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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103 Update. Props goes to shullbocka for the cool idea of using a "closer" foreground cage and the sprites to pull it off. Enjoy... 8)
  2. This has become one of my favoritve projects... btw, I've been trying to download those awesome CVS lifebars(edtited by Arklegend) you uploaded a week ago. But the link wont work, even when I cut and paste it...
  3. https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103 Update. Thanks to the awesome contributor Cenobite, this stage is now at 100% awesomeness! Check out the rocks in the corner...
  4. Kamehamehaaaaaaaaaaa!!!!!!!! Wait! What!? NO BEAM!? DANG IT!!!
  5. LOOOOL!!! Regurgitated Stewed Asparagus!
  6. [PREVIEW] [DOWNLOAD] https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103 [COMMENT] I added tent to the bats to make them darker, and I made Dracula transparent to give him a "ghostly" appearence. Enjoy...
  7. Thanks, K-switch! I'm trying to update the "dracula" stage, using BGCtrl and I'm trying to get the hang of it. And I do have "something else" I'm working on. You'll see that soon enough...
  8. What if he sprited it. He could atleast take credit for half the character...
  9. Thanks, Von! Now for my "Fight For Dracula" stage...
  10. [preview] [download] https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103 [comment] Update. I'm learning everyday, so I decided to apply something I picked up a few stages back to add transparency to the foreground cage using "addalpha." Enjoy... 8)
  11. Sounds Epic! I'll tune in! I've got to update it. I should have it done this evening, homie.
  12. Pro? Heh, intermediate maybe. Lol! I'm still learning everyday, myself. I cannot stress enough how invaluable Cybasters stage tutorial is. I learned a lot threw trail and error, but his tutorial gave me advice on some the more advanced coding. Study it section by section. On each stage/screenpack I release, I pick one new "technique" from his tutorial and add it to what I've learned so far. Btw, I got into mugen in 2009, but didn't drop my first stage until Feb 2012... So take your, homie.
  13. Lol! He does look like A Zombie Date! Wait! What!? Is that a MFG emoticon?! Yo, put some Richard Prier on that joint! Lol!
  14. It's funny and cool at the same time. I'm going to try her within the next hour...
  15. You better believe it! RYO2005 is one of my FAVORITE creators! I created the Street Mugen screenpacks specifically for his characters. I've got to get her! I mean download her...lol!
  16. Do ya thing homie! *Vegaz draws near completion of his current project and hopes "HE" will show up...*
  17. Lol! Cuz it's you, we'll let that slide... Btw, that's the of version. I've updated since then...
  18. That's cool, but don't be so hard on yourself. Keep your head up. I messed around with mugen for about 2.5 years before I submitted my first stage. Get familiar with all the tools. Photoshop, Gimp, Fighter Factory and yes even Cy's stage tool. Research and just play around with the parameters of various stages. Ask people for help, and be specific. It will help that person help you. And above all, BE CREATIVE! If' you want to win people over, then give them something that fresh and represents YOUR style! Good luck, and feel free to pm me if you have any questions. I'm learning everyday(literally), but I'll be more than happy to share what I know with you...
  19. Cool stage. But Laharls right. You might want to add a few things or study more before releasing your next stage. It's always good to do a little research...
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