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Moltar

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Posts posted by Moltar

  1. 52 minutes ago, Ridley "MOTHERF_____" said:

    Forgot this Ridley and this version of Norfair:

    http://mugenfreeforall.com/index.php?/topic/25228-11-norfair/

    http://mugenfreeforall.com/index.php?/topic/24116-10-25d-balanced-ridley-metroid-beta-1-released-last-update-150815/

    Also, use different preview for Odb718's Samus. Like this one:

    puBmQA5.gif

    One you use right now doesn't properly shows what its supposed to be. Makes it looks like badly cropped screenshot from Brawl. Also, why "Weird SSBB Samus" is not in "Super Smash Bros. Brawl (Wii)" category? Those are badly cropped screenshots.

    Fixed and added everything. Thanks for the clarification.

  2. Just now, AxSeeker said:

     

    Thanks. I liked the game, it just had hard controls. If they were simple commands then the special moves would have made the game more fun for a wider audience. I let everything else slide in that game because it was like 90s era maybe, graphics were more blocky, 3d was new, it was more tekken like, a desired star wars game we finally got, and all that.

     

    Though don't get too excited cause my coding skills and lack of effort show in this wip. I rarely ever put 100% effort into any of my wips and recently I've just lost interest in doing the extra work required.

     

    You may very well be dissapointed; just a heads up. I wish I could do at least half-assed but I am finding that that's just too much work in itself. Mugen is a terrible hobby if you ever wanna take it beyond 2 character. It eventually drains you!

     

    I did this though because I really wanted a darth vader mugen character, and even a full game; however I am not up to finishing all that because mugen in general can take years. I also mostly do it all alone since hardly anyone wants to do my work for me (then again, who wants to do work period....), so I'm in sleepwalking mode for the most part in mugen. I'm asleep while spriting and coding; so expect sleepspriting and sleepcoding.:confuse:

     

    good night!

     

    giphy.gif

     

     

    Don't worry. I do understand how hard coding a character can be (since I've got a couple WIPs myself). I still like the idea of Masters of Teras Kasi in Mugen.

  3. Sheriff Woody's WIP Thread

    Current WIPS:

    BrawlboxAnimation0_zps5prujydd.gif

    Wario (Super Smash  Bros. Brawl)

    Status: 10% done, still getting help

     

    Guile and Ryu (Master Fighter III)

    Status: 8% done

     

    Possible WIPS (and why they are in this category)

     

    Chun-Li, Zangief, and Mari (Master Fighter III)

    It is uncertain if I will do them or not, that only depends on how much more progress I can get with Ryu and Guile. For all characters, I have decided to get rid of the fancy pause menus and winning screens (Those elements may be too complicated to make).

     

    Mario and Huo Chai Ren (Dong Dong Never Die)

    I still need to look at Huo Chai Ren's movelist before I start on him. As for Mario, I find him hard to make without trying to be a simple spriteswap (I want to avoid creating spriteswaps).

     

    Mortal Kombat II NES characters

    By this point, I have lost interest in the project. It may resurface again once I complete some other creations.

     

    More 3D SSBB characters

    I originally wanted to make more 3D characters, but the painstalking process of ripping the sprites has made it more than hard to achieve this goal. If I do make another one, I may do Mario, Luigi, Bowser, and several others.

     

    Doraemon and Nappa (Bizarre Fighter)

    For those wondering about the game, it is the game where Txpot made his BF Mario. I want to make the other two fighters from that game, but I need to look at their movelist and see where I can get their sprites.

     

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