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Kunshomo

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Everything posted by Kunshomo

  1. I released new one! fixed: eye & horn/ear pallet download: https://onedrive.live.com/?id=211FFD1354C16C73!435&cid=211FFD1354C16C73
  2. Hi friends, I'm still alive and finished temporary assemble of Pinkiepie. Here is video and download link!
  3. I finished temporarily assemble. ver:alpha - "Trial" version now available!
  4. it's pony ear :) I finished all hyper arts sprite and temporarily assemble mostly. here is gif previe~
  5. Finshed Hyper arts sprite & now I'm working in progress about cns cording & effect design. Here is preview of Hyper arts#1!
  6. thanks! yes, it's my account I'll do this project little by little.
  7. Long time no see! I'm back to creation. Here is my current project. I'm want to make full game,but it's very difficult way. So I decided make very simple characters one by one. System Plans The first one is Twilight sparkle! Twilight sparkle - progress:100%(temporary assemble finished) Sprite preview preview video(Youtube) Pinkiepie - progress:100%(temporary assemble finished) Sprite preview
  8. 2015.12.20:new version(ver1.1) uploaded! [Update & fixed] -added voice! -fix issue on throw -fix issue on sound [Known Issues] -issue on Intro -issue on ropeshot(H) I had to try reproduce it,but I couldn't. (I'm still trying on my testing environment) so this version not include fix about it ! sry
  9. Thank you for bug report! I'm trying to fix it, but I can't reproduce that error on 1.0. I'll try to reproduce/fix about that.
  10. I had try to use it. [State n,Zoom sample] type = Zoomtrigger1 = MoveHitpos = 0,0 ; look pointpostype = p2 ;pos optionscale = 1.2 ;zoom in scale(float);lag = 0 ; time gap on zoom?ignorehitpause=1 [pos & postype] set center point. same as pos parameter on other state controller. [scale] set zoom magnification by float. If you want to zoom in x1.2, set scale = 1.2 to zoom out x0.8, set scale = 0.8 ( zoom out < 1.0<zoom in) this state controller work like this.
  11. Long time no see! I was looking for voice actor in this November. now I'm Implementing voice... it will be available in near future [preview video]
  12. It’s been a while! I uploaded ver 1.0!!
  13. Mini update 2015.09.19 Hey guys,Thank you always! I uploaded mini-updated version! Here is update list -Added unique Intro ( for pro-wrestling characters) -Added unique damage motion
  14. need one drive link? ChickenHeart(this is his HN)'s Onedrive link is here
  15. Howdy y'all! Now Hihumi beta1.0 available! ! Hit link and download 123_RE.zip *What’s new* -Adapt for winMUGEN(test version) -Adapt for MUGEN1.0(test version) -Complete:Basic motions, Normal/Super/Hyper arts This is the test version of convert for win/mugen1.0! sake!
  16. Taunt animation & cns Finished ! remaining : Intro, win pose
  17. [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "x" command = x time = 1 [State -1,Roundhouse] type = ChangeState value = 220 triggerall = roundstate = 2 triggerall = command = "x" triggerall = command != "holddown" && Command = "holdfwd" triggerall = statetype != A trigger1 = ctrl How about this? I think " F,x" may be realized in "1:push lever front 2:press X" quickly, and not realized in "hold lever front + press X".
  18. [Update] 2015.07.31 -basic moves : done -normal attacks : done -super arts : done -hyper arts : done remaining : Taunt, win pose... etc Now available alpha 4.0! (Only for MUGEN1.1) this is new HyperArts video :)
  19. Good evening!Now I'm working on HyperArts#5. There is only a few remaining work...
  20. http://www.nicovideo.jp/tag/MUGENキャラ作成?sort=f - niconico tagsearch "MUGEN character creation"(required account)
  21. "Colibri" is enemy in FF11. once upon a time, there was popular enemy to earn exp(Because bird enemies are easy to beat,and not have dangerous skill Except for the spell reflection) Many player hunt them,and their habitat is full of player at any time One day,someone post about trouble in there to ネトゲ実況(BBS about FF11) Though It was a sentence about trouble ,but it seemed so funny wording After that, many players use "我々のコリブリ" to call Colibri (it's one of internet meme in Japan) FF11 players like this bird and meme.official know it. so "我々のコリブリ"and"いやらしい" appears as mission name and NPC quotes in FF14.
  22. 2015/06/21 HyperArts#4 Finished! it changes by mode Normal ver Mode- change ver Remaining work -HyperArts(throw) -Intro,Win,Loose motions -Optional anim -Production / Effect -Convert to MUGEN1.0 / winMUGEN -Bug fix
  23. I made HyperArts#3 ...and, this animation can be diverted for Intro :)
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