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Posts posted by Realra
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Strange, I am able to download them just fine. I'm using Chrome.
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Best character ever!
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Right click on a video and click copy embedded code. Then paste.
Also this character looks great!
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Thanks guys :) I'll be sure to make some palettes in a new thread. Then after that it's onto stages.
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This character is a mess. But its fun making palettes for it.
This is my first shot at making palettes.
I made two packs, the first is based on the palettes from Super Smash Bros. 4, The second is some extra ones I made.
Pack 1: Orange, Blue, Brown, Pink, Yellow, Cyan, Dark
Download:
Pack 2: Invert, Mew, Shadow-ish, Shiny, Tron
Download:
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It's pretty simple. All you need to do is make sure it's in your data folder (Typically in a new folder in the data folder).
Then you need to open up the mugen.cfg file and set the screen pack.
This is done by editing motif = data/mugen1/system.def
Just make sure it is directed to your screen pack's system.def file.
Example:
motif = data/screenpack/system.def
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I am truly impressed with your editing skills my friend! Hope to see more!
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Ok here are the steps:
1. Go into your character def file and paste this into the def file:
[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 122. Any palettes that are being loaded as files you need to remove.
Example:
[Files]
cmd = Char.cmd
cns = Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd
pal1 = pals/1.act < you need to remove these lines
pal2 = pals/2.act <
pal3 = pals/3.act <
pal4 = pals/4.act <Your DEF File should looks something like this:
[Info]
name = "Char"
displayname = "Char"
mugenversion = 1.1
author = "person"
pal.defaults = 1,2,3,4,5,6,7,8,9,10,11,12[Files]
cmd = Char.cmd
cns = Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 123. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0. Click it and set it to Mugen 1.1.
To add the palettes find this:
A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one.
Then this will come up:
You want to set the group to 1 and the index to 2 and click OK.
This will add the palettes to the SFF file now you can save the SFF file.
5. Finally you need to add a small amount of code to the .cns file or the states.
You need to find Statedef 5900.
It may look something like this.
[Statedef 5900]
Type = S
[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
last = 51
value = 0
[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
fvalue = 0
You need to add this code to the State Def
[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palnoAdd it right underneath Type = S above the other states. Like this
[Statedef 5900]
Type = S[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
last = 51
value = 0[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
fvalue = 0If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
[Statedef 5900]
type = s[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palnoHopefully this fixes your problem! :)
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Some older characters use a different way of applying palettes.
This topic goes through the steps to fix this issue.
If your character does not have statedef 5900 then just add It.
If you need an in depth tutorial just let me know.
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Thanks!
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This may be a simple question but how was this made?
Was it made from scratch or using some program to combine the animations? Because I know that fighter factory can't export gif images like this one.
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There are no life bars for that screenpack so you will have to use your own.
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Not exactly but they are similar.
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I have been in the process of making high res effects from low res. Here are two examples:
Please tell me what you think. :)
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Yeah I tried these before! I find that Element Kyo is stronger. Thanks for posting them!
There is some cool art for Element Kyo
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Random Mugen Battle #1: Koishi Komeiji (Touhou) VS. Carnage (Marvel)
Credits:
Music By Different Heaven
Characters By Biyo, theFuTuR3, and T.O.P.S
Stage By Sub1117
Screenpack By DuralminnI was going to put a thumbnail for the video but I haven't verified my YouTube account :P
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Thanks! I would love to get a work on it but I'm not sure which character to start with.
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Hello everyone!
I have been working on some templates so that I could make review videos for characters or stages that people make.
These images are temporary and do not show the final product:Buttons to show commands for moves:
Frame Template (Video goes in transparent section):
I have a basic template of the frame that allows me to add and texture and effect to it.
Please tell me what you think.- SSBKing65✯ and Scrombo
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He's so tiny.
Also i think that if the creator used sprites from KSSU, along with some copy ability mixes by Jermungandr, it would be very cool.
http://www.spriters-resource.com/submitter/Jermungandr/
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You always make some of the best looking screenpacks I've seen.
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Oh I see, that makes sense. I also found out that it only works for Mugen 1.1b1.
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Yeah I like that feature too.
I have not been able to get it to work properly though.
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Bugs only appear when converting to Mugen 1.0, to do this I commented all of the code that came up as errors in fighter factory 3. The visual bug i have found is that some of the effects don't disappear after they appear.
Bill Cipher by Super! (WinMugen and 1.0)
in [ ANIME & TOON ROOM ]
Posted
In my opinion if Bill Cipher was a balanced character he would have to say for his intro "Hey I'll go easy on you pal." Interesting idea I think.