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Valkenhayn R. Hellsing by Kal RELEASED (10/18/2013)


柊 明

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Judging from first impressions(IE S-Kai vids), this character, while the sprites look nice, has a number of issues that keep him from being perfect. Various animation oddities, glitches (he walked on air at one point), and weirdness with damage (the lv3 super isn't much stronger than the lv1 super, likely among others). I think I'll pass on this character.

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Judging from first impressions(IE S-Kai vids), this character, while the sprites look nice, has a number of issues that keep him from being perfect. Various animation oddities, glitches (he walked on air at one point), and weirdness with damage (the lv3 super isn't much stronger than the lv1 super, likely among others). I think I'll pass on this character.

Maybe this character is a W.I.P..

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The collision Boxes are covering non space around the sprite.

He uses far too many boxes covering spaces which are unnecessary.

 

For example Valkenhayn has a long ponytail blond hair and he put

collision box on it, very unfavorable when he moves backwards

and the hair is in the front - never seen someone gets hit to have

damage when the hair is hit.

 

Next is the Tailcoat.

The swallowtail have boxes, unnecessary since it belongs

to clothes.

The clothes when get hit should not get damage.

Doing boxes unnecessarty big space for the char to get hit.

 

Much of the tailcoat and the long hair make the char

difficult for visual precise players since it creates illusion

one hit something, whilte the putton smasher just go in

without considering space.

Valkenhayn creates little space to be getting hit.

Kal Style is covering all space and non existent space.

 

At some places the boxes are off.

Especially, guarding and jumping.

 

For the char itself.

The char is for the sprites interesting for a Kickboxing Style.

There is something interesting I observe while editing the char.

When he take back the attack the sprite that follows

look like a defensive guard position.

 

It would be interesting to put an autoguard whenever such a sprite

occurs - but my understanding and skill level is beyond it to insert such thing.

 

Well I am still editing.

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The collision Boxes are covering non space around the sprite.

He uses far too many boxes covering spaces which are unnecessary.

 

For example Valkenhayn has a long ponytail blond hair and he put

collision box on it, very unfavorable when he moves backwards

and the hair is in the front - never seen someone gets hit to have

damage when the hair is hit.

 

Next is the Tailcoat.

The swallowtail have boxes, unnecessary since it belongs

to clothes.

The clothes when get hit should not get damage.

Doing boxes unnecessarty big space for the char to get hit.

 

Much of the tailcoat and the long hair make the char

difficult for visual precise players since it creates illusion

one hit something, whilte the putton smasher just go in

without considering space.

Valkenhayn creates little space to be getting hit.

Kal Style is covering all space and non existent space.

 

At some places the boxes are off.

Especially, guarding and jumping.

 

For the char itself.

The char is for the sprites interesting for a Kickboxing Style.

There is something interesting I observe while editing the char.

When he take back the attack the sprite that follows

look like a defensive guard position.

 

It would be interesting to put an autoguard whenever such a sprite

occurs - but my understanding and skill level is beyond it to insert such thing.

 

Well I am still editing.

So, you're editing this character? I want to see the differences between the version made by Kal and yours.

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So, you're editing this character? I want to see the differences between the version made by Kal and yours.

I am not very good in this, it is only useful for my own stall

you can say cosmetic changes.

I think almost everyone here who has Fighter Factory do this

cosmetic changes when they get a char they see a problem

and correct to their standards of their skill-level.

 

And working crudly on 74/155 animation alone for 2 hours isnt that fun.

I have really better things to do for one day in a week free with half day

sleeping on my free day.

 

Member ShirokinoKaijin already told that it becomes are long night,

and I think he can do things much better than me, asking him of

the edited/changed char would be more accurate.

Also I ask me if he already has consider member Dumanios mention

of "need to fix".

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