Zzyzzyxx Posted July 11, 2013 Share Posted July 11, 2013 Because 16-bit rules. New version: http://www.mediafire.com/download/trwoa483xymy214/ninja_training.zip Link to comment Share on other sites More sharing options...
Staubhold Posted July 11, 2013 Share Posted July 11, 2013 Oh, very nice! Thanks. Link to comment Share on other sites More sharing options...
Ganbare-Lucifer Posted July 11, 2013 Share Posted July 11, 2013 another Ninja Training Grounds by TrunkJunky... i love this stage with the Dark Ages from Lost Vikings 2... this will work for Lucario, Ado, Ethan and Peacock ;) Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted July 12, 2013 Share Posted July 12, 2013 Looks tight. Feedback later. Link to comment Share on other sites More sharing options...
Ryon Posted July 12, 2013 Share Posted July 12, 2013 that looks like a very tiny ledge to fight on. I'd hate to be one of these guys. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted July 12, 2013 Share Posted July 12, 2013 -Add an addalpha of around 180 to 200 to the rain (looks classy/bad that way even if is accurate). -Make smaller or remove the shadow since the shadow must be no larger than the floor. -Work a lil more wiyh the deltas. Funny cuz some 8bitx stages are HD quality like KOFXII. Not bad. Zzyzzyxx 1 Link to comment Share on other sites More sharing options...
Zzyzzyxx Posted July 13, 2013 Author Share Posted July 13, 2013 -Add an addalpha of around 180 to 200 to the rain (looks classy/bad that way even if is accurate). I used a value of 192 for the alpha. I also made the rain fall faster now. -Make smaller or remove the shadow since the shadow must be no larger than the floor. I thought that I had removed the shadow successfully in the previous version. Unfortunately I noticed the mistake after I uploaded it. It's fixed now. -Work a lil more wiyh the deltas. I increased the accuracy to the source game now. I made 2 layers for the clouds. The bottom layer moves slower than the upper one, and the clouds move slower overall. I also fixed mistakes in some parts of the floor, particularly in the right corner. Edit: now that I think about it, I could separate the floor from the pillars and walls, and make these ones move with a slower delta than the floor. But, in the end, the current version looks more accurate to the source game. New version available. Download below: http://www.mediafire.com/download/trwoa483xymy214/ninja_training.zip Many thanks for your suggestions. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted July 13, 2013 Share Posted July 13, 2013 Much beter. u know is interesting what u can do with 8bits or 16bits retro stages with a lil of imagination.. Thx for sharing. Link to comment Share on other sites More sharing options...
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