SoknaS Posted May 6, 2013 Posted May 6, 2013 32 bit bigger than 16 bit but it need high speed PC to run !
Kazagami Posted May 6, 2013 Posted May 6, 2013 Man, some things still lags on 1.1. Oh well.... WaifuLaifu Discord Server / Twitter / MUGEN releases
柊 明 Posted May 6, 2013 Posted May 6, 2013 Man, some things still lags on 1.1. Oh well.... It's still an alpha version, after all...
柊 明 Posted May 6, 2013 Posted May 6, 2013 So Elecbyte is... dead...? I don't know if Elecbyte is dead... But for sure they have made the best fighting game ever! Gamer251 and 柊 明 2
Krishjan Posted May 6, 2013 Author Posted May 6, 2013 Guys, I have to ask does any of you manage to hide or remove the small number seen on the upper right corner of the screen of alpha 4? I tried to disable the debug mode in the Mugen.CFG and hide the development banner. but it is still there.
Kazagami Posted May 6, 2013 Posted May 6, 2013 While in game, press Ctrl + D. WaifuLaifu Discord Server / Twitter / MUGEN releases
Werewood Posted May 6, 2013 Posted May 6, 2013 I wonder what is up with Elecbyte right now................anyway, thanks for the news! Now a new MUGEN toy to play with! "I still care to share because I believe in Sharing is Caring" - Werewood
jadeeye Posted May 6, 2013 Posted May 6, 2013 Does anyone have this problem when zoom-out a stage? It happen for some stages. I have edit boundleft and boundright but still not work. My Youtube Channel || My Project
jedafar43 Posted May 6, 2013 Posted May 6, 2013 Does anyone have this problem when zoom-out a stage? It happen for some stages. I have edit boundleft and boundright but still not work. In the second animation change this line. trans = add trans = none
Wargame-kun Posted May 6, 2013 Posted May 6, 2013 for some reasons at 1.1 is req a better pc to play it since i cant play 1.1 with opengl so i need to change it to system / direct X
jedafar43 Posted May 6, 2013 Posted May 6, 2013 for some reasons at 1.1 is req a better pc to play it since i cant play 1.1 with opengl so i need to change it to system / direct X Added. RenderMode = OpenGLScreen
jadeeye Posted May 6, 2013 Posted May 6, 2013 In the second animation change this line. trans = add trans = none Thanks you, it's working. My Youtube Channel || My Project
DarkRender Posted May 10, 2013 Posted May 10, 2013 Added. RenderMode = OpenGLScreen I did this, and now it tell me that it can't load data/mugen1/system.def. What now? Who are you, again?
jedafar43 Posted May 10, 2013 Posted May 10, 2013 I did this, and now it tell me that it can't load data/mugen1/system.def. What now? It should work well, if not the problem you have is another.
DarkRender Posted May 10, 2013 Posted May 10, 2013 It should work well, if not the problem you have is another. Nevermind, I got it to work. the motif needed to be renamed to data/system.def. Who are you, again?
Peter Griffin Posted May 10, 2013 Posted May 10, 2013 Only reason i havent consider mugen 1.1 yet is because of the character compatibilitys.Not all work or will work in newer mugens and i dont have a clue on how to convert characters. Peter Griffin
kosmos Posted May 11, 2013 Posted May 11, 2013 I havn't had a single compatability issue. And I have lots of chars and stages.
DarkRender Posted May 11, 2013 Posted May 11, 2013 I havn't had a single compatability issue. And I have lots of chars and stages. I think he was talking about WinMugen to 1.0, not 1.0 to 1.1. Who are you, again?
The Great Hokage Posted May 11, 2013 Posted May 11, 2013 the border issue can be easily adressed by calculating the left and the right angle of the stage. other words 1.1 reads everthing accuratly according to the boundleft and the boundright for example if the stages boundright is 250 and the boundleft is -250 by default and you try enable the zoom function your going to get extra borders in the stage and theres your errors. To fix the zoom error you would have to decrease the boundright to 200 and your boundleft to -200 doing this will get rid of your borders and your stage with zoom enabled will have no and the stage will be fixed. If you still see borders decrease the the values some until you see no borders lets say 150 is your boundright and -150 is yourboundleft. Remember both values must match. stealth is the key
jedafar43 Posted May 12, 2013 Posted May 12, 2013 Elecbyte Apparently not dead at all. ISSUES WITH THE FORUMPosted May 11th, 2013 Currently having issues with the forum. We're investigating it and hopefully it'll be back up soon. Thanks. Update: It might be a couple days before the forum comes back up. I don't want to open the forum back up until I can confirm what happened with our server admin. As far as I can tell, all the posts, etc are still there. - dfw
NotAGoodName Posted May 15, 2013 Posted May 15, 2013 Awwright. About damn time. Enough of this software mode garbage. Time for real speed.
berserkx33 Posted May 16, 2013 Posted May 16, 2013 Guys, i'm searching around the net, but i can't find about a way to force the stage to play zoomed out. The configs i find are only useful for the zooming out related to the characters positions. I'm trying to edit Omegapsycho boss stages to make then correctly playable again, since Omegapsycho said he will probably wait the official release to update them.
OM3GA-Z3RO Posted May 16, 2013 Posted May 16, 2013 I could've sworn they mentioned something like a "Making your own story" easier in Mugen 1.1. Oh well, once I am finished with my Mugen 1.0 roster I will download 1.1 and try and make a epic roster with that. State Username or DIE
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