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Scrombo

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Posts posted by Scrombo

  1. The movelist on his readme is wrong for his specials. Here are some of the proper commands:

    Flying Kick Hurricane (uses stand and air) (uses EX Version): D, DB, b, x or y
    Snout Breath: D, DF, F, x
    Snout Blow (uses EX Version): D, DB, B, a (by the way, Aardvark sucks the opponent, so it should be called "Snout Suck.")
     

  2. ill See 

    Everyone waiting on a request , i am getting them done , but i bit slower , i have TMJ

    https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=tmj+pain

    its an amazingly painful condition that takes years to correct if u even can, but the meds im taking to just try & dull the pain , knock me for a loop, so in my free non family time, ive been sleeping, sorry, im almost done with all request & ill post them soon, again, sorry for the inconvenience  

     

    Your health comes first. Palettes can wait; take all the time you need. Hope the rest of your family is well. Back on topic, those Piccolo pals looks outstanding. I've seen your palettes for the Z2 characters and they're top notch!

  3. Dhillon521 just joined the beta testing team.  Thanks for gettin in on this, looking forward to hearing some fresh feedback / ideas.

    ---

    AxSeeker & Ballsdeep69:  Yea I might pillage a few sfx from Mario Kart.  What was his special in that anyway? 
    ---

    Ballsdeep69:  I've got his motorcycle in there right now as a special (under construction at the moment).  Charge back, forward and punch, he rides forward on it and wheelies. His "waft" has also been added as an alpha counter.  He eat's opponents projectiles, and when he does, a garlic meter appears over his head, adding 1 clove (up to 9 max) per projectile.  The fart is coded as an alpha counter, and its force / damage is determined by the garlic meter.  He also has a belching Garlic Breath hyper that uses up the garlic meter which determines the size and travel of a green cloud.  If it connects it turns the opponent green and dizzy while their life drains.

    I really do appreciate the suggestions tho.  Any ideas are more than welcome at this point.  Glad you dig the run too, I gotta say it looks pretty good in action too :) 

     

    ejd0pR7.gif

    Here's a quick look at the Max Fastosity Dasherator I've thrown together over the last couple days.  The moving part had to be hand done, because the game just used some algorithm to bend / deform the original sprite.  Came out decent imo.  Took a screenshot for every frame of it's workings, loaded them into gimp, and worked very closely to recreate it as similar as possible to the original.  In game it has some rotation to it to make it rock as he fires out of it (exact angles / tics used in the game for that as well).

    Wow, your ideas for the bike and waft sound great! That Dasherator looks top notch; it looks like it would've taken weeks to make. :) It looks beautiful.

  4. Speaking of Mario Kart, there's also Wario's bike from the Smash Bros. series if you'd like to add something like that to your Wario. Also, there is his Wario Waft (Wario's fart attack) if you'd like any more ideas for his current moveset. If you decide to implement these things into your WariOverhaul (see what I did there?) I could see his bike being used as a prop for an intro/winpose. The Waft could be a super or something; you could do quite a bit with those moves. 

     

    Anyway, that was just a suggestion. Great new running animation by the way; it looks awesome. I personally like it more than the old one (no offense to the ones who created the original running animation). Keep up the good work!

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