Jump to content
SPRITE CLUB DEBUTS ×

Recommended Posts

Posted

Guys, I have to ask does any of you manage to hide or remove the small number seen on the upper right corner of the screen of alpha 4? I tried to disable the debug mode in the Mugen.CFG and hide the development banner. but it is still there.

Posted

I wonder what is up with Elecbyte right now................anyway, thanks for the news!  Now a new MUGEN toy to play with! :bringitout:

"I still care to share because I believe in Sharing is Caring" - Werewood

Posted

Does anyone have this problem when zoom-out a stage?

 

citylight-zoom_zps3dc16549.jpg

 

It happen for some stages. I have edit boundleft and boundright but still not work.

In the second animation change this line.

trans = add

trans = none

Posted

for some reasons at 1.1 is req a better pc to play it

 

since i cant play 1.1 with opengl so i need to change it to system / direct X

Posted

for some reasons at 1.1 is req a better pc to play it

 

since i cant play 1.1 with opengl so i need to change it to system / direct X

Added.

 

RenderMode = OpenGLScreen

Posted

I did this, and now it tell me that it can't load data/mugen1/system.def.

 

What now? 

It should work well, if not the problem you have is another.

Posted

It should work well, if not the problem you have is another.

 

Nevermind, I got it to work. the motif needed to be renamed to data/system.def.

Who are you, again?

 

Posted

Only reason i havent consider mugen 1.1  yet is because of the character compatibilitys.Not all work or will work in newer mugens and i dont have a clue on how to convert characters.

Peter Griffin  :=D: 

Posted

I havn't had a single compatability issue. And I have lots of chars and stages.

 

I think he was talking about WinMugen to 1.0, not 1.0 to 1.1.

Who are you, again?

 

Posted

the border issue can be easily adressed by calculating the left and the right angle of the stage. other words 1.1 reads everthing accuratly according to the boundleft and the boundright for example if the stages boundright is 250 and the boundleft is -250 by default and you try enable the zoom function your going to get extra borders in the stage and theres your errors.

 

To fix the zoom error you would have to decrease the boundright to 200 and your boundleft to -200 doing this will get rid of your borders and your stage with zoom enabled will have no and the stage will be fixed. If you still see borders decrease the the values some until you see no borders lets say 150 is your boundright and -150 is yourboundleft. Remember both values must match.

stealth is the key

Posted

Elecbyte Apparently not dead at all.

 

ISSUES WITH THE FORUM
Posted May 11th, 2013

Currently having issues with the forum. We're investigating it and hopefully it'll be back up soon.

Thanks.

Update: It might be a couple days before the forum comes back up. I don't want to open the forum back up until I can confirm what happened with our server admin. As far as I can tell, all the posts, etc are still there.

- dfw

Posted

Guys, i'm searching around the net, but i can't find about a way to force the stage to play zoomed out. The configs i find are only useful for the zooming out related to the characters positions.

 

I'm trying to edit Omegapsycho boss stages to make then correctly playable again, since Omegapsycho said he will probably wait the official release to update them.

Posted

I could've sworn they mentioned something like a "Making your own story" easier in Mugen 1.1.

 

Oh well, once I am finished with my Mugen 1.0 roster I will download 1.1 and try and make a epic roster with that.

proaccsigs_006.gif

State Username or DIE

×
×
  • Create New...