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00EccoTenshi

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  1. Upvote
    00EccoTenshi got a reaction from A person in Self Reputation   
    I admit that I upped myself once before, but that's taken care of now.
  2. Upvote
    00EccoTenshi reacted to Ryon in Ryon's Homeless! (*Has a home now*)   
    Great news!
     
    I got a home!
     
    me and my wife are gonna spend today and the next week setting it up to live in.
    its great.
     
    Also I do not have internet there so right now im still AFK.
    but once i call up verizon and have them set me up some FIOS, i'll be back. Gay jokes and all.
  3. Upvote
    00EccoTenshi reacted to Ryon in Self Reputation   
    It has come to my attention that some users have +1 themselves. This is not technically in the rules but I will make it an official announcement now. PLEASE DO NOT +1 YOURSELF TO INCREASE YOUR KARMA/REPUTATION. If I find you are doing this, I will reduce your Reputation to -100, and if you have been doing it alot, -1000. If you find someone who has been +1ing there posts, please post up their names here.
  4. Upvote
    00EccoTenshi reacted to Kaze No Ken in Moar Requests   
    Deathstroke by Chuchoryu :
     
    https://www.sendspace.com/file/abxnct
  5. Upvote
    00EccoTenshi reacted to SpaceMouse in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  6. Upvote
    00EccoTenshi reacted to Gladiacloud in Charizard released by Gladiacloud   
    Gladiacloud here.

    Finally, after more than two months, I can release my new character, as well as my first character of this year.

    I was hoping to spend a little less time, but it did not happen: in fact, to be honest, I almost dump him permanently even before starting the spriting, until my friend Borewood not suggested me to use the program XNALara and a 3D model Charizard downloadable from Deviantart. Thanks to these elements, plus a massive use of GraphicsGale, I could realize the sprites with more ease and create this character, which is one of my favorite Pokemon :)


    CHARIZARD!

    SCREENSHOTS:








     
    DOWNLOAD LINK:
    https://www.sendspace.com/file/498izy
    (02/20/15 updated)

    Hope you like it. :)

    I will create other Pokemon characters in the future? Maybe.

    Initially I wanted to give him the ability to megaevolve into MegaCharizard X, but in the end I gave up. However, to compensate, his twelfth palette contains MegaCharizard X's colors.

    Have fun!
  7. Upvote
    00EccoTenshi reacted to Ex✭Cᴀʜᴍ in Mortal Kombat HD Stage Collection.   
    CLICK ON THE IMAGE TO START DOWNLOAD.
    The Courtyard

     
    The Dead Pool

     
    The Living Forest

     
    Reptile´s Lair

     
    The Kombat Tomb

     
    Goro´s Lair

     
    The Portal

     
    The Blue Portal

     
    Chamber of Souls

     
         [COMMENT]
            All these stages are for Mugen 1.0 only.
           All these stages were made for a resolution of 1280, 720(HD).
           I made a few fixes so they now works well on a normal resolution.
          Enjoy!.
  8. Upvote
    00EccoTenshi reacted to Kazagami in This stage?   
    first one: 
  9. Upvote
    00EccoTenshi reacted to Neo_Fire_Sonic in Shadow by Neo_Fire_Sonic   
    It took awhile but here he is, the SA2B inspired shadow
     

     
    he also has mvc2 stuff cause i love that game
     

    air combos make everything cool
     
     
    enjoy
    http://www.mediafire.com/download/6dzvcevgr0db3yy/Shadow+the+hedgehog.zip
  10. Upvote
    00EccoTenshi reacted to Neo_Fire_Sonic in Mephiles the Dark (SBLN)   
    Yes, that guy from the game that is really bad and doesn't exist.
     
    so yeah, it turns out i'm not sure if i'll release the fullgame Sonic Battle Lost Ending Neo mugen version, so maybe for now i'll just separately release stuff from it.
     

     

     
     

     
     
    Is he accourate?
     
    -almost
     
    Does he play like the game?
     
    -mostly
     
    Does he have broken AI?
     
    -His moves make him broken more than his ai
     
    Why you make him?
     
    -cuz i want to
     
    Did you make the other characters in Sonic Battle Lost Ending Neo?
     
    -Yea since no one else was going to make them.
     
     
     
     
     
     
     
     
    http://www.mediafire.com/download/s99sidhbkpzk49q/Mephiles.zip
  11. Upvote
    00EccoTenshi reacted to Gladiacloud in Cream the Rabbit released by Gladiacloud   
    Gladiacloud here.

    In just three hours from the beginning of December, I finally managed to finish my new character for mugen. I think that Sonic fans will be very happy. :)
     
     
     
    CREAM THE RABBIT!

    SCREENSHOTS:







    DOWNLOAD LINK:
    https://www.sendspace.com/file/miuuzs

    I was going to create her last year just after E123-omega, but unfortunately I had no one reference sprite. Last month, however, I accidentally came across a pretty good Cream's spritesheet, and doing some experiments, I managed to get the reference sprite I needed. Almost a couple of months of work, and that's the end result. :)

    I guarantee that this is the best Cream made so far. Have fun.
  12. Upvote
    00EccoTenshi reacted to Neo_Fire_Sonic in CyberLizard's Master Chief?   
    ok i happen to have that master chief BUT one thing
     
    the author's name isn't credited to "cyberlizard"
    it says "Xihark" but it is the exact same character from that video though.
     
    enjoy
     
    http://www.mediafire.com/download/s7h31yb476p5cjg/Masterchief.zip
     



  13. Upvote
    00EccoTenshi reacted to Neo_Fire_Sonic in Sonic the Hedgehog   
    o cool i see my silver.
    makes me want to put  out moar charz of mine that i haven't put on the interwebz yet
  14. Upvote
    00EccoTenshi reacted to sтαя∂υsт cяυsα∂εя in Jason-Voorhees released by Dobusasori (25/12/2012)   
    https://skydrive.live.com/?sc=documents&cid=fd04cc7d5e4628dd#cid=FD04CC7D5E4628DD&id=FD04CC7D5E4628DD%21107&sc=documents
  15. Upvote
    00EccoTenshi reacted to Kazagami in This screenpack?   
    http://mugenguild.com/forum/topics/lightworks-screenpack-1-0-640-x-480--133598.0.html
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