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Scrombo

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Posts posted by Scrombo

  1. 1. Versus mode is strictly for 2 human players, but in Watch mode, you can choose your characters and fight against the cpu. Right before the match starts, press ctrl 1 to control player 1's characters. If you have more than 1 character on that side, you have to do it whenever you start a round with a new character.

    2. I think there are tutorials for arcade order. I'll try to see if I can find any. Videos between every fight sadly isn't possible if I'm not mistaken. There are ways to make intros and endings, but I think that's it. I don't know how to make those either.

    3. Are you referring to palettes? If so, then try to follow these steps:

    Step A. Download your palettes

    Step B. Put them in the character folder of the character you have the palettes for (For example, let's say you got some palettes for Ryu. Put those palettes in the Ryu character folder. {Sometimes characters have a folder for palettes inside, so you can put them there too.

    Step C. Just like installing a character in the select file for Mugen, install the palettes by typing them in the def file [Look in the character's def file until you see "pal 1 = blahblahblah.act. Your character should usually only have 12 palettes available at a time. act files are the palette files, so write the name of the palettes you want to install. For example, if you palette is called "Basic," write pal 2 = Basic.act. If there is a palette you don't want, you can replace it with another by writing a different name. So if you wanted to replace a pal with Basic, just write it on the line like usual]

    Step D. Save your changes to the def file and open Mugen. BEFORE entering battle, you should know that every attack button corresponds to a palette. Usually...

     

    Pal 1 = A button

    Pal 2 = B

    Pal 3 = C

    Pal 4 = X

    Pal 5 = Y

    Pal 6 = Z

    Pal 7 = Hold Start and A

    Pal 8 = Start and B

    Pal 9 = Start and C

    Pal 10 = Start and X

    Pal 11 = Start and Y

    Pal 12 = Start and Z

     

    Sorry if this sounds complicated. I'm bad at explaining things. If you have any more questions, I'll try to answer. Best of luck to you.

    Edit: Oops, looks like someone beat me to the punch. Thanks, SSBK.

  2. 20+ hours of coding to get the bob-omb mechanics working sounds like it was a pretty rough and tiring thing to do. Can't wait for the video preview! 

    I noticed you said that both Wario and his opponent can hit the bob-omb around the screen. Does this mean that the explosion can hurt Wario if the bob-omb explodes near him?

  3. The Oozaru sprites and ideas sound awesome. If you don't think you can make a golden palette for him, then I think it wouldn't be too bad to just keep the original colors. Another option is providing a template for Oozaru and having someone voluntarily make a Golden Oozaru palette...... but then again maybe someone could do that after Goku is released since everything is open source.

    Take your time on the coding. The more time you take, the better it will shape up to be.

    • Can't remember. Possibly 2010 or 2011.
    • I don't watch TV all that often. That said, I do have a soft spot for Only Fools and Horses.
    • Dopey face is everyone's spirit animal, they just don't realise it yet BSKy1GJ.png
    • We're naturally funnier than everyone else, though nobody else gets our sarcastic humour. Oh, and free healthcare; migrants love abusing that one, along with our benefits system.

    Did someone say "free?" I'm interested.

    Least favorite Pokemon in terms of design?

  4. Thanks zemilla, I hate to search all the episodes for reference shots, this will be a big help for me. save me time.

    @RobotMonkeyHead, I was thinking of that but I'm not sure it would help the problem. Maybe doing both options at once?

    Update:

    Goku's lose sequence is complete and so is his resurrection round 2 recovery. Heaven and Hell in conjunction ;)

    With his intro and victory all ready in, he is just about finished with that section. Just need storyboards and he's ready for totally complete status; A release I have never done before and that few, even til this day, have achieved...that is if I can make it... X(

    NOT LOOKING FORWARD TO THAT WORK!!!!!! XO

    There have been also tons of upgrades and add-ons from the to do list. I'm about half done with it. New stuff includes dust fxs for specials, sounds for some missing stuff, scene enhancements for some moves, and more borrowed stuff from other dbz characters such as Z2, Mugen Dream/Choujin, and others. Great Resources!!!

    Aside from the fixes and storyboards, I just have one more thing to do before release, the final finisher, Golden Ozaruu!!!!!! *monkey dance*

    I'm hype for this release! This is shaping up to be a good character. With this much hard work and enthusiasm, you can make your characters shine through and through. Also thanks for complimenting my idea. 

    Don't forget to credit the owners of those resources. That's pretty important stuff.

    Have a positive attitude. Let's turn that "if" to a "when." You can do it! I'll LEND YOU MY POWER!!

     

  5. Glad to see you're enjoying it here. 
    It's refreshing to see nice people joining the community.
    Hope you have fun, and thanks for all the suggestions on the Wario thread already!

    It's thrilling to meet nice people in this community. That in itself is fun for me. I want to help people improve and see their creations come to fruition, so your Wario thread is a prime example of why I love this community so much. The pleasure's all mine! :) 

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