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Dark Ash XIII by BoyBoyz released (5/20/2014)


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Posted

His Saiki was good, I bet this Dark Ash is good too.

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Posted

This is great, too bad there is something wrong with my computer when I use him against the other kofxiii's characters, I guess maybe it is memory issues :confuse:

Posted

A nice release from BoyBoyz to start of my day. That's what I like to see. :)

 

Though it seems that not even a single author who has made Boss Saiki or Dark Ash for M.U.G.E.N seems to know how to code the dark aura that typically surrounded them in KoF XIII. The one or two times I did see that aura, it was done rather poorly and only appeared in the stance sprite.

 

Come to think of it, does anyone here know how he/she would code said aura or is it something only the developers of SNK know?

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This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

A nice release from BoyBoyz to start of my day. That's what I like to see. :)

 

Though it seems that not even a single author who has made Boss Saiki or Dark Ash for M.U.G.E.N seems to know how to code the dark aura that typically surrounded them in KoF XIII. The one or two times I did see that aura, it was done rather poorly and only appeared in the stance sprite.

 

Come to think of it, does anyone here know how he/she would code said aura or is it something only the developers of SNK know?

 

I don't know what SNK has to do with it.  They don't program characters for mugen.  The main problem is that the aura isn't displayed when you play as them so it's probably not the easiest thing in the world to rip, if it's even sprites.  Also, mugen doesn't have a "current sprite" variable, so that's a problem.

 

In other news, I tried letting the AI use this for kicks and giggles.  It's a really confusing mess to watch him fight.

Posted

The dark aura appears only with the final stage in the arcade mode. It can be ripped but probably is too tedious to implement, and would lag like crazy. The current auras make use of afterimagetime, and yes, are done pretty poorly :(

 

Yes, this Dark Ash brings with it memory issues, especially if u play it in mugen 1.0. It is best played in mugen 1.1b.

Posted

My less than impressive computer has been running since April 21st and had no problems with this character in Mugen 1.1b.  It happily chugged away while Dark Ash and Saiki spamming each other with black crap.

 

Y'alls need to get some new hardware.

Posted

If only some people understand that some people has budget problem

^

This

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Posted

xD. On another note, he's been updated :O

Fixed KO sound not triggering on certain occasions, a missed out sound, and a clsn that enables easier comboing.

Posted

If only some people understand that some people has budget problem

 

Get real.  I'm poor as all get out and had a good enough to computer to run this like 5 years ago.

 

http://youtu.be/0v9spNk1HOs

Posted

SFF = 83MB + Fighter Factry Classic (crop ALL) = 42MB = work fine.

Yup, that what I always do when using a huge file size characters.

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Posted

One more KOFXIII boss from BoyBoyz!  BoyBoyz and I love bosses in MUGEN!  NICE~~~ :heeee:

"I still care to share because I believe in Sharing is Caring" - Werewood

Posted

did dark ash have the flash kick as just a super move?? i  thought he had it as a special too, but i didn't see it while i was playing with him. but i could be wrong. i'll just pop on kof 13 and see. but i definitely like the character and where it's going. you and borewood really know your stuff!  

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