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Posted

Help please trying to post this in my -2 or -3. I want the dash to appear in only once on a char but it comes out multiple times. Really need help with this

[state 0, Explod]
type = Explod
trigger1 = Stateno = 100
trigger2 = Stateno = 100000
anim = F500
ID = 998
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 2,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;trans =
persistent = 0
;supermove = 0
;pausemove = 0
 

WWW.SOUNDCLOUD.COM/ACEMILLION !!!!DOWNLOAD MY MUSIC!!!!!

Posted

well for one. change state0 to, state -2, or state -3

 

and your trigger, its says Stateno = 100

 

that means the ENTIRE time the player is in state 100, it will play the explod.

 

what you need is 2 triggers like this

 

triggerall = stateno = 100

trigger1 = time = 0

Or persistent = 0

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

oh that persistent = 0 was in. that didnt help either it was adding in the time=0

Odd, it works on every explod I've added it to :/

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

^That's referring to the fight animations in fight.air, presumably the dust animation, though if you're saying that there's no such anim as 500 in said .air file, then...

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

yeah what he said.

 

if you use F100 , your using animation 100 from the fightfx.air/air file

if you use S100 , your using animation 100 from the character.air/sff file.

I thought S was to do with the character's sound file o_O

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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