Ace-Million Posted March 27, 2013 Share Posted March 27, 2013 Help please trying to post this in my -2 or -3. I want the dash to appear in only once on a char but it comes out multiple times. Really need help with this[state 0, Explod]type = Explodtrigger1 = Stateno = 100trigger2 = Stateno = 100000anim = F500ID = 998pos = 0,0postype = p1 ;p2,front,back,left,rightfacing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 2,1sprpriority = 0ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =persistent = 0;supermove = 0;pausemove = 0 Link to comment Share on other sites More sharing options...
Ryon Posted March 27, 2013 Share Posted March 27, 2013 well for one. change state0 to, state -2, or state -3 and your trigger, its says Stateno = 100 that means the ENTIRE time the player is in state 100, it will play the explod. what you need is 2 triggers like this triggerall = stateno = 100 trigger1 = time = 0 Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted March 27, 2013 Share Posted March 27, 2013 well for one. change state0 to, state -2, or state -3 and your trigger, its says Stateno = 100 that means the ENTIRE time the player is in state 100, it will play the explod. what you need is 2 triggers like this triggerall = stateno = 100 trigger1 = time = 0 Or persistent = 0 Ryon 1 Link to comment Share on other sites More sharing options...
Ace-Million Posted March 27, 2013 Author Share Posted March 27, 2013 ok thanks, that made corrected it ryon this site is the best also really Link to comment Share on other sites More sharing options...
Ryon Posted March 27, 2013 Share Posted March 27, 2013 thanks. +1 to you Matt, I forgot about that. Link to comment Share on other sites More sharing options...
Ace-Million Posted March 27, 2013 Author Share Posted March 27, 2013 oh that persistent = 0 was in. that didnt help either it was adding in the time=0 Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted March 27, 2013 Share Posted March 27, 2013 oh that persistent = 0 was in. that didnt help either it was adding in the time=0 Odd, it works on every explod I've added it to :/ Link to comment Share on other sites More sharing options...
llyyr Posted April 2, 2013 Share Posted April 2, 2013 anim = F500 Wait what? There is no such anim number, is there? Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted April 2, 2013 Share Posted April 2, 2013 ^That's referring to the fight animations in fight.air, presumably the dust animation, though if you're saying that there's no such anim as 500 in said .air file, then... Link to comment Share on other sites More sharing options...
Ryon Posted April 2, 2013 Share Posted April 2, 2013 yeah what he said. if you use F100 , your using animation 100 from the fightfx.air/air file if you use S100 , your using animation 100 from the character.air/sff file. Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted April 2, 2013 Share Posted April 2, 2013 yeah what he said. if you use F100 , your using animation 100 from the fightfx.air/air file if you use S100 , your using animation 100 from the character.air/sff file. I thought S was to do with the character's sound file o_O Link to comment Share on other sites More sharing options...
Ryon Posted April 2, 2013 Share Posted April 2, 2013 it works for animations as well. S is for character, F is for system stuff (data folder craps) Link to comment Share on other sites More sharing options...
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