HALE R@CE CAES@R Posted June 18, 2014 Posted June 18, 2014 Haohmaru Get the version with no color loss on FX & also Get the version with FX matching palette here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Haohmaru whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character. Winmugen11 and Ex✭Cᴀʜᴍ 2
Demitri Posted June 18, 2014 Posted June 18, 2014 Looks pretty fun. Something about the LV3 irks me but i can't explain it (the red one) Would you ever consider adding a Rasetsumaru Mode to him, out of curiosity? If you want my released works, go here.
Zemilia Posted June 18, 2014 Posted June 18, 2014 Do you have a template or something? Cause this feels like it came out really fast (Like a few weeks after Laurence). Will test this one out asap.
Werewood Posted June 18, 2014 Posted June 18, 2014 I think his Lawrence release topic was made on Jun. 12. So only around 5-6 days after..........really really fast! "I still care to share because I believe in Sharing is Caring" - Werewood
tehdevil Posted June 18, 2014 Posted June 18, 2014 Maybe he have finished him long ago and intend to release him today?
Winmugen11 Posted June 18, 2014 Posted June 18, 2014 Wow R@ce, what a pleasant surprise to see another release by you, especially when considering that your Laurence was released less than a week ago. Are you intending on making this a habit? Not that I would mind as your creations are always top-notch in my book, no matter how long or how short we have to wait for them! This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Ex✭Cᴀʜᴍ Posted June 18, 2014 Posted June 18, 2014 Do you have a template or something? He said at Guild that he have him already made sometime ago before Laurence. Best Haoumaru yes and is no exageration. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
gui0007 Posted June 18, 2014 Posted June 18, 2014 Best Haoumaru yes and is no exageration. Agreed. :) https://www.youtube.com/watch?v=WlytVo8w1Cs Just a vid for showing up. Thanks for this great work R@CE Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
HALE R@CE CAES@R Posted June 20, 2014 Author Posted June 20, 2014 HAOHMARU UPDATED 6/20/14 -Changed the his D,DF,F,x2 PK Lvl3 super's name to the right one, Tenha Seiou Zan, along with the super text too -Added another super move, the real Tenha Danku Retsu Zan -Fixed projectile cropping on 1.1 with screen zooming out -Fixed infinite on Ougi Senpu Retsu Zan. I can only hit p2 with it only 2 times now. -Fixed infinite on Ougi Kogetsu Zan -Adjusted Hard Air Punch spark -Fixed his the velset on his roll, so now it looks like it should -Put his Ougi Senpu Retsu Zan SFX in a channel so now it doesn't drag on when it hits p2 -Added the missing sound on one of his intros
HALE R@CE CAES@R Posted June 20, 2014 Author Posted June 20, 2014 HAOHMARU UPDATED AGAIN 6/20/14 -Fixed an attribute on one of his supers from being SA to HA -Minor adjustments to his p2 animation when hit by his projectiles
HALE R@CE CAES@R Posted June 21, 2014 Author Posted June 21, 2014 HAOHMARU UPDATED AGAIN 6/20/14 -Fixed air velocity on Ougi Senpu Retsu Zan to be lower to avoid possible infinite after using EX version to normal version -Adjusted Max Tenha Danku Retsu Zan from only taking -1000 worth of power to -2000
HALE R@CE CAES@R Posted June 22, 2014 Author Posted June 22, 2014 wow alot of updates in one day XD And that's funny because?............ Yeah..... so I guess its a bad thing stay on top of doing updates?.... Shame on me.... SMH
Laharl Posted June 22, 2014 Posted June 22, 2014 I think hes just one of those people that puts "XD" on the end of everything that surprises them not really laughing at you race take it easy dude.
HALE R@CE CAES@R Posted June 22, 2014 Author Posted June 22, 2014 I'm not mad i was just being sarcastic, let me have my fun lol
MorbidJoe Posted June 22, 2014 Posted June 22, 2014 wasn't intentionally trying to be mean...I'll quit talking o-o''''
Winmugen11 Posted June 22, 2014 Posted June 22, 2014 R@ce, if there's one thing people will never be able to accuse you of, then it's that you don't update your characters enough. Keep up the amazing work! This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Werewood Posted June 22, 2014 Posted June 22, 2014 Updates are good and necessary. And my old Math. tutor told me, "all computer software is beta". Just look at those M$ Windows updates....... Updates by the author himself/herself/itself only mean he/she/it cares. "I still care to share because I believe in Sharing is Caring" - Werewood
HALE R@CE CAES@R Posted June 22, 2014 Author Posted June 22, 2014 I'm glad you all think said that because I have another for you hahahahaa! HAOHMARU UPDATED 6/22/14 -Made one of his FX of Tenha Seiou Zan Super Highres and added it to his sprites -Coded the missing start up FX to his Tenha Seiou Zan
HALE R@CE CAES@R Posted June 26, 2014 Author Posted June 26, 2014 HAOHMARU UPDATED 6/26/14 -Finally fixed infinite starter with EX Ougi Senpu Retsu Zan. Now you can't keep hitting p2 with these over and over -Changed group number so now the text for Tenha Danku Retsu Zan is shown -Tweaked Tenha Danku Retsu Zan so now you can combo into it from Raging Ougi Senpu Retsu Zan properly without it missing or the move continuing on after p2 has been knocked away -Added new palettes made by Memo -Added a palette with group number 1 index 0 to fix the palette bug that was present in characters in this style -Turned up the volume on the intros and winposes
HALE R@CE CAES@R Posted July 14, 2014 Author Posted July 14, 2014 HAOHMARU UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way -Added separate download in the 1st post for those who wanted my Haohmaru's FX to match the palette -Added 8 more palettes to go with the version that has Haohmaru's FX matching the palette
tehdevil Posted July 15, 2014 Posted July 15, 2014 For the matching palette, does this mean that whatever color the player select for Haohmaru, his fx will have similar color based on that palette? For example, I select Haohmaru in green, does his FXs are also green in color?
HALE R@CE CAES@R Posted July 15, 2014 Author Posted July 15, 2014 No its means i having them inside his palettes and they have different colors. You could just try it out and see for yourself. That always works
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