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Everything posted by miru
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It's in the FHD collection, right?
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No Return to Standing Position from Others, Even with Required Anims.
miru replied to miru's question in [ MUGEN CODING HELP ]
The anims do exist, actually, as far as I know. I didn't mean to post a duplicate topic. I don't know why these duplicates were posted. -
Her yaccel is now .52
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Her yacell is at 11. For further reference, here is her movement stats for the time being. [Movement] airjump.num = 1 airjump.height = 1 yaccel = 11 stand.friction = .85 crouch.friction = .82 stand.friction.threshold = 2 ;If player's speed drops below this threshold while standing, stop his movement **MUGEN 1.0** crouch.friction.threshold = .05 ;If player's speed drops below this threshold while crouching, stop his movement **MUGEN 1.0** air.gethit.groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0** air.gethit.groundrecover.ground.threshold = -20 ;Y-position below which falling player can use the recovery command **MUGEN 1.0** air.gethit.groundrecover.groundlevel = 10 ;Y-position at which player in the ground recovery state touches the ground **MUGEN 1.0** air.gethit.airrecover.threshold = -1 ;Y-velocity above which player may use the air recovery command **MUGEN 1.0** air.gethit.airrecover.yaccel = .35 ;Vertical acceleration for player in the air recovery state **MUGEN 1.0** air.gethit.trip.groundlevel = 15 ;Y-position at which player in the tripped state touches the ground **MUGEN 1.0** down.bounce.offset = 0, 20 ;Offset for player bouncing off the ground (x, y) **MUGEN 1.0** down.bounce.yaccel = .4 ;Vertical acceleration for player bouncing off the ground **MUGEN 1.0** down.bounce.groundlevel = 12 ;Y-position at which player bouncing off the ground touches the ground again **MUGEN 1.0** down.friction.threshold = .05 ;If the player's speed drops below this threshold while lying down, stop his movement **MUGEN 1.0**
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I did that, but she still doesn't jump high enough.
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Another problem with my Lilac is that she does not seem to jump high enough as I want her to. She barely gets off the floor. Again, I'm using common1, so how do I make her jump higher?
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Yeah, it was positive. Made it negative.
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I'm currently making a Sash Lilac (from Freedom Planet) for MUGEN, and she's got a problem right now. She can't walk backwards for some reason. I did add the common1 states to her, and programmed animation 21, but whenever I press back, she moves forward constantly. Why is this?
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I know. Okay, I'll get the fullgame for her.
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Does anyone have a copy (either version) of Doropie/Fransesca from The Krion Conquest?
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Shimon's is okay, I guess. Also, we need a good Vector, Bebop, and Rocksteady.
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Iris from Mega Man X. Why no "regular" version, only her mutated form. Also the AVGN.
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I wish Judgespear released his unfinished Meowth, Lu Bu, and Mr. Burns.
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P.O.T.S.'s Alternate Palette Mode Mechanics
miru replied to miru's question in [ MUGEN CODING HELP ]
Thanks for the solution, pal. -
I am trying to make it so that all of the alternate palette modes in P.O.T.S.'s characters are available as their own .DEF files, like the modes of his Ryu. In his Ryu, all the states of Evil and Master Ryu (Earlier versions, I think also sported a "Classic Ryu" mode) are present in special .st files, but I haven't found code referring to how this is referred to by the normal character.
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Does this Exist whos the author of this creation
miru replied to Laharl's question in [ CONTENT REQUESTS ]
Are there any SF3 characters based on the first 2 versions of the game rather than Third Strike? -
Spock needs to be made.
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- Realistically (human) proportioned, Capcom-styled Sonic characters. Hopefully with Darkstalkers-style gameplay. I would especially love a Blaze the Cat in that style. - All the Fatal Fury Special characters with SSF2T-style gameplay. - A "what if?" SF2CE/HF-style Cammy in the vein of MASA's work.
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Mortal Kombat should also be divided into by game collections like other major fighters.
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Going off your Vs. series collections, I propose the Marvel Comics section be redone. It will be split into several sections: the game-based sections by gui0007, a "Custom MVC" section for custom characters based on the MVC graphics and gameplay, and an "Other Marvel Games" section for characters based on misc games such as Avengers in Galactic Storm, the X-Men Konami game, etc. And we might also do a "Custom MVC" collection for Capcom, too. Those guys need some love.
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I used the YouTube Downloader to get some Alien Challenge music to add to Reginukem's corresponding stages. However, even though I've turned the volume to the standard 255, and made the proper connection to its location in my sound folder, the music still isn't playing at all! Could someone help me? EDIT: It turns out the Music function was hidden by semicolons. Silly me.
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It's nice to see some truly obscure games mixed in with the timeless classics and cult hits you normally make collections for? Any plans for a KOF-related collection?
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Maybe you could add in Mowgli (The Jungle Book)?