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EndercreeperMugen

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Posts posted by EndercreeperMugen

  1. It has been quite a while without a character release, so I've decided to release a special beta to you all, of a character that people have wanted for a long time.

    Presenting, the beta release for Sans! I mean it for reals this time, not like at Halloween when I faked it.

    QsqEo7D.png

    I had to restart him so he isn't as complete as I want, but he is of playable standard. Thus, as my Christmas present to the Mugen community, I've decided to release a beta version.

    Everything you need to know is in the readme, but within that file I forgot to mention that Sans currently uses Kung Fu Man's hitboxes as placeholders, but only because they work surprisingly well for this char. Not a perfect fit, but they fit the sprites quite well regardless.

    Download here: https://www.dropbox.com/s/gy9023y6h3a61ys/Ender's Christmas present.zip?dl=0 or https://sites.google.com/site/endercreepermugen/

    Feedback is appreciated and welcomed. I wish you all a happy new year no matter what you celebrate (if you celebrate anything at all that is), and I hope you enjoy this beta release! (^u^)

     

  2. 38 minutes ago, Guest Mugenfights said:

     

    Thanks!

    Whyyyyyyy would anyone want that awful edit? It's not the absolute worst but by god I despise it and regret making it.

    AND DON'T EVEN GET ME STARTED ON THE SECOND VERSION

  3. I'm not one for cheap characters, but I would try this out just because it's Ayy Lmao, if not for my complete lack of knowledge on cheapies. For me, I cannot tell the difference between one that will destroy your PC like it's nothing and one that's harmless. This seems harmless, the good ol' wiki doesn't state supernull's will fuck up your computer, but I'm not risking it.

  4. On ‎04‎/‎07‎/‎2016 at 10:06 PM, GarchompMatt said:

    He's back? 'Interesting' isn't a term I'd use to describe them; something more along the lines of 'boring' and 'pointless' would do it.

    By interesting, I meant it's interesting that he made cheap versions of weaker Pokémon (Probably should have clarified). The gameplay side of them... Doesn't exist. They're both AI controlled, as I'm sure you know.

  5. Preview:

    Download:

    http://www.mediafire.com/download/eq3cwd3n6j27wvg/Rival-Chan.zip

    Comment:

    Essentially the literal embodiment of her being an indestructible rival, the character cannot be defeated, or even damaged for that matter. You can try all you want, but her health bar doesn't go down. Likewise she cannot attack or move either. Not really a character you'd put in your roster, but it's a Yandere simulator character in Mugen! She is nicely sprited though.

    (The character works on all versions of Mugen, but has a glitched icon on anything above WinMugen)

  6. Remember I said I was redoing Winters and Fourside? Well, here's the first of the pair; Winters, my all-time favourite location from Earthbound.

    Screenshot

    Oz35Idw.png

    Release video

     

    As I said before, this was redone as the first version of Winters (As well as Fourside) wasn't particularly on par with my other stages in the quality department. Like my other Earthbound stages, it uses sprites from the game itself, but is more of a similar case to Onett, where there is only a foreground layer and no animations. As always, it is 1.0 only and for smaller resolutions.

    Download is located at my website.

  7. The Ruins

    This will probably be the last UNDERTALE stage for a while, not counting Muffet's Web, which I've already started and made decent progress on. This is not because I'm bored of the game (Otherwise I wouldn't be making Frisk and Sans), but to focus on finishing other content first.

    Preview

    SFY5BH3.png

    I started this yesterday and finished it today; The sprites and basic stage yesterday, monster animations today. It's only for 1.0 like my other stages and primarily for the 640x480 resolution. No idea how it looks on bigger resolutions though.

    Onett Arcade

    A stage I made ages ago and never got around to releasing until now. No idea why, but it's released now so it doesn't matter too much. 

    Preview

    SlfeyYD.png

    Opposite to Ruins, this stage is not for smaller resolutions and doesn't animate. It is still only for 1.0 however.

    You can get these at my website.

  8. Previews

    JnY5UUW.png

    Release video (Shows the NSFW parts): https://www.youtube.com/watch?v=VQO34gbnzBY

    Download

    http://www.mediafire.com/download/38flt3w6m1etdf9/Lickitung%28ver1.0%29.zip

    Comments

    Well this... Is a thing. It was made by the same guy that made the Gigginox character a while back. Honestly the character isn't that bad aside from balancing issues, but the NSFW moves seem a bit unnecessary and the AI likes to abuse the grabs, which drains your health and power. In case you're wondering what the NSFW stuff is and don't want to watch the video or download this, it has a vore move, something I don't really care about but, again, is rather unnecessary.

    (Please try and keep replies calm, we don't want a whole thread of hate akin to threads about Chuchoryu's releases)

  9. Despite what day it is, I bring you an actual release. Some are wondering how I finished this before I released Varik, Arn, Frisk or Lucas (Who I restarted). Well, this is a test in making an AI-only boss, and because I have the creativity of a potato, I decided to make Omega Flowey (Or Photoshop Flowey, whatever your preference) and release a beta to get as much feedback as possible. I made it through recording a fight against Flowey at the end of a neutral route (I replayed the entire game just to make this), splitting the video into frames, colouring out the health bar and player's soul, and (This is something I forgot to mention in the Readme) made three individual layers for each image to make up an RGB image as to prevent the sprites from looking all terrible when indexed.

    Enough blabbing on about the character though, have some screenies:

    3LIgu2c.png

    OOK505V.png

    ccG71lG.png

    To prevent this thread from dragging on, just read the Readme, even though I said you can skip it if you read the MFFA thread.

    And I know there will be someone asking how this was completed before my other characters. The simple answer is I have to edit/create their sprites, whereas here I already had them and just had to make RGB layers.

    Download is at my website: https://sites.google.com/site/endercreepermugen/home

  10. Kirino Kousaka by Yu-Toharu (Also one of my mains as I'm getting pretty good with her)

    Oshawott by Felixmario2011 and Dylanius9000

    Yui Hirasawa by Dizzy

    Most of Ricepigeon's characters (They're easy to pick and play for me)

    Yoshi (Second version) by Mike S. Densky

    Poo by Drowin and edited by me

    Rotom by GarchompMatt/PlasmoidThunder

     

    If I had to boil it down to three, it'd be Kirino Kousaka, Oshawott, and Yoshi (In that order).

     

     

  11. *Yu-Toharu's Miku

    People get salty over it purely because of the AI. Need I say more?

     

    *Choiyer's Haruhi

    This is understandable considering that she's rather unbalanced and has unnecessary hentai compatibilities, but the character gets more hate than it deserves.

     

    *Zero Sennin's Haruhi edit

    99% of us can agree that Zero's edit to Choiyer's Haruhi is considerably a downgrade to the original (me included), although the amount of hate for this surpasses the hate for the original Haruhi.

     

    *Drowin's Earthbound characters

    They're often hated for being shoddily done and glitchy which is true to an extent. However, these characters were made and released back in 2005 and haven't been updated by Drowin since. The same can be said for his Naruto and Itachi.

     

    *Merufimu's characters

    I can definitely agree that Merufimu made insanely cheap characters, but they're fun to play as and can provide a challenge to those who decided to fight them (Provided you're at least a novice MUGEN player). The only parts of the hate I can fully understand is the unnecessary cheap modes and unbalanced attacks.

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