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Sephiroth by Akira updated (02/04/14)


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Posted

Wow, that Sephiroth looks REALLY good!  I just hope his AI is beast now!  ;3

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Currently LPing: Higurashi - When They Cry (Steam)  /  Legend of Zelda - Temples of Turmoil Revamped (ZC)
Next LPs: A Boy & His Blob (NES)  /  Legend of Zelda - First Quest Layered (ZC)

Posted

Wow, that Sephiroth looks REALLY good!  I just hope his AI is beast now!  ;3

His A.I was already strong before this so I guess this update will make it more better. It is the only good Sephiroth we have in mugen now compare to other Sephiroth.

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  • 1 month later...
Posted

He pretty tough I also notice one of moves make the Ai take over

 

His button "z":

 

[Command]

name = "start_ai"

Command = z

time = 1

 

.....

 

[state -1, Start_AI]

Type = VarSet

Trigger1 = Command = "start_ai"

var(59) = 1

"I still care to share because I believe in Sharing is Caring" - Werewood

Posted

He pretty tough I also notice one of moves make the Ai take over

 

If you haven't testing my edited Sephiroth with his voices in it. I removed the A.I button.

It was unnecessary to make a button like that. But when i put the voices in his snd file and edited his cns file.

His A.I system hard level was screwed. So i removed it and now his A.I is a bit easy. But at least his A.I hard level wasn't fun at all, for me actually. If you feel bad about that, well too bad. Make your own A.I file for him.

Posted

I don't know. Maybe for the newbies who have problems to fight against certain characters. :=D:

idk maybe hard to know when you can't read the readme
Posted

idk maybe hard to know when you can't read the readme

The readme says "primarily for debugging". Maybe the author will remove that feature, in a next update.

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Posted

The A.I activates when you press the "z" button.

I must discover the glowing weak spot to disable this. How.

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Sack Tapping is Bad News, kids.

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