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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. But I haven't trained enough yet!!
  2. I grew up on video games. Now my 3 and 4 year old sons play Subway Surfer and temple run relentlessly. Lol! Chips of the old block...
  3. Yo. What are those dark circles in the top left corner of the second pic?
  4. You're a little to trill to be ranting about Pokémon. Heh...
  5. Dude, your fully animated. Lol! I guess you feel comfortable cuz you been here for a minute but stayed low pro. Yeah, I peeped you out. I'm always on watch, homie.
  6. Ha!
  7. Another beautiful stage. Great remix on a classic, homie.
  8. [VS Screen] time = 150 ;Time to show screen fadein.time = 15 fadeout.time = 15 ;Match text in arcade modes match.text = "Match %i" ;%i can be used for the match number match.offset = 159, 12 match.font = 3,0,0 ;Big portraits p1.spr = 9000, 1 p1.offset = 20,31 p1.facing = 1 p1.scale = 1,1 p2.spr = 9000, 1 p2.offset = 299,31 p2.facing = -1 p2.scale = 1,1 ;Names p1.name.offset = 78,190 p1.name.font = 3,0,0 p2.name.offset = 241,190 p2.name.font = 3,0,0 Adjust the numbers in red to change the P2 port offset. It works the same way you would adjust them on the select screen or the postition of the boxes on the select screen. [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename font1 = f-4x6.def ;System fonts font2 = f-6x9.def ;System fonts font3 = jg.fnt ;System fonts The numbers in red are the font numbers and the font names. To find the font in the system file, just locate the font number in the following code. ;Title screen definition [Title Info] fadein.time = 10 fadeout.time = 10 menu.pos = 159,158 menu.item.font = 3,0,0 menu.item.active.font = 3,5,0 menu.item.spacing = 0, 13 ; Names for each of the items in the menu. Names must be in quotes. ; Use "" to disable an item. If all are disabled, goes straight to demo mode ; (hold Esc to quit demos). menu.itemname.arcade = "ARCADE" menu.itemname.versus = "VS MODE" menu.itemname.teamarcade = "TEAM ARCADE" menu.itemname.teamversus = "TEAM VS" menu.itemname.teamcoop = "TEAM CO-OP" menu.itemname.survival = "SURVIVAL" menu.itemname.survivalcoop = "SURVIVAL CO-OP" menu.itemname.training = "TRAINING" menu.itemname.watch = "WATCH" menu.itemname.options = "OPTIONS" menu.itemname.exit = "EXIT" ; These parameters define the window in which the items are visible ; in. menu.window.margins.y = 12, 8 menu.window.visibleitems = 5 menu.boxcursor.visible = 1 ;Set to 0 to disable default cursor display menu.boxcursor.coords = -58,-10,57,2 ; These are the sounds for cursor movement cursor.move.snd = 100,0 cursor.done.snd = 100,1 cancel.snd = 100,2 The red code determines the font when the item is not selected and the blue code is when it is selected. The yellow digit is the font number, and the green digit is the font color assigned in the sprite file. Not every font file uses that. Based on this example the font being used font 3, or jg.fnt. Hope this helps.
  9. ^banned for the sake of further annoyance
  10. When your right your right.
  11. Man, stop +1'n yourself. It takes away the credibility, bro. Now see. This statement deserved a +1. So dies this one. Lol!
  12. Thanks. And yea. His SF 2 ending does in involve a very similar sunset.
  13. [PREVIEW] [DOWNLOAD] http://www.mediafire.com/?bz8vcl269l9b4rv [COMMENT] Bonus! SFA 3 Ryu stage. Super jumping, looping bgm mayhem! Big ups to the low res Phenom, Caddie for making the original stage. "Unless you master Hao-shoko-ken, you can never"...uh...I mean, "You must defeat Shen Long to stand a chance." Lol!
  14. Agreed. Its very effective. It would do wonders for a lowres enthusiast like me.
  15. granted but you get your but kicked by a bunch of 10 year olds(just like online gaming) I wish I had a record deal as the illest Gospel MC ever!
  16. : Seriously!? Sure, the loyalty is there but can you imagine the repercussions of such a decision? No offense, Laharl(cuz I know you'll see this) but its obvious that we don't agree on much. But this is bigger than that. Tho, I can see where your coming from. And in the end...its your forum. Man...Phantom's a hermit(Lol) and Brock's a family man. Not sure who else is qualified. Ryo perhaps? Guess Laharl wins by default. Oh snap. The very two I had in mind replied while I was typing.
  17. Thanks. Nah, sf3 stages already have super jump. Even though the characters don't use super jump, some moves allowed the camera to pan very high.
  18. By passing the forbidden pencil, you become forbidden. You are quickly exiled into space. I wish I could learn Wizzy Wip'z techniques.
  19. ^banned for using the acronym
  20. Hmph...another time. This is Ryons thread. I can't risk him fading into seclusion. True. So how did v1 turn out. Actually, I think I had it. It was low res and about 64 slots, right?
  21. ^banned for possibly staring the banning barrage all over again
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