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beterhans

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Posts posted by beterhans

  1. On 5/23/2016 at 10:05 PM, NijikakuFan61 said:

    I'm trying to convert some of Omegapsycho and Websta's 1.1 characters into my 1.0 screenpack. Any ways I could change them from a 1.1 character into a 1.0 character?

     

    if just a fake 1.1 character, you can use directly in 1.0

    if it's a real 1.1 character

    used 32bit png, and 1.1 codes

    you can't

     

    best answer is use 1.1 + openGL

    there is no reason not use it unless you PC is 10+ years old.

     

    or if you PC is 10- old, it must you didn't install your GPU driver (usually the GPU inside your Intel/AMD) CPU

     

  2. HI Thank you for bring up this issue. and bring up your own solution.

    I noted this one long time ago, but too lazy to dig in.

     

    Checked you solution which changed one win pose state to align with others.

     

    but i found the problem is... there is a code in state 180, to decide win pose by pressing up/down/left/right

    which allow both Human and AI to do so.

    but for AI, it can press 2 or more direction in the same time so it will result a Number doesn't exist. thats why cause win pose issue.

    I disabled AI to use that code.

     

    but human still can press 2 or more direction at sametime but i still too lazy to change it to a new scheme haha. since human can control our hand not to press it.

     

    I'll include the fix into newer release.

     

    for the newlly added midnight bless.

    I can't fully understand the code. so I'll not put in yet.

     

     

  3.  

    Saber (Artoria Pendragon)

    Mugen 1.1b only character.

    80% Source Accurate to the original game MBTL (Melty Blood: Type Lumina)

     

     

    Link can be found on my Patreon page and it's open for public for the moment.

    https://www.patreon.com/beterwork

     

    Credit to Resentone and Burako for resource and FX.

    Chatacter also in this video are Red Arcueid by Resentone Hisui by Kira5472 Aoko by Burako Seiryu kaede by ohgaki Kyo-KOF02UM by ikaruga Tatsuya by Infantry00 Hiramitsu Montana Clan all other characters are by me (beterhans) like MBTL VS Dengeki Bunko

     

    Please also download my other Dengeki Bunko characters (Misaka, Kuroko, Miyuki) since they also got updated alone with MBTL saber, link can be found in my Patreon page. Link to Misaka, Kuroko, Miyuki:

    https://www.patreon.com/posts/beterhans-bunko-63914184

     

     

  4. On 3/14/2022 at 5:25 PM, snowy997 said:

    Beterhans made Saber, but it's offline.

     

    I just made her for my tutorial video.

    Never thought I will finish her.


    I hope someone is interested and took my code, arranged sprites and finish her. so I don't have to do it haha.
    (I made 3 dengeki character from scratch, each one took me 1 year. I don't want spend another year for that. and she is very difficult to make due to sword is separated...)

    Project files:
    https://www.patreon.com/posts/59850559


    Saber also started from scratch, I tried to build up the Type Lumina system.
    already have some of the  moon drive , burst system, and shield system featured in MBTL, I don't think others have (all in BBTAG system? since template is available.)

    and she is in Full HD character 1280x720 while others are still in 320x240

     

  5. I don't understand you question but i guess you are using mugen 1.1 + 16:9 since you mentioned screen cut and zoom right?

     

    if the screen ratio is 16:9 it will cut this is mugen design.

    to overcome it you need my style of stage i named it true wide screen format stages. you can google it.

     

  6. there 3 version of mugen

    winmugen (old)      no 16:9 support

    Mugen 1.0 (a bit old)    some 16:9 support

    Mugen 1.1b (latest)     full 16:9 support + full color picture

     

     

    if a character or a stage or a screen pack should tell you which mugen it need and screen ration

    if nothing is told default guess is winmugen

     

     

     

  7. 21 hours ago, TheBlissfulGamer said:

    I had the same issue but for me it didn't happen right away. Yesterday it was working but then it just stopped and showed that message. I've tried all these methods that people have been posting but none of them have been working so can someone tell me a solution?

     

  8. vvJRf3e.jpg

     

    bw3BfXp.jpg

     

     

    True widescreen Stage - School playground  from - [ Dengeki Bunko - Crossving void ]

    True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

     

    Again this one is to return the favor from @Resentone
    maybe this is my best stage work, heavily infuenced by Hakugyokurou 3D by Margatroid.
    now I fully understand why Margatroid want to use scanline, since parallex's object can't do y delta right.
    but scanline is too hard for me and too heavy for my low end PC. 🙂

    Please enjoy it.

     

    Require Mugen 1.1 with OpenGL
    looped music.
    no need to scale down characters

     

     

    Check the video, picture won't tell you everything.

    Try check my channel on odysee:
    https://odysee.com/@BeterWork:e/Mugen-true-widescreen-Stage---Fantasy-Ruins-from-----Dengeki-Bunko---Crossving-void--:b


    Download link:
    https://beterwork.hopto.org

     

  9. 9 hours ago, yuri0nline said:

    make a AI OK, just code 2 -3 lines and random moves. that is what i meant.

    You told me that i should open a charater that already have ai code , right ? then notice how they code those AI.  Could u pls give a sample charater ? 

    you'd better choose a char you like to start, no a character I like.

    BTW I searched youtube there is not a single real AI tutorial there, all is how to add the old AI on/off switch used in WIN mugen. not actual AI

     

  10. well

    random moves,

    and

    combos that have in their .cmd  (it's not random)

     

    your goal is contradict with each other.

     

     

    the best way is you open a character with a "Decent AI" in your standard and look at one move, how it's done and try to understand it.

    after you understand the code

    you write your 1st

    attack with single move on a single condition

    then

    attack with single move on a 2 conditions then 3 conditions... etc...

     

    this is how to write AIs....

     

    no easy magical way.....

  11. Yes and NO

     

    Yes

    make a AI OK, just code 2 -3 lines

    make AI can attack with single move on a single condition..

    and it will be quite dumb and boring..

     

     

    No.

    make AI able to react correctly and smart like a Pro player?

    study the real human pro player (1 month)

    study the coding (a few years)

    think every possible way in every possible condition

    and tweak your code for at least 3 month.

     

     

     

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