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MugoUrth

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Everything posted by MugoUrth

  1. Another Dong Dong Never Die stage, I'm assuming.
  2. Did you use some of your friends to make this stage? Those people in the background look real. Anyway, this stage looks pretty good. Edit: Woops. Didn't know this was from some obscure game I never heard of. That makes my top comment sound dumb.
  3. Fricken Eternal Champion! Onslaught had two forms and two guys to fight. Rugal had two forms and THREE guys to fight. Eternal Champion, however, had FOUR forms and ONE guy to fight. ...Or was it five? I remember he has a Shark, a Tiger, a Dragon, and a Bird mode, but does he also have a normal mode? I forgot.
  4. I had a LOT of problem with Dashin the Demon before I found out you could destroy the tail. He was still tough, though, but he was easiest beaten with the wheel of fire.
  5. No offense, but Overdrive Ostrich was among the easier bosses in Megaman X2, thanks to his AI that tends to throw boomerangs right over your head. He's also a snail compared to his human counterpart: Quickman. ...He's a little smarter in Megaman Xtreme 2 though. That, and he simply looks bad-ass with that "U Mad?" face of his. And lastly, he's still harder than Magne Centipede, who is probably the biggest disappointment in the Megaman series challenge wise for me. Rugal from the original KoF was a worthy challenge, but far from the hardest fighting game bosses I've faced. Some of the hardest I've faced include Magneto from X-Men: Children of the Atom, Onslaught from Marvel VS Capcom, and Otane from Power Instinct 2. But then again, you do have to give credit to Rugal. Even Onslaught only had to fight two opponents, AND he had two forms. Rugal had to fight THREE opponents all by himself. Also consider Rugal's first form is basically just a warm-up for his brutal second form. I don't remember the boss from Sonic 3 very well, but I remember there being a lot of parts to it. The other two I have never faced, so I cannot say for sure. As I've mentioned before, I would say the toughest boss I've ever faced is Otane from Power Instinct 2. I have it on the easiest difficulty, and so far I have only beaten her once. But 90% of the time fighting her, she hands me on my ass on a silver platter: I don't think I could ever beat her again for the life of me. Then again, I've never beaten Magneto or Onslaught yet. I've gotten close against Magneto, but Onslaught is near impossible. Most of his moves seem un-dodgeable. I mean Thanos? He's hard, but not of the same caliber as Magneto or Onslaught. Cyber Akuma is hard, but again not of the same caliber. Apocalypse is... ... not even close. (I have not played any X-Men/Marvel Fighting game after that.)
  6. This version HAS to be better than the other version.
  7. Rar files don't compress much more than regular zipped folders.
  8. I remember that video. That was golden. Go Dan Hibiki!
  9. Yes, this. It was not a "dickslap" to the original creator, because the original creator was okay with it. Besides, the only thing I dislike about it is that it's fat. The fact that it's "Bad Box Art Megaman" doesn't bother me. Infact, I had a laugh walking down memory lane to when I first saw Megaman 1's box art.
  10. Gems? Is that anything like the gems from Marvel Super Heroes? Also, I still don't get the hate with Megaman 1 Box Art Megaman. Sure, they made him fat, but it's not THAT big of a deal. Kind of nostalgic, actually.
  11. Well... The custom sprites seem promising, but how it plays I'll have to download to see.
  12. No wonder it's private, then.
  13. No one has the character. Only v-nix has it. Whether he will share or not is something you have to find out yourself.
  14. What game does that Beelzebub come from anyway?
  15. Am I the only one who laughed when they saw the Megaman One Box Art Megaman in this game? Even though I don't mind it as much as some do, I don't get why they had to make him fat. The original box art character looked pretty slim.
  16. I'm not commenting on the character itself, I just think it's a little awkward to have a penis MUGEN character.
  17. I still think it's kind of tasteless, to be honest.
  18. Ewww... when I saw the title, I didn't think you were SERIOUS about it.
  19. Well... http://www.spriters-resource.com/gameboy_advance/gs2/ Spriters Resource has some effects from Golden Sun worth checking out. I could just imagine the Nirvana Effect coming out of Twilight's horn instead of a poorly drawn box. Although I will say that some of these effects are cut off, the Nirvana effect especially. ...That's not to say it still can't be used, though.
  20. Then how did you even make edits if you know nothing about MUGEN coding?
  21. The NES version isn't as good as the SNES version either. Also considering it was the only official fighting game released in the states for the NES, it could have been better. But at least Casey's in that one, too.
  22. Okay, I'll see what I can do when it comes to sprite rotations and special effects, but like I said: I have no knowledge in MUGEN coding.
  23. I'll admit, I did kind of like that it tried to be different from other fighting games, but it's unballancedness was what ultimately did it for me. Ivan only needs to punch someone THREE TIMES to kill them. I also dislike the characters. Despite the fact that they're anthro, they look ugly in game, and they fight NOTHING like their so called mastered "Fighting Styles" would suggest. I know quite a bit about certain fighting styles, and most of the characters aren't even close.
  24. Fighting games and anthropomorphic animals: My two main weaknesses. Sadly, the two just have not been combined well. Brutal: Paws of Fury, is arguably the worst fighting game ever made, and the only other anthro fighting games I can think of besides Brutal and Bloody Roar are Sonic Fighters and Teenage Mutant Ninja Turtles: Tournament Fighters. (The later's okay depending on the version, the former I have never played.) As such, Bloody Roar is a game I've been wanting to play for a long time. And to this day, I regret not buying the Gamecube Bloody Roar game I saw at a Pawn Shop. ...There was just something in my head that would have felt embarrassed about buying it, so that's why I didn't. (Sad.) To this day, I've only played demos. Some day I hope to play a full one.
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