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Posts posted by Yamori X
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On 3/5/2018 at 2:27 PM, OxyontheWolf said:
this looks lit! I have ideas for Capcom reps: Jin Saotome (Cyberbots) Hayato Kanzaki (Star Gladiator) Strider Hiryu (Strider Series) Saki Omokane (Quiz Nanairo Dreams) and for SNK reps, my boy, the ever underrated: Marco Rossi (Metal Slug) , would it be too much to ask?
Well, you'll probably be happy to know most of them are confirmed, one of which is even planned for the first public test build!
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Well.. thats why its in the WIP section after all. I've been workin on everything for a while now and friends have suggested I should showcase it. Things like lifebars will be coming up, of course.
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SNK vs Capcom EX
Hello everyone. To all that may have noticed, I haven't put out anything recently aside from update. MUGENs been kinda on and off for me, but I got big into KoF recently and thought about makin' something sorta big after some inspiration.
This thing turns out to be a lil' full game in my custom style that I've been building for a long while. It's gonna be a SNK and Capcom crossover game, roster wise, but the gameplay is gonna be an odd amalgamation. After playing on both sides, I thought it would be fun to see what I could do with my favorite SNK chars in this style, plus some other unique Capcom IPs. I think by now, the style is pretty set in stone, but the thing I got start worrying about is the screenpack (not too great with graphics stuff of the sort).
There's also the roster, which I have a pretty big idea of, but may peeve a few since I can't include too many (i'm only human!) and that my tastes may differ a bit, sorry in advance! The rosters sorta gonna be organized in threes, like KoF. I thought it would be a fun idea to organize the Capcom chars this way, since I haven't seen it before.
So far, 4 characters have been made, and I've been privately testing them with a few close friends just to help me polish (thanks doods). They are Lilith (of course), Chun-Li (from before), and the two new ones that I haven't released yet: Terry Bogard and Mai Shiranui. I had a lotta fun with them, and it's given me high hopes for this game. Once I get at least one rep from each starter team (4 Capcom, 4 SNK), I will release a little public alpha test to see what people think of the game. Once I've gathered feedback and polished up, I will move onto adding the rest of the members from the 8 starter teams for the first version of the game.
Now with that out of the way, I'll go on to describe the gameplay system at it's current state:Spoiler-6 Buttons
-Chaining a la MvC, but only for grounded normals. Aerials can't chain, with the grounded nature of the game.
-Any normal can now cancel into any special or super, no restrictions. Decided vsav's system was a bit restrictive, and I wanted something more explorative and freeform.
-Specials can also be cancelled into any super.
-CMD Normal chaining, a la KoF, but with a little more freedom. They can be cancelled raw into specials / supers, but still lose their special block properties when chained into, which also cuts the startup of said CMD Normals. Can be cancelled into from any normals, no restrictions either.
-Super Chaining, cancelling supers into other supers. A feature from my favorite fighting game ever. Will be a big focus of the game.
-ES Specials. Power up a special with an input of 2 buttons for 1 stock of meter. Will be geared a bit more to utility and combos. Can be cancelled into from any normal or special, on contact.
-Guard Breakers, another SFEX feature. Can be cancelled into from specials and supers, for an extra mixup kick. Input is universal (P+K of same strength) and costs 1 Stock of meter.
-Guard Cancels, feature from Street Fighter Alpha and KoF respectively, but a bit more akin to KoF. Same input as Guard Breakers, also cost 1 Stock of meter.That out of the way, expect some progress soon. Below is a trailer with a bit of gameplay footage and other things to show you what's goin' on (thanks Rodknee). Hope you enjoy!
Discord Link, for future updates if you're interested: https://discord.gg/pqywhPS
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1. Lilith Aensland (VSav)
- Such a wonderful and unique character, but after her debut, she immediately had her character tossed out in favor of being an accessory to Morrigan (a shallow sex icon of a character that appeals mostly to shallow people). Because of this (and just because she's my fav), I've strived to give her the chances Capcom took away, by making her into all the unique char styles I can.
2. Hayato Kanzaki (MvC2 + Plasma Sword)
- This guy really is a total badass and was fun to play in the games he was in.. except the first, imo.
3. Jin Saotome (MvC)
- Charrmingly insane and furious Japanese VA pilot, as well as my main in MvC. Note: never played cyberbots, only referring to his MvC appearance.
4. Hokuto (SFEX)
- Had to pick between a LOT of the EX cast, but I just decided to pick my main in the games. Really underrated series in general, too.
5. Hsien-Ko / BBH (VSav)
- When I'm not playing Lilith (which is rare), I'm most likely playing one of these girls, though I'm admittedly not as good with Hsien-Ko. Both are really unique and fun chars, like most of the Darkstalkers. I'd put Victor here too but I can't play him at all :c
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Immature kids will be immature kids. Not much anyone can do about that.
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Morrigan by Daniel9999999 - 1
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6 hours ago, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said:
Do you only do SF stages?
Just from the EX games, so far.
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Sorry about clogging the Release board with my stages, but you know, I really like the EX games' OST! This time I bring my top favorite from the first game. This one proved a tad bit trickier to rip, with the cherry blossom petals in the way. Please enjoy!
- SSBKing65✯, gui0007, Kazagami and 1 other
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4 hours ago, gui0007 said:
Simply an awesome pack to made my day, nice job Yamori!
What about two in a row!
Awesome videos! I'm glad you enjoyed the stages!
2 hours ago, MorbidJoe said:oh thanks for all these stages Yamori
You're welcome.
2 hours ago, Doomguy said:Maybe after you finish with the EX stages, you can do Tekken as well!
Sorry but, I'm not big on Tekken :c
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2 hours ago, Uoyr said:
I'm digging the stages, good job~
Thank you!
1 hour ago, NEON 7 said:It's just that I'm using my XBOX 360 to browse, is all. Sometimes it won't display all the images on a page.
I still think that you did a fine job and I thank you for the stages.
Ohh, I see. Thanks, though!
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2 hours ago, TotalDramaXtremist said:
I can see them and they look awesome!
Thank you very much!
1 hour ago, tehdevil said:wow these are cool stuff especially the infinite earth stage now waiting for Kairi's sfex2 stage and the day version of infinite stage from the original version of SFEX2
Those stages are a big "maybe".
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28 minutes ago, NEON 7 said:
I'm positive that you did my conversions great justice (I can't see the images for some reason).
You can't see the screenshots? I hope thats not for everyone else, because I can see them just fine..
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- Popular Post
- Popular Post
I decided to rip a bunch of stages from the first EX games, for myself, friends, and everyone else. I had fun making these, and I hope you guys enjoy!
Amusementive Crime
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Cold Pipe
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Strange Sunset
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Under Tube
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Rising Dragoon +
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Jigoku no Sakura
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BONUS: Infinite Earth +
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Download All in One!
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3 hours ago, Daniel9999999 said:
Wow, thank you! I enjoyed it very much!
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Lui was right, the OCD has won! ;~;
Yeah, here's another update. Hopefully this will be the last in a while.
MvC LILITH v1.1
-Fixed aerial Luminous Illusion victim anim
-Fixed Mirage Blade Width error
-Added tiny safety measure >->
-Added custom tripping state
-Minor artwork edits
-AI fixes
Download Link: Click Here!
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4 minutes ago, NEON 7 said:
How exactly did you rip the stages from EX2, if you don't mind me asking.
Well, for the BG, I boot up the arcade version and I piece it together from several screenshots. As for the floor uh, I have to do some weird recreation stuff, since with the way I do it, getting the floor is impossible.
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- Popular Post
- Popular Post
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11 hours ago, gui0007 said:
Yamori, you did it again, congrats for this wonderful MvC Lilith!
Thank you, gui, and thanks for the vid!
4 hours ago, Lucasmic said:Just picked this up, very pleased so far, air combo's hit like they should, plays really well. Can't really find anything wrong with her from the short time I have tested her. If i find any bugs or anything I will let you know. But everything so far looks to be in order.
That's great! I'm glad you enjoyed.
3 hours ago, Galvatron said:Oh Yeah! can't wait to play her.
awesome release Yamori.
Thank you!
SNK vs Capcom EX: Public BETA
in [ RELEASES ]
Posted
SNK vs Capcom EX: Public BETA
Hi guys. Decided I'd like to see what you guys would think about this lil ol' IKEMEN Plus full game of mine. Gameplay style has been a work in progress over like a year or two by now, hopefully it's worth the time spent.
8 characters have been completed as of yet, i have a team for each char planned for a first full build, but for now, I would like to see what I did and didn't do right. Stages are just a bunch from a different set of games to represent each planned team in the game (i cant make stage are u crazy). Oh, and here's a video!
-6 Buttons
-Chaining a la MvC, but only for grounded normals. Aerials can't chain, with the grounded nature of the game.
-Any normal can now cancel into any special or super, no restrictions. Decided vsav's system was a bit restrictive, and I wanted something more explorative and freeform.
-Specials can also be cancelled into any super.
-CMD Normal chaining, a la KoF, but with a little more freedom. They can be cancelled raw into specials / supers, but still lose their special block properties when chained into, which also cuts the startup of said CMD Normals. Can be cancelled into from any normals, no restrictions either.
-Super Chaining, cancelling supers into other supers. A feature from my favorite fighting game ever. Will be a big focus of the game.
-ES Specials. Power up a special with an input of 2 buttons for 1 stock of meter. Will be geared a bit more to utility and combos. Can be cancelled into from any normal or special, on contact.
-Guard Breakers, another SFEX feature. Can be cancelled into from specials and supers, for an extra mixup kick. Input is universal (P+K of same strength) and costs 1 Stock of meter.
-Guard Cancels, feature from Street Fighter Alpha and KoF respectively, but a bit more akin to KoF. Input is EX2's Excel input (LK+MP, MK+HP, HK+LP), also costs 1 Stock of meter.
Click Here to Download
also theres a discord server if u are interested in the game or matches or somethin
Leave your thoughts and feedback below, and I hope you enjoy!