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Posted

There a way to make it so when you lose the other players winquote comes up?

 

or did electbyte be really really bad and somehow leave this out

 pAAf1k5.pngRSQGnkI.png

-play gaem, gaem iz kul

11 answers to this question

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  • 0
Posted

Why would the other players winquote come up if they lost?

 

 

um yeesh for example

 

in Capcom vs Snk 2 when you lose

meaning human player (P1)

 

the CPU's (the other player) winquote comes up then it shows the continue screen.

 pAAf1k5.pngRSQGnkI.png

-play gaem, gaem iz kul

  • 0
Posted

Okay, go to a character movement section in the Constants.cns, and as soon as it goes to something else, put an area between Movement and Whatever is next, and type in

. Then, under

wmw7sq5.gif

Sack Tapping is Bad News, kids.

  • 0
Posted

He's asking how to get the opponent's winquote to appear when you (the player) lose in Arcade mode, not how to make winquotes appear after a match.

 

It isn't possible in the normal sense, unless you actually code winquote states to play on the last round.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

  • 0
Posted

He's asking how to get the opponent's winquote to appear when you (the player) lose in Arcade mode, not how to make winquotes appear after a match.

 

It isn't possible in the normal sense, unless you actually code winquote states to play on the last round.

Ohhhhh......

wmw7sq5.gif

Sack Tapping is Bad News, kids.

  • 0
Posted

or by editing mugen engine

And thus, the reason why I don't like MKP. Not you, mkp. The projects. I DL a game and end up with a mess.

wmw7sq5.gif

Sack Tapping is Bad News, kids.

  • 0
Posted

Damn i didnt pay any attention to that shit till this topic was brought up lol

 

yeah Elecbyte needs to get it together. if i was hella code savvy id re create the engine myself

Never limit your imagination as a Visionary 4FIwcw8.png

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