really liked the effect of blood from Mortal Kombat Project 4.1 v6, so I applied. -Ingame Nervous System animation for Fatality situtaions. -Ingame Pumping Heart animation for the "danger" situation. -All Fight FX, and System animations work correctly. -All Stage Fatality (Pit) work correctly. -All characters updated. -Added +1 Basic Fatality all non-boss characters. -Added fire sound effect for Char Select Screen. -improved team battle situations (Team Fights) -Enhanced Continue Screen animation. Enjoy the game! Some Screenshots: Secondary Intro Scene. Secondary Intro Scene. Ingame Nervous System animation for fatality situations, and Pumping Heart animation for danger situation. Title Screen. Canceled Beta version! Galvatron 1 gabesz911
LightFlare_Da_Realest Posted March 17, 2015 Posted March 17, 2015 Welcome to the forum. You gotta read the rules before you post bro. gabesz911 1 Do your best to become stronger. Become stronger, so you can do your best
Krypto 'SAM' saiyaN Posted March 17, 2015 Posted March 17, 2015 Yup, put some screenshot or video gabesz911 1
RicePigeon Posted March 17, 2015 Posted March 17, 2015 As the above posters stated, you need to post a video and/or screenshots in the first post for all release threads, so people have a better understanding of what they are downloading. I'm giving this thread 24 hours to comply with this rule otherwise I'll have no choice but to lock it. gabesz911 1
Shinzaki Posted March 17, 2015 Posted March 17, 2015 As the above posters stated, you need to post a video and/or screenshots in the first post for all release threads, so people have a better understanding of what they are downloading. I'm giving this thread 24 hours to comply with this rule otherwise I'll have no choice but to lock it. ^ This. It's not that hard, just take a screenshot from the full game or compilation. gabesz911 1 Directory of stages by Ryoucchi, Toaster, and I
Kaze No Ken Posted March 17, 2015 Posted March 17, 2015 it is related to this topic : http://mugenfreeforall.com/index.php?/topic/20561-mortal-kombat-da-project/ gabesz911 1
Shinzaki Posted March 17, 2015 Posted March 17, 2015 it is related to this topic : http://mugenfreeforall.com/index.php?/topic/20561-mortal-kombat-da-project/ If anything imo this thread should be merged with the other one. gabesz911 1 Directory of stages by Ryoucchi, Toaster, and I
RicePigeon Posted March 17, 2015 Posted March 17, 2015 I was under the initial impression they were separate but yes, merging. Disregard my previous warning. gabesz911 1
Krypto 'SAM' saiyaN Posted March 17, 2015 Posted March 17, 2015 Below man! :) Try the game, and Enjoy! I will! gabesz911 1
RicePigeon Posted March 17, 2015 Posted March 17, 2015 @gabez: You quadruple posted in the span of less than an hour. Your posts have been merged together. In the future I strongly suggest using the edit button if you need to add something else to your post within such a short timeframe. Please don't let this happen again.
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