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Mugen Portrait problem [ Broken's Screenpack]


Question

Posted

can someone explain or guide me on how to fix saikoro's portraits in Broken's screenpack version 1.0?

I've downloaded the screenpack and added saikoro's portrait (Kazuya from TXS) and this is what I've got:

 

saikoro_port.png

I want something like this

CodyDhalsimSTD.png

 

11 answers to this question

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Posted

I just PMed you on guild.

 

It's your select screen, VS Screen and Victory Screen's scaling modifier. It should be set to .5 and not 1.

 

Also, remember that all of my portraits work for any screenpack that supports standard formatting.

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Posted

In your system.def file, there should be a section about the select screen. In that section is the option to change the size (scale) of big portraits.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

  • 0
Posted

Problem solved!

 

[select Info]
 
fadein.time = 10
fadeout.time = 10
rows = 3
columns = 16
wrapping = 1
pos = 20,318
showemptyboxes = 0
moveoveremptyboxes = 1
 
cell.size = 15,15
cell.spacing = 23
cell.random.spr = 102,0
cell.random.switchtime = 5
 
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 103
p1.cursor.done.anim = 104
p1.cursor.move.snd = 1,0
p1.cursor.done.snd = 2,0
p1.random.move.snd = 100,0
 
p2.cursor.startcell = 0,15
p2.cursor.active.anim = 105
p2.cursor.done.anim = 104
p2.cursor.blink = 0
p2.cursor.move.snd = 1,0
p2.cursor.done.snd = 1,1
p2.random.move.snd = 1,0
 
random.move.snd.cancel = 0
stage.move.snd = 1,0
stage.done.snd = 2,1
cancel.snd = 1,2
portrait.offset = 0,0
portrait.scale = .6,.6
 
title.offset = 2,474
title.font = 3,0,1
 
p1.face.offset = 8,14
p1.face.scale = .5,.5 <----Set this to .5 as it is originally 1.
p1.face.facing = 1
p2.face.offset = 631,14
p2.face.scale = .5,.5 <----Set this to .5 as it is originally 1.
p2.face.facing = -1
 
 
Also, depending on how your versus screen is comprised, you may also have to adjust scaling in these areas as well.
BrokenMugen's Versus Screen denotations look like this:
 
[VS Screen]
 
time = 720
fadein.time = 15
fadeout.time = 30
 
p1.pos = 8,14
p1.scale = .5,.5 <----Also set to .5 instead of 1.
p1.facing = 1
p2.pos = 631,14
p2.scale = .5,.5 <----Also set to .5 instead of 1.
p2.facing = -1
 
p1.name.pos = 12,292
p1.name.font = 2,0,1
p1.name.spacing = 0,-25
 
p2.name.pos = 630,292
p2.name.font = 2,0,-1
p2.name.spacing = 0,-25
 
Lastly, an example of what BrokeMugen's Victory Screen looks like coding wise:
 
[Victory Screen]
enabled = 1
time = 750
fadein.time = 8
fadeout.time = 15
p1.spr = 9000,2
p1.offset = 8,14
p1.scale = .5,.5 <---- Again, set this to .5 instead of 1.
p1.facing = 1
 
p1.name.offset = 12,292
p1.name.font = 2,0,1
p1.name.spacing = 0,-25
 
p1.window = 0,0, 240,280
 
p2.spr = 9000,2
p2.offset = 8,14
p2.scale = .5,.5 <---- Again, set this to .5 instead of 1.
p2.facing = 1
 
p2.name.offset = 12,292
p2.name.font = 2,0,1
p2.name.spacing = 0,-25
 
p2.window = 0,0, 240,280
 
winquote.text = I won... was this my final test?!
winquote.offset = 20,335
winquote.font = 2,0,1
winquote.window = 0,310, 620,380
winquote.textwrap = w
  • 0
Posted

Saikoro your ability to make portaits are above godly.

 

Why thank you good sir. I'm actually working on a bunch of things now that are actually quite... different and awesome. Expect some more stuff soon.

 

I am also now a Global Moderator at Guild, so I spend a majority of my net time there. I will still post releases here. Expect something in the near future and plenty more after that.

  • 0
Posted

That looks really good. Upon a quick inspection, the subtle hue of that brighter blue on his shoulder looks slightly rough. Not bad.

 

Here's a Batsu I made a while back. He's gonna be part of a massive obscurity pack I plan on eventually putting out.

 

BatsuDecapre_zpsc537e2be.png

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