PlasmoidThunder Posted August 18, 2016 Posted August 18, 2016 Ctrl+Alt+1 to remove P1 Ctrl+Alt+2 to remove P2 Project LG said: God knows you shit out characters like a friggin' gumball machine.
Lillie's 音MADs Posted August 18, 2016 Posted August 18, 2016 I've got a another problem I tried to make the lifebars disappear, however this happend How do I remove the procent meter and the icon?
PlasmoidThunder Posted August 18, 2016 Posted August 18, 2016 You'd have to hide those manually by disabling them in whatever code file they're called in. Project LG said: God knows you shit out characters like a friggin' gumball machine.
TJBambi93 Posted August 26, 2016 Posted August 26, 2016 Hello! I have a question to ask about this mod. How are you able to make new series icons? I know where to change them, and I know where they are located (fightfx.sff) but I don't know how to open the file. Could someone please give me some assistance?
Oblivioff06 Posted July 6, 2017 Posted July 6, 2017 I made a sorta crappy Pilotwings stage that works with this mod, includes music http://www.mediafire.com/file/xlb42j7x7l237hb/Pilotwings_Stage_for_SSB_M.U.G.E.N.zip
RineMFFA.Mugen Posted July 9, 2017 Posted July 9, 2017 Hi. If anyone doesn't mind could anyone convert these characters? I'm very new. I only just started this year so I'm a noob at these type of things. I know this is very huge but if anyone wants to do this feel free to do so its very appreciated. Thank you for taking the time to read. Megaman; http://www.mediafire.com/file/5bq4g8fb7hgtv3e/megamanDG.rar Sonic: http://www.mediafire.com/file/fwh6a28rk5eo7w8/Sonic.zip Sora(NEWCOMER): http://www.mediafire.com/file/4visdtic80gtcn4/Sora2k13.rar Snake: http://network.mugenguild.com/seanaltly/ Squall(NEWCOMER): http://network.mugenguild.com/seanaltly/ Cloud: https://onedrive.live.com/?authkey=!AKgcya8kD0N4peA&id=B2DC6A83E2E5BC77!127&cid=B2DC6A83E2E5BC77 Captain Falcon: http://kamekaze.trinitymugen.net/ Ryu: http://www.mediafire.com/file/pd1km5jg4ejscg6/cvsryu.7z Jill(NEWCOMER): http://ux.getuploader.com/28nchamugen/ MEWTWO: http://ux.getuploader.com/28nchamugen/ Lucario: http://www.gamewalkers.com/games/mugen/characters/lucario/ Lyn(NEWCOMER): http://www.mediafire.com/file/7kbyt7gmzm6b5lh/Lyndis.zip Sash Lilac(NEWCOMER): http://mugenguild.com/forum/PHPSESSID.a8nk9fkvjc1gs182mm8cl9f2e2/topics/sash-lilacs-important-update-179003.0.html Tails(NEWCOMER): http://www.mediafire.com/file/hylden148jqcz71/STF2+Full.zip (Character file inside project) Reimu(NEWCOMER): http://www.mediafire.com/file/2s4aqxmlbfh4x7a/Reimu_RP-2017-05-18.zip Shovel Knight(NEWCOMER): https://onedrive.live.com/?authkey=!AHPFByEhT_EFgX4&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!799&parId=CC8ACE125B3A87ED!770&action=locate Shantae(NEWCOMER): https://onedrive.live.com/?authkey=!AIg38sqdpREa77M&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!795&parId=CC8ACE125B3A87ED!770&action=locate Ristar(NEWCOMERS): https://onedrive.live.com/?authkey=!AMkczutfoMpADBY&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!791&parId=CC8ACE125B3A87ED!770&action=locate Update: If any character is complete you can upload it. TuffTony-KingTonario 1
TuffTony-KingTonario Posted July 13, 2017 Posted July 13, 2017 I got some news about the Smash Bros. MUGEN project. A friend of mine, TaylorsToonAdventure, is making his own original character named Taylor. This character will only work on the MUGEN version of Smash Bros., mainly for Super Smash Bros. Ultimate, the MUGEN version from me, Cyber.Ron.420 and Jack-Hedgehog. RineMFFA.Mugen 1
coolguy123 Posted July 19, 2017 Posted July 19, 2017 I made a stage for this M.U.G.E.N Project, and converted a character. This is mostly just to promote the Animator vs Animation and Animation vs [blank] series. Note: For flying characters, you probably only need snippets of the code but i'm too lazy to convert them. Link to the Animator V.S. Animation pack
TaylortheToonFighter Posted July 22, 2017 Posted July 22, 2017 On 7/12/2017 at 10:56 PM, TuffTony-KingTonario said: I got some news about the Smash Bros. MUGEN project. A friend of mine, TaylorsToonAdventure, is making his own original character named Taylor. This character will only work on the MUGEN version of Smash Bros., mainly for Super Smash Bros. Ultimate, the MUGEN version from me, Cyber.Ron.420 and Jack-Hedgehog. Yep. I'm constructing my character for Smash Bros. MUGEN, though I have been trying to have my character act like an actual Smash character. RineMFFA.Mugen 1
TaylortheToonFighter Posted August 15, 2017 Posted August 15, 2017 Okay. Another issue. I can't even make my character do Smash Attacks. I can do standard attacks, tilts, and specials, but not the chargeable smash attacks.
TaylortheToonFighter Posted August 24, 2017 Posted August 24, 2017 From working with my toon persona for Smash Bros. MUGEN, I've been created some Smash Bros. stages. Like from the original Smash Bros., Peach's Castle 64.
SoN1c2001 Posted October 24, 2017 Posted October 24, 2017 How do I add a franchise icon to my characters?
Loganthekids Posted December 8, 2017 Posted December 8, 2017 Is 9000,1401/1402/1403/1404/1405 a custom SSB4 icon?
Optivicente765 Posted February 9, 2018 Posted February 9, 2018 Necrosan Joins the Battle Origin: Primal Rage 2 Glitches: None yet Download: Here
Ruler Posted February 10, 2018 Posted February 10, 2018 Question: Does anyone else get the issue where if you try to have a character use a move below 0 on the Y-axis, the character does nothing? They're in, like, a helpless state even when they should not be. Any coder have a good fix for this?
DRag_N_DRop Posted February 22, 2018 Posted February 22, 2018 On 9/13/2014 at 2:31 PM, Neo_Fire_Sonic said: Just incase anyone wanted that rock converted to smash here he is He doesn't play like a smash bros char but its still fun to use other characters under this system :P http://www.mediafire.com/download/vcy8q8hb19b4wrt/Rock+for+dat+smash+bros+game.zip I crown you as champion!
Andrewl1995 Posted April 7, 2018 Posted April 7, 2018 Does anyone around here know how to get the damage meter and the 3 stocks to show up next to the characters you have recently downloaded into the game?
The Rocking Goomba Posted May 30, 2018 Posted May 30, 2018 On 10/24/2017 at 5:50 PM, SoN1c2001 said: How do I add a franchise icon to my characters? First, get the Icon that you want to use. Then what you want to do is put the sprite into "Fightfx.sff". And set the group as "20000" and the number as "31", if you have already made custom icons, then just increase the number by one. there is also an .Air file. This contains all of the Icons in it, make an animation of the icon you want to use, and set the number as 20031", same thing with the sprites, if you wan't to add more, increase the number by one. Then just set your character's icon value (which you can find in state 47240) to 31. And you should have yourself a custom icon.
Flare-Gamer-64 Posted June 1, 2018 Posted June 1, 2018 On 24/11/2015 at 9:22 PM, All Things Gaming 6 said: Dio = Done. Folder link = https://www.mediafire.com/#2584ufu84cy4n DIO link dead :/ Btw all this is awesome guys. Thank you. And here I thought barely anyone cared about this awesome mod.
Ruler Posted June 1, 2018 Posted June 1, 2018 Sorry to spam, but can I bump my question? It really seems like that's the main flaw from keeping this game from being almost like a semi-proper Smash. If you can't use your recovery vertically when you need to, it just feels clunky.
Lillie's 音MADs Posted June 3, 2018 Posted June 3, 2018 Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform) I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.
Ruler Posted June 4, 2018 Posted June 4, 2018 22 hours ago, MissingLuigi said: Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform) I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself. A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.
Lillie's 音MADs Posted June 5, 2018 Posted June 5, 2018 On 4.6.2018 at 12:01 PM, Ruler said: A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground. That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.
Ruler Posted June 5, 2018 Posted June 5, 2018 25 minutes ago, MissingLuigi said: That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move. Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery, you obviously want an Upward velocity state with some form of hitback for ledgesnapping. Lillie's 音MADs 1
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