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Everything posted by Legendary DeMoNk@I
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haha i see Light flare into rocking sweater vests too huh? good taste man i got one thats that same color lol me years back
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Hell, I would hope you like being questioned. thats the best way to start feedback. The purpose was for a few reasons. to maybe point out some things that can possibly be wrong that you may have to fix and didn't notice. Maybe suggest something better to change to (which you don't really have to agree) and to also find out for myself what's the build of a character like that and why you did things a certain way. That all tied up in seeing how you explain yourself on why you kept or changed things from how they looked to me from my own eyes of judgement. I always keep these two things separated. 1) the creators ideas and 2) what's should be fixed entirely (example: character getting stuck in the air etc). I still don't agree entirely with what you kept with the boxes but hey thats your edit not mines. If it works for you and the fans of that character style who downloaded it don't have a problem with it then fine. Its all good. Mission complete. my opinion doesn't count much there As for feedback...yep. all you have to do is ask and not assume on an obnoxious level on what could be wrong. less arguments and more insight for both parties at times^^
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@ DF: Great. Understood. Trust me i was already alert that this character was close to what rice had intact and the source a bit i assume. you explained what i wanted to see. You cleared up a lot in ways you may not have realized as far building a character yourself or this particular kind of character. Im way ahead of your reason of why things were done a certain way but i just wanted to understand & see why you did it those ways from your side... But as for the dashes. every character isnt the same for mugen in size and in frames used is my point with that. Your character is small right? so you felt one box is needed for that type of character. where as maybe CVS or even MVC characters for example have more or larger frames for a air dash or ground dash. it has to cover the body properly. when i looked at that char of yours it still looked too bare to me even for her size. i re added the frames around her myself to see whats up and it looked fine with two to me nice n snug. but again i understand your judgement. That was your idea and the games (maybe) source on how to put boxes on that kind of dash animations for those kind of characters. Its good to know how certain creators build characters for mugen and how source games differ from others. interesting food for thought though for everyone Anyway good luck on the characters. I dont have any more to say really
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Im already aware the green does the same as blue. im just used to seeing (along with myself) creators using mostly blue Clsn boxes and not both with green and yellow like that I showed you a couple already. i just didnt go crazy posting pics. but in general its her basic animations more so i thought looked odd. not fully covering the body as far as the head from the top and sides etc. like the one for the dash and the jump? i never seen a character (i studied) done like that even with dash. just looked off and incomplete but i guess its a Touhou character thing eh can be debated, but it depends on the character and the author i guess. it still feel those boxes can go around the head and body entirely just right. I assume you mean correct for "this" character series then? I never seen just one box on characters like that with jump. she has a good amount of body space to be covered. she still looks like she would be missed a lot when just jumping in. way too naked. But i wont argue with that. ill take it thats the style of how these kind of characters work. I never see that in for example SNK or Capcom characters and other fighting game characters which im more into. It shouldn't lose function at all if the user knows how to play with the character and can get close enough. she has a long wand already for reach. A kick like that which ive used a good amount of times before making that statement still looks like any normal kick. if energy was coming from the kick i could understand but it doesnt. its just a kick! again no debates here. thats just how i saw it. theres a lot of characters for mugen so i assume in this design huge hit boxes for these kinds of small characters make sense then. i dont know So you have a nohit time code protecting her then? as in, "the code that lets her stay invincible for certain period of time?" You can still have frames in the right places on that kind of attack while having the code on you know. but anyway i understand its the build of this kind of character and its different from others i more so deal with so thats why it all looks odd to me....im used to seeing Clsn boxes on areas its needed and not so open like that For Zemilla: yep of course, thats exactly where i was at. I was there on purpose looking his stuff over in that area and ingame with the Clsn Viewer on. some creators use green & yellow boxes but not much. its more so blue and red. its more open to see better to select in FFU. i was just saying why not just use all green or just blue? i was picking his brain on that. few creators use mainly yellow and green while most like pots and others like that use Blue and red and minimum green and yellow. I myself never use green and yellow. strictly blue and red. Point taken. Still though that could have been done better. Put more of that hit box attached to the card itself as shown by Ricepigeons source pic here. This makes more sense to me Trust me i get that but i was trying to make a point. you can still add boxes to that area. if you dont want the character to get hit you can always use this code here too [state 0, 1] type = NotHitBy trigger1 = Time = 0 value = SCA time = 55;<----and adjust it to how long or short you want those frames of animations to be (just an example of one nohitby code) A lot of creators do things for certain reasons and for certain tastes so things look odd to others who dont understand. You could go by the source or whats supposed to be "mugen standard" or your style. Boxes on most parts of the character and just add codes that do the rest of the job. Your character can be unhittable from a code or just not having boxes on the frames at all.....but anyway i understand what im looking at. these Touhou characters are built a certain way in the source game and for mugen. from what im seeing now. Thanks for backing up Darkflare btw..It shows support. But i was confident he could handle his own answers though. Lastly, @Ricepigeon: All those pics look like source game stuff compared to the character created for mugen. Good you showed the source on whats going on and HOW the character boxes possibly should be instead. Im not a fan of those kind of characters but i got educated on the build of those characters when it comes to Clsn and hit boxes i see..... Keep the character updates going (thats needed) for the fans folks laters....
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^^^
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Im not into these kind of characters so game play wasnt my concern on whats super decent or not BUT ive seen a lot of collision boxes inconsistent looking. Or odd i should say -why green and blue boxes? why not just use the common blue boxes? eh personally i never use green anyway -Anyway the character is pretty small as it is but it can still use more than one clsn box in certain areas for the head and body as it should so she can get hit easier. here are image examples on what i saw that looked odd as hell to me in the AIR section There should be at least two boxes. for the head and body from how she looks These look bad on the Jump animation. the Clsns are not properly set entirely -im not familiar with the games these characters come from so i cant judge too much on everything. So if there was accuracy going on on purpose you or Rice did in certain areas i wouldnt know. But most if not all the sprites have just one box on them for most of the basic movements where its just on a portion of the body and not on the head and the body where it should be. Thats my opinion on that. Heres more This here i felt was way too big for a wand hit box as skinny as it is especially for a normal jumping medium attack Even for this normal heavy axe kick state 220. why does this kick have a dino size Red hit box there? looks pretty cheap that way. shes skinny as hell. doesnt look right in game with the CLSN viewer on or in the Air begin state action either. If her legs are this skinny in the game This i think could have been a bit longer to the tip of the wand. The enemy is supposed to be poked with the start of the tip of the wand right? looks odd to me how that hit box is: And lastly, why are The CLSNS missing from the top of the character in parts of the Ascension kick? doesnt look right Well theres more but those are things that bugged me the most when i downloaded the character and reviewed the CLSNs when i checked. Thats my feedback on this character
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Aggressors of Dark Kombat
Legendary DeMoNk@I replied to LansingWolverine's topic in [ EVERYTHING GAMING ]
Yeah i used to rock that....pretty cool arcade gem to remember -
stage wip coming soon? or already here?
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What are you watching right now?
Legendary DeMoNk@I replied to FarHarborButcher's topic in [ VIDEO SHARING ]
haha. it looks amusing for what it is. i thought it would look way worse in action from the first trailer release. The main concern i have is i hope the fight scenes are well done. If its about as cool as the CGI one from before with Leo vs Ralph on the roof then im completely sold https://www.youtube.com/watch?v=wRipBOQl95o -
^^^ 1.1 wouldn't be a bad conversion at all either
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almost everywhere
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^^^ damn....
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Your MUGEN characters gender preference?
Legendary DeMoNk@I replied to Werewood's topic in [ MUGEN LOUNGE ]
Doesnt matter to me....as long as the character has cool moves so i can put in work to kick ass thats fine. But more so i choose male characters. Most of them are stronger with cooler moves (to me) eh thats why. But i do use female characters like: -
BigBangBeat Revolve Stages by GaziraAgain Realeased
Legendary DeMoNk@I replied to Remzy's topic in [ 2014 ]
damn..these look fly...zoom feature is a sweet deal -
haa wow....gotta love mugen smh
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Would be cool if Arc system works & SNK merged and did a new SS game in 2D....that would be pretty ill
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What are you listening to right now?
Legendary DeMoNk@I replied to Ex✭Cᴀʜᴍ's topic in [ MUSIC VENUE ]
@Big: well Of course i have...even the Remix...Can't go wrong with organized Konfusion bruh...(miss those days of hip hop and who stole my last piece of chicken) https://www.youtube.com/watch?v=PnjCKlme_18&list=PL7122B9860549C423 -
Gotta get that Abel for sure^^
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lol you know me and you can jab for days man. no feels here man...i aint trippin. but seriously though that mickey is lookin hot. i peeped it on MFFA FB. didnt know skelo had skills with that sprite vibe. what type is he going to be code? The r@ce style (you know like you did with the turtles and cage wip) or is it going to be like the current pots style? my bad folks...i should derail this release topic anymore. back on topic.... I saw infinite updated the small portrait face and some other things to the character.
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Im playing the game just as you are right now since you gotta have the final word....so later is later. but since youre baiting i guess ill have fun with this and bite....why not Me and lando speak a lot...verbally..I hear everything. so ill just say he has jokes but trust me the funniest subject is you...If he did crack a joke it might have been about how many times i update my terry. thats no secret. what else?...hmm with you i cant say the same...but uh yeah...This is mugen R@ce and at the end of the day i really dont care. but do know i can go back n forth with you 20 pages if i feel like it though until some mod gets annoyed. but i wont....just putting that out there..... anyway hows that project with you and Skelo coming along with CVS mickey?...im more interested in that right now... does he have a wip thread? *changed subject on purpose*
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not on the level he does you though....fact LOL no need to be saying sorry to me bruh
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The Dynamic Fighters (KOF Style) FULL GAME
Legendary DeMoNk@I replied to ShiniGami NoMeresu's topic in [ VIDEO SHARING ]
yeah i got this the other day from him yesterday on FB. seems pretty cool -
R@ce trust me you didnt hit no nerve lmao. TRUST lando cracks jokes on you and when im in the mood i like to counter shit you say when im bored....i read everything you just said but honestly this isnt my or your thread. I miss read part of what you posted on what i like too fast and responded poorly but anyway,,, Im already past whatever whats going on at this point.....i just dont like all of the characters that come out. most yeah but not all....end of story laters
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LETS TALK ABOUT STUFF AND THANGS
Legendary DeMoNk@I replied to Sinnamon's topic in [ RANDOM CHATTER ]
LOL -
thats cool^^