Popular Post Websta Posted September 28, 2014 Popular Post Posted September 28, 2014 http://www.trinitymugen.net Downloads→Stages→Websta Big thanks to Insanius for the rips. Sir Ghostler, 柊 明, Galvatron and 3 others 6 My Twitter
Demitri Posted September 28, 2014 Posted September 28, 2014 I'm mad because I started this like last week. I'm glad because I don't have to add the fat dudes now If you want my released works, go here.
gui0007 Posted September 29, 2014 Posted September 29, 2014 I'm mad because I started this like last week. I'm glad because I don't have to add the fat dudes now lol BTW, nice so far Websta! Thanks! :) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Galvatron Posted September 29, 2014 Posted September 29, 2014 Awesome stage Websta. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
JokerintheButt Posted September 29, 2014 Posted September 29, 2014 Nice Sheet Weby that's Cooll! My Signature Fuck U :D I Don't Have one Asshole.
tehdevil Posted September 29, 2014 Posted September 29, 2014 This is the last few stages that is left to converted
Trinitronity Posted September 29, 2014 Posted September 29, 2014 Fuck, why does it have to be 1.1 exclusive?! I'm pretty sure you can do that for 1.0 with minimal colorloss as well, if you just do it right. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Ex✭Cᴀʜᴍ Posted September 29, 2014 Posted September 29, 2014 Fuck, why does it have to be 1.1 exclusive?! I'm pretty sure you can do that for 1.0 with minimal colorloss as well, if you just do it right. Heres a main reason why make it 1.1: Time and effort. You have to index and clean (cuz alwasy end up with white edges after index) around 3000 HD images and some of them may need RGB plus the long ass code lines so yeah making it 1.1 32 bits saves a lot of time and gives better results graphicaly. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Trinitronity Posted September 29, 2014 Posted September 29, 2014 Maybe it saves a lot of time, but depending on, how you do it with MUGEN1.0 coding, the graphical difference can be abysmall to completely non-existant. And with MUGEN1.0 coding, more people can use the stage, and that means more downloads. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Ex✭Cᴀʜᴍ Posted September 29, 2014 Posted September 29, 2014 ^Actually there isnt a real diference with 1.0 to 1.1 coding in base asides from the Zoom which is optional and easy to remove for the most. This is all abut the graphics besides if hes a 1.1 user and wants is stuff to be 1.1 for any reasons the downloads or how many ppl can use it shouldnt be a excuse to stop doing it. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Demitri Posted September 29, 2014 Posted September 29, 2014 ^Actually there isnt a real diference with 1.0 to 1.1 coding in base asides from the Zoom which is optional and easy to remove for the most. This is all abut the graphics besides if hes a 1.1 user and wants is stuff to be 1.1 for any reasons the downloads or how many ppl can use it shouldnt be a excuse to stop doing it. you are right but i feel the need to correct you about one thing other than zoom, you can use new features like sprite interpolation and rotation, as well as scaling with 1.1 If you want my released works, go here.
Ex✭Cᴀʜᴍ Posted September 29, 2014 Posted September 29, 2014 you are right but i feel the need to correct you about one thing other than zoom, you can use new features like sprite interpolation and rotation, as well as scaling with 1.1 Yeah but those came as "Extra Stuff" as the animated parallax that isnt requiered or obligatory for the stage base. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Demitri Posted September 29, 2014 Posted September 29, 2014 same with zoom all still counts as stage coding exclusive to 1.1 If you want my released works, go here.
Ryochi Posted September 30, 2014 Posted September 30, 2014 so no chance of making a 1.0 version I'm not fully sold on the 1.1 engine yet. Hell I'm waiting for mugen 2.0. But oh well...
Trinitronity Posted September 30, 2014 Posted September 30, 2014 ^Actually there isnt a real diference with 1.0 to 1.1 coding in base asides from the Zoom which is optional and easy to remove for the most. This is all abut the graphics besides if hes a 1.1 user and wants is stuff to be 1.1 for any reasons the downloads or how many ppl can use it shouldnt be a excuse to stop doing it. Okay, excuse me for using wrong words. I meant that what 1.1 can do with 32-bits can be recreated almost flawlessly with MUGEN1.0 coding. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Demitri Posted September 30, 2014 Posted September 30, 2014 you're still wording it wrong lol 32-bit refers to graphics, not coding. With enough effort, the graphical part can be done in 1.0, but even then, the engine has a tendency to display certain colors in a weird way (i don't believe it would happen in this case). The effort for a 1.0 version of this is just a bit much, is all. This is an annoying stage to make haha In other words, it's not impossible, just a lot of work. If you want my released works, go here.
Trinitronity Posted September 30, 2014 Posted September 30, 2014 *snip* I never said 32-bit coding, though. :P Okay, let me rephrase it one last time. What 1.1 can do with 32-bit graphics can be recreated with 1.0 coding almost flawlessly. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Demitri Posted September 30, 2014 Posted September 30, 2014 I never said 32-bit coding, though. :P 32-bit refers to graphics, not coding. Neither did I. Technically, there is no such thing as 32-bit coding. It's the same coding as 1.0, 32 refers to the graphics used. Mugen usually is limited to 8-bit indexed sprites, 1.1 is not. I meant that what 1.1 can do with 32-bits can be recreated almost flawlessly with MUGEN1.0 coding. Maybe we're saying the same thing and don't know it. It's just the way you're writing it isn't making sense. Yes, you can have mugen display the same graphics in 1.0 and code it for 1.0, but the graphics are still a big factor. 32-bit graphics/1.1 allows you to use certain things that are limited with 1.0. You can't create the exact same look without making more sprites and using alpha and sub transparency. There are ways around that using alpha transparency, but then depending on the stage, you'll end up creating a lagfest for people with lower end pc's. Especially in this case. The stage could be made without the alpha trans, but it won't look as nice and it'll take longer. You'll have to deal with beating the colorloss with jigsawing (you could RGB but people will complain about the white bg during supers), you would have to index every anim in this stage, and the edges would be more jagged on everything. The presentation wouldn't be as nice. So yes, it can be done, but it really isn't worth the effort for people who don't need to do it. If someone wants the stage in 1.0 bad enough, they can learn how to do it on their own. With Websta's version available, they don't even need to do as much work since alignment is basically done. It just comes down to colorloss and indexing really. If you want my released works, go here.
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