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Posted

another shrine maiden character. nice. Say why does grass appear when she does a couching dash attack? And she appears to have some super mode (Nine Tail Fox goddess mode?)

Posted

The anims looks pretty fluid for the most part,but i'd suggest a few more transitional frames on some.

 

Will be keeping a eye on this one.

If you want my released works, go here.

  • 1 month later...
Posted

Thank you for comments,guys!

I have uploaded new WIP video on youtube.

 

+Added super arts & effect

-236+any : combination attack #1  > combination attack #2(kick)  > combination attack #3(throw)

-623+any : rope shot   L:reel in / M: anti air / H: rush in

-22 + any : stomp (stomp:overhead  earthquake:not hit to crouch & air)

 

You are using a Tablet to draw the animations?
looks nice for something made from cero

Yes,I use tablet to make draft and spirites.

 

another shrine maiden character. nice. Say why does grass appear when she does a couching dash attack? And she appears to have some super mode (Nine Tail Fox goddess mode?)

Because ancient Japanese people had believed that many of rice can be harvested by the dedication the sumo.

There is such a traditional practices still in Japan and it's inspired by that.

 

And it's not Nine tail fox (four tails!). Nine tail fox is well known as frightening specter.

However, there is other tales about foxes with multiple tails, children born between fox and human...toooo many tales about foxes in japan! :confuse: 

so many characters often born from these tales.

 

 

I am sorry that my English is too poor to make you understand :cry: 

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Posted

[see video]

 

Awesome progress so far Kunshomo :-)

 

I'm definently seeing her being a good rival against Sendai Hakurei no Miko made by Hinnnyuha.

 

This character going to be great keep this up! :goodmood:

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MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

  • 4 weeks later...
Posted

2015.05.09

I finished making SuperArts! :awesome

 

-214+L/M/H : Counter attack (stand/crouch/proj)

-63214+L/M/H :Throw #1   wide hitbox,slow startup,long recvory, has 1 armor

-41236+L/M/H :Throw #2   push enemy to corner

-circle+L/M/H   :Throw #3   

 

https://www.youtube.com/watch?v=-SyQMNenQeo

https://www.youtube.com/watch?v=Bd3DrJTXaH0

 

I'll make Hypers after this :goodmood:

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  • 3 weeks later...
  • 2 weeks later...
Posted

nice progress so far. You just gotta get rid of the Kung fu Man shadow for her intro. I know she's 1.1 for now but I'll wait  for the 1.0 version.

Posted

Looking good.

zy7HdGM.gif

That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

Posted

2015/06/21 HyperArts#4 Finished!

it changes by mode

 

Normal ver

https://www.youtube.com/watch?v=zB17m0EzpC0

 

Mode- change ver

https://www.youtube.com/watch?v=1vCG6jKWFY4

 

Remaining work

-HyperArts(throw)

-Intro,Win,Loose motions

-Optional anim

-Production / Effect

-Convert to MUGEN1.0 / winMUGEN

-Bug fix

 

:bath:

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Posted

Nice progress on her Kunshomo :awesome

 

I bet she is about to be released soon.

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

  • 2 weeks later...
  • 4 weeks later...
Posted

Awesome! :awesome

That some great progress you did on her Kunshomo.

That new Super was wicked! :-D

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

  • 2 weeks later...
  • 2 weeks later...
Posted

Howdy y'all! Now Hihumi beta1.0 available! !

Hit link and download 123_RE.zip


*What’s new*

-Adapt for winMUGEN(test version)

-Adapt for MUGEN1.0(test version)

-Complete:Basic motions, Normal/Super/Hyper arts

This is the test version of convert for win/mugen1.0! 

 

cool!! what is that she's drinking?

sake!

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