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Hyrule Sky Island 1.0 [640x480] HR


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Posted

This stage is mouthwatering...

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Posted
  On 1/8/2015 at 9:08 PM, Trinitronity said:

As far as I remember, I think Parallax has something to do with perspective depth, as in "this thing is far away and the other thing is not so far away".

By my own definition: Parallax gives smooth/special effects on the stage floor [Especially on Glass like floors] when characters are moving left to right and up or down.

 

  On 1/8/2015 at 10:13 PM, Mister Fael said:

The floor is too bright

That's because of the fog animation.

 

  On 1/8/2015 at 5:23 AM, gui0007 said:

BEAUTIFUL!! :D

Haven't you commented on MFG about this?

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Posted

Parallax gives depth to a stage, where something closer to the screen is bigger than something further away. Adding parallax to a stage element causes it to cone into a vanishing point, where the top of the image is shrunk and the bottom of the image is enlarged. Looks very nice with tiled floors as the gaps in the tiles warp with the stage camera's movement (both horizontal and vertical).

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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