Ace-Million Posted March 27, 2013 Posted March 27, 2013 Help please trying to post this in my -2 or -3. I want the dash to appear in only once on a char but it comes out multiple times. Really need help with this[state 0, Explod]type = Explodtrigger1 = Stateno = 100trigger2 = Stateno = 100000anim = F500ID = 998pos = 0,0postype = p1 ;p2,front,back,left,rightfacing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 2,1sprpriority = 0ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =persistent = 0;supermove = 0;pausemove = 0 WWW.SOUNDCLOUD.COM/ACEMILLION !!!!DOWNLOAD MY MUSIC!!!!!
Ryon Posted March 27, 2013 Posted March 27, 2013 well for one. change state0 to, state -2, or state -3 and your trigger, its says Stateno = 100 that means the ENTIRE time the player is in state 100, it will play the explod. what you need is 2 triggers like this triggerall = stateno = 100 trigger1 = time = 0 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
PlasmoidThunder Posted March 27, 2013 Posted March 27, 2013 well for one. change state0 to, state -2, or state -3 and your trigger, its says Stateno = 100 that means the ENTIRE time the player is in state 100, it will play the explod. what you need is 2 triggers like this triggerall = stateno = 100 trigger1 = time = 0 Or persistent = 0 Ryon 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ace-Million Posted March 27, 2013 Author Posted March 27, 2013 ok thanks, that made corrected it ryon this site is the best also really WWW.SOUNDCLOUD.COM/ACEMILLION !!!!DOWNLOAD MY MUSIC!!!!!
Ryon Posted March 27, 2013 Posted March 27, 2013 thanks. +1 to you Matt, I forgot about that. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Ace-Million Posted March 27, 2013 Author Posted March 27, 2013 oh that persistent = 0 was in. that didnt help either it was adding in the time=0 WWW.SOUNDCLOUD.COM/ACEMILLION !!!!DOWNLOAD MY MUSIC!!!!!
PlasmoidThunder Posted March 27, 2013 Posted March 27, 2013 oh that persistent = 0 was in. that didnt help either it was adding in the time=0 Odd, it works on every explod I've added it to :/ Project LG said: God knows you shit out characters like a friggin' gumball machine.
lyr Posted April 2, 2013 Posted April 2, 2013 anim = F500 Wait what? There is no such anim number, is there?
PlasmoidThunder Posted April 2, 2013 Posted April 2, 2013 ^That's referring to the fight animations in fight.air, presumably the dust animation, though if you're saying that there's no such anim as 500 in said .air file, then... Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ryon Posted April 2, 2013 Posted April 2, 2013 yeah what he said. if you use F100 , your using animation 100 from the fightfx.air/air file if you use S100 , your using animation 100 from the character.air/sff file. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
PlasmoidThunder Posted April 2, 2013 Posted April 2, 2013 yeah what he said. if you use F100 , your using animation 100 from the fightfx.air/air file if you use S100 , your using animation 100 from the character.air/sff file. I thought S was to do with the character's sound file o_O Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ryon Posted April 2, 2013 Posted April 2, 2013 it works for animations as well. S is for character, F is for system stuff (data folder craps) - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
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