柊 明 Posted October 19, 2013 Share Posted October 19, 2013 In the compressed file there are 2 characters. Valkenhayn R. Hellsing and Shadow Devil. Download Link to comment Share on other sites More sharing options...
Shinzaki Posted October 19, 2013 Share Posted October 19, 2013 OH GOD. Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 OH GOD. What? Link to comment Share on other sites More sharing options...
Shinzaki Posted October 19, 2013 Share Posted October 19, 2013 What? I cannot specify it except for these words: It's gonna be a loooooooooooong night. Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 I cannot specify it except for these words: It's gonna be a loooooooooooong night. It takes too long to make a good video, or what? Link to comment Share on other sites More sharing options...
Laharl Posted October 19, 2013 Share Posted October 19, 2013 hes talking about how bad kals chars are lol. Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 hes talking about how bad kals chars are lol. There are people that like the characters made by Kal. 柊 明 1 Link to comment Share on other sites More sharing options...
FletchTheKID Posted October 19, 2013 Share Posted October 19, 2013 WTF Link to comment Share on other sites More sharing options...
Laharl Posted October 19, 2013 Share Posted October 19, 2013 not many of those ppl exist. Laharl 1 Link to comment Share on other sites More sharing options...
DartzPie Posted October 19, 2013 Share Posted October 19, 2013 U know it has another released file in it :P "Note: inside there is Shadow Devil and Valkenhayn R hellsing" Link to comment Share on other sites More sharing options...
Dumanios Posted October 19, 2013 Share Posted October 19, 2013 Judging from first impressions(IE S-Kai vids), this character, while the sprites look nice, has a number of issues that keep him from being perfect. Various animation oddities, glitches (he walked on air at one point), and weirdness with damage (the lv3 super isn't much stronger than the lv1 super, likely among others). I think I'll pass on this character. Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 Judging from first impressions(IE S-Kai vids), this character, while the sprites look nice, has a number of issues that keep him from being perfect. Various animation oddities, glitches (he walked on air at one point), and weirdness with damage (the lv3 super isn't much stronger than the lv1 super, likely among others). I think I'll pass on this character. Maybe this character is a W.I.P.. Link to comment Share on other sites More sharing options...
SoknaS Posted October 19, 2013 Share Posted October 19, 2013 MVC,MVS,KOF,BBC,BBP,P4A style? -_- Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 MVC,MVS,KOF,BBC,BBP,P4A style? -_- MvC style. Link to comment Share on other sites More sharing options...
Shinzaki Posted October 19, 2013 Share Posted October 19, 2013 MVC,MVS,KOF,BBC,BBP,P4A style? -_- MVC. Mainly MVC2 Link to comment Share on other sites More sharing options...
SoknaS Posted October 19, 2013 Share Posted October 19, 2013 Ah!How to play it?WIP Char? -_- Link to comment Share on other sites More sharing options...
柊 明 Posted October 19, 2013 Author Share Posted October 19, 2013 Ah!How to play it?WIP Char? -_- Well, for me this character looks incomplete, but maybe I'm wrong... Link to comment Share on other sites More sharing options...
Laharl Posted October 19, 2013 Share Posted October 19, 2013 you are wrong actually this is how Kal makes chars hence why I said what I did. Remzy 1 Link to comment Share on other sites More sharing options...
Zephyr Posted October 20, 2013 Share Posted October 20, 2013 The collision Boxes are covering non space around the sprite. He uses far too many boxes covering spaces which are unnecessary. For example Valkenhayn has a long ponytail blond hair and he put collision box on it, very unfavorable when he moves backwards and the hair is in the front - never seen someone gets hit to have damage when the hair is hit. Next is the Tailcoat. The swallowtail have boxes, unnecessary since it belongs to clothes. The clothes when get hit should not get damage. Doing boxes unnecessarty big space for the char to get hit. Much of the tailcoat and the long hair make the char difficult for visual precise players since it creates illusion one hit something, whilte the putton smasher just go in without considering space. Valkenhayn creates little space to be getting hit. Kal Style is covering all space and non existent space. At some places the boxes are off. Especially, guarding and jumping. For the char itself. The char is for the sprites interesting for a Kickboxing Style. There is something interesting I observe while editing the char. When he take back the attack the sprite that follows look like a defensive guard position. It would be interesting to put an autoguard whenever such a sprite occurs - but my understanding and skill level is beyond it to insert such thing. Well I am still editing. Link to comment Share on other sites More sharing options...
柊 明 Posted October 20, 2013 Author Share Posted October 20, 2013 The collision Boxes are covering non space around the sprite. He uses far too many boxes covering spaces which are unnecessary. For example Valkenhayn has a long ponytail blond hair and he put collision box on it, very unfavorable when he moves backwards and the hair is in the front - never seen someone gets hit to have damage when the hair is hit. Next is the Tailcoat. The swallowtail have boxes, unnecessary since it belongs to clothes. The clothes when get hit should not get damage. Doing boxes unnecessarty big space for the char to get hit. Much of the tailcoat and the long hair make the char difficult for visual precise players since it creates illusion one hit something, whilte the putton smasher just go in without considering space. Valkenhayn creates little space to be getting hit. Kal Style is covering all space and non existent space. At some places the boxes are off. Especially, guarding and jumping. For the char itself. The char is for the sprites interesting for a Kickboxing Style. There is something interesting I observe while editing the char. When he take back the attack the sprite that follows look like a defensive guard position. It would be interesting to put an autoguard whenever such a sprite occurs - but my understanding and skill level is beyond it to insert such thing. Well I am still editing. So, you're editing this character? I want to see the differences between the version made by Kal and yours. Link to comment Share on other sites More sharing options...
Zephyr Posted October 20, 2013 Share Posted October 20, 2013 So, you're editing this character? I want to see the differences between the version made by Kal and yours. I am not very good in this, it is only useful for my own stall you can say cosmetic changes. I think almost everyone here who has Fighter Factory do this cosmetic changes when they get a char they see a problem and correct to their standards of their skill-level. And working crudly on 74/155 animation alone for 2 hours isnt that fun. I have really better things to do for one day in a week free with half day sleeping on my free day. Member ShirokinoKaijin already told that it becomes are long night, and I think he can do things much better than me, asking him of the edited/changed char would be more accurate. Also I ask me if he already has consider member Dumanios mention of "need to fix". Link to comment Share on other sites More sharing options...
Recommended Posts