Skeletor-EX Posted July 23, 2014 Posted July 23, 2014 Nice take, but absolutely not. First off, there is absolutely no reason he shouldn't be scaled 1:1. Unlike CPS, NeoGeo outputs 4:3 320x240. Sprites do not need aspect correction. And secondly, you're just plain wrong. Here's CVS sprites compared to AOF sprites at my scaling (localcoord = 432,324 / .74 x .74) Is it just because he's a little taller than Ryu and Ryo? Because if that's the problem, I personally don't see anything wrong with that. Everyone doesn't have to be the exact same height ya know. But it's your opinion. I'm just saying. It doesn't effect his game play at all... http://www.youtube.c...en?feature=mhee
HALE R@CE CAES@R Posted July 23, 2014 Author Posted July 23, 2014 Nice take, but absolutely not. First off, there is absolutely no reason he shouldn't be scaled 1:1. Unlike CPS, NeoGeo outputs 4:3 320x240. Sprites do not need aspect correction. And secondly, you're just plain wrong. Here's CVS sprites compared to AOF sprites at my scaling (localcoord = 432,324 / .74 x .74) No your the one who is wrong. Ryu is 5"9 Ryo is 5"10 and Mickey Rogers is 6"1 so yeah..... he's supposed to be taller than them. Get your facts straight man. The official height of the chars themselves don't lie. And also I'm not about to continue to go back and forth with this. I made it clear in my 1st post that my chars are not meant to be accurate anyway. Might not be precise but i did manage to make him taller than them like he is supposed to be. If that is the size that you want on him then use it yourself. Dont come in my thread telling me what something should be like just because its what you think it should be. This is my take on it, and that's how its going to be. I dont want to be that guy to say it like the way I did, but I felt as though i had to. Now please enough with his size. Anything else will be deleted
gui0007 Posted July 23, 2014 Posted July 23, 2014 YAAAYY!! : Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Doomguy Posted July 23, 2014 Posted July 23, 2014 Mugen crashed after using the QRTCBCK+HP. No errors, just the crash. Sack Tapping is Bad News, kids.
C.R.O.M.verydannyboy Posted July 23, 2014 Posted July 23, 2014 so i waited after the update and was treated to a very good character!! love the new voices cuz the old one sounded like his shorts was choking him more than they already were lol!! thanks for the treat guys. like i said on fb good luck on the next character as well!! If you find this picture offensive or scary contact : Ryon
HALE R@CE CAES@R Posted July 24, 2014 Author Posted July 24, 2014 Mugen crashed after using the QRTCBCK+HP. No errors, just the crash. I am getting reports from 2 others that this is happening. But what i cant understand is why its not happening on my end. Can you guys make a video to show me it or something.
Doomguy Posted July 24, 2014 Posted July 24, 2014 I am getting reports from 2 others that this is happening. But what i cant understand is why its not happening on my end. Can you guys make a video to show me it or something. While I can't do a video, I can sum it up in an incredibly accurate description: Enemy in corner, I mash buttons, I mash more buttons, then enter the command, where the windowed screen simply disappears without warning. I then complain with the executed attack. I use 1.0. Sack Tapping is Bad News, kids.
HALE R@CE CAES@R Posted July 24, 2014 Author Posted July 24, 2014 Ok well im uploading all of my char updates as we speak on my new onedrive so hopefully when i post it. You guys will be able to see
HALE R@CE CAES@R Posted July 25, 2014 Author Posted July 25, 2014 MICKEY ROGERS & ALL OTHER CHARS UPDATED 7/24/14 -Fixed bug with missing animations on animation 10 and 12 -I may have fixed the crash issue with the special move "Combination". Works fine on my end -Fixed bug with Rising Uppercut FX having an invalid Animelem-Fixed Palette issue with fighting the A.I. while having the same character -Fixed Pal FX issue on hitdefs Updates For All Chars-Fixed palette issue with the A.I. choosing the same color all the time -Tweaked it so that now while the ground and air chain combos are turned on, crouching hard punch does not launch them into the air during custom combo mode Updates For Marco Rodriguez-Changed guard sound for all projectiles -Adjusted the damage on all of his super moves to be more balanced as they should be. Now his damage is more fitting -Tweaked his a good amount of his palettes to have the same color of his FX that he originally had in Garou -Changed default Palette to be more CVS-looking -Changed Palette Selector Anim to current one in newer chars -Changed animation for the Palette Selector in the air file -Added all of his Palettes to his palette folder -Made it so that he can now link his Haoh Shokoken to more supermoves. -Made it so that he can now cancel his Ko'ouken into supermoves and also while in custom combo mode -Fixed it so that his Kohou FX disappears like it should between statedef changes during supermoves and custom combo -Added a new Max version of Kyokugen Shin Sen -Added A.I. to his new Max Kyokugen Shin Sen -Adjusted his envshake & fall.envshake on all of his attacks -Adjusted his Dampener to be more fitting to his fighting level -Adjusted and also fixed his Air Combos. Should Combo better now -Adjusted some hit sparks on his Air Kicks Updates For Batsu-Changed guard sound for all projectiles -Fixed Super Guts Upper. Now it disappears like it is supposed to and does not stay on the screen if someone gets hit by it later on -Adjusted the velocity of the first part of Super Guts Upper Updates For Yamazaki-Changed guard sound for all projectiles -Adjusted his envshake & fall.envshake on all of his attacks
HALE R@CE CAES@R Posted July 25, 2014 Author Posted July 25, 2014 MICKEY ROGERS & ALL OTHER CHARS UPDATED 7/24/14 -Fixed bug with missing animations on animation 10 and 12 -I may have fixed the crash issue with the special move "Combination" Works fine on my end -Fixed bug with Rising Uppercut FX having an invalid Animelem-Fixed Palette issue with fighting the A.I. while having the same character -Fixed Pal FX issue on hitdefs Updates For All Chars-Fixed palette issue with the A.I. choosing the same color all the time -Tweaked it so that now while the ground and air chain combos are turned on, crouching hard punch does not launch them into the air during custom combo mode Updates For Marco Rodriguez-Changed guard sound for all projectiles -Adjusted the damage on all of his super moves to be more balanced as they should be. Now his damage is more fitting -Tweaked a good amount of his palettes to have the same color of his FX that he originally had in Garou -Changed default Palette to be more CVS-looking -Changed Palette Selector Anim to current one in newer chars -Changed animation for the Palette Selector in the air file -Added all of his Palettes to his palette folder -Made it so that he can now link his Haoh Shokoken to more supermoves. -Made it so that he can now cancel his Ko'ouken into supermoves and also while in custom combo mode -Fixed it so that his Kohou FX disappears like it should between statedef changes during supermoves and custom combo -Added a new Max version of Kyokugen Shin Sen -Added A.I. to his new Max Kyokugen Shin Sen -Adjusted his envshake & fall.envshake on all of his attacks -Adjusted his Dampener to be more fitting to his fighting level -Adjusted and also fixed his Air Combos. Should Combo better now -Adjusted some hit sparks on his Air Kicks Updates For Batsu-Changed guard sound for all projectiles -Fixed Super Guts Upper. Now it disappears like it is supposed to and does not stay on the screen if someone gets hit by it later on -Adjusted the velocity of the first part of Super Guts Upper Updates For Yamazaki-Changed guard sound for all projectiles -Adjusted his envshake & fall.envshake on all of his attacks
Werewood Posted July 25, 2014 Posted July 25, 2014 Thank you for your update! Especially your Batsu's! "I still care to share because I believe in Sharing is Caring" - Werewood
Ex✭Cᴀʜᴍ Posted July 25, 2014 Posted July 25, 2014 now that was huge update ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
HALE R@CE CAES@R Posted July 25, 2014 Author Posted July 25, 2014 MICKEY ROGERS, BATSU, RASETSUMARU & MARCO RODRIGUEZ UPDATED 7/25/14 Updates For Mickey Rogers -Fixed select portrait Updates For Marco Rodriguez-Changed guard sound for all projectiles -Adjusted Sprpriority on his FX during the Kyokugenryu Renbuken & Kyokugen Shin Sen Updates For Batsu-Adjusted his dampener to be on the same level as current normal fighting level characters Updates For Rasetsumaru-Fixed timer, Pal FX and Afterimage on his Shitatari. It should fade away properly now Adjusted damage on his Shitatari as well
HALE R@CE CAES@R Posted July 25, 2014 Author Posted July 25, 2014 MARCO RODRIGUEZ UPDATED AGAIN 7/25/14 Updates For Marco Rodriguez-Adjusted .yaccel on the first of the last uppercut during the Lvl 1 version of Kyokugen Kohou -Fixed it so that the FX on Midare Hien are visible
HALE R@CE CAES@R Posted August 4, 2014 Author Posted August 4, 2014 MICKEY ROGERS UPDATED AGAIN 8/3/14 -Fixed Infinite Bug with Combination A,B,C, and D -And changed his hard punch hitspark to what it should be
gui0007 Posted August 4, 2014 Posted August 4, 2014 Nice to see these updates Race! Keep it coming! ImI Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
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