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Legendary DeMoNk@I

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Everything posted by Legendary DeMoNk@I

  1. http://www.youtube.com/watch?v=mnqSG5o84NE
  2. fuck some of yall and the fancy ass PC screen set ups! Im hating...i want that too! lol heres my dry ass set up
  3. definitely dont need a midnight bliss change for that situation...drain dry AS IS
  4. -Bionic commando (NES design) created and code done by Cybaster n crew -Pots to come of retirement and do his version of Terry Bogard -Vyn to come out of retirement and do his version of Master Gouken (using the same sprites infinite had) & SSF4 ONI -Buckus to stop playing around and finish off that Captain America Beta i have -Somebody to sprite an entire Ryu & Geese KOF XIII style and Ahuron codes it -Bugya does Bayonetta -sean alty does Big Daddy from Bioshock -A better Lion O redone but coded by Infinite & Lastly and majorly Die pod sprites up ABEL from SF4 and lets Jmorphman code it
  5. I cant remember if i requested this a while ago but i dont have it so ill post again pretty tough stage for me to find for some reason. i seen it at the guild but that link was dead
  6. Yum yum..another retro stage treat
  7. Thanks man
  8. Hmm good shit. i still have this old game. nice retro gem
  9. Groovy. Yeah indeed it is for the latest version. Badass resume btw Brock. ill holla at you in a PM
  10. Well i wanted to request some good colors for my projectiles -Blue (hadouken type) -Green -Purple (evil color) & Normal orange (fire type. ill explain whats the deal with that when i get a response) I learned how to do the who shared palette projectiles n such recently but i suck at making colors right now. i need more practice with that.... im sure it might be more than just squirtle who does pals but anybody with slick skills on this kind of stuff is appreciated thanks in advance and ill be waiting in the meantime.
  11. Thanks Genesis @ZB: Damn....i havent heard esnips in moons man lol
  12. If its that one song there you want you can rip it actually....the video is on youtube i saw. just take the video link over to youtube listen and download it^^ http://www.youtube.com/watch?v=PdB0z_3VVhE
  13. Pretty cool shit right here. beta so far but damn solid. ignore the kim K portrait in there Take advantage before it vanishes some how. just scroll down a bit where he posted "Ryo Beta" http://mugenguild.com/forum/topics/jmorphmans-wip-thread-ryo-beta-122156.3940.html
  14. http://www.youtube.com/watch?v=BWrqAdDeEls http://www.youtube.com/watch?v=wLjz4d4n5YA http://www.youtube.com/watch?v=U8k_uvfkay8
  15. https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/shin-koihime-musou---otome-taisen-stages
  16. Hell yeah that cosplay Morrigan is definite smash material^^ Reminds me of that asian one i saw in NYC at the capcom FIght club a couple years ago ArtistofLegacy with that beard you remind of that last dude van damme fought in Lionheart LOL
  17. http://www.youtube.com/watch?v=HjfMZwePi8s
  18. Update wolf speed revised again: -I felt it could be better looking so i did it over one more time. Some of the new blur sprites were deleted. Didnt need all of them actually. so when you super dash now its a lot cooler to see and hear. I also removed another sound effect also entirely. it sounds more like Krauser fast speed in the movie when he appeared behind terry by surprised^^ -After images removed off dashing effect and no more bright blue Pal FX color -Hit boxes added to all the sprites of that move now but not the last single sprite animation that ends and tricks out the start of it which is a helper state i used. Move resembles what Vyn did to his ken more so now when you see it in action Geyser Quake fixed again: -Didnt realize the upward velocity of the first hit was so great that it sends enemies off the screen crazy high if they fell down into that blast. so i Reduced the height majorly much lower. Dead end napalm fixed back to normal: -While fixing the Geyser Quake i screwed up the final hit animation hit boxes of that move. forgot they both shared the same begin state animation so i made a new one and fixed that move back to normal.... Super Burning tackle (side ways rising tackle) fixed: -Tackle hits and gravity coded over so that the hits of the move doesnt pass through enemies poorly so that all hits connect each time until the move is over... Well thats it for a hot while.....post feedback on any major bugs you saw and ill see if i can do something about it.
  19. http://www.youtube.com/watch?v=7xjrwXGUDIk
  20. link updated. Super Geyser Quake -had to re adjust the hit boxes and animation time of quake punch animation better. The move now hits the enemy in corners to pop them up a bit. close to mid center screen and far end the aftershock quake can stun the enemy -enemy can avoid both effects of shock hits if they are almost in the center of the screen a few frames away from him. Caution. the aftershock reacts in a slick delay so timing is key if you are fighting against him. -The non hit time of that super while terry punches the ground in has been reduced by 20 ticks. giving the enemy enough time to jump over and possibly hit him out of the move. -One of the hit defs of that move has been removed also....
  21. http://www.youtube.com/watch?v=y6Sxv-sUYtM
  22. Legendary DeMoNk@I

    j

    ^^^ shes making that gush gush sound
  23. yeah they tag teamed on some slick stages...keep em coming
  24. Figured id share this with yall since he just hit me back saying his site is back up. he did some cool lookin new stages i wanted months ago but it was down Get em all here: http://mabskmk.webs.com/mugen.htm
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