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beterhans

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Posts posted by beterhans

  1. tried nothing magical happened.

    character still too big.

    I followed the link of your Labry she is quite big even in 4:3 screen

    I'm kinda sure the 2 characters in your screenshots have been modified and the localcoord is been changed so they appeared to be small.

     

     

  2. 3 hours ago, Ryou said:

    i literally just added localcoord = 850,480 under [stageinfo] and tinkered a bit with the rightbound and leftbound so that the stage didn't get cut off (as in there's a blank area) on both sides.

     

    this is the result by just add localcoord = 850,480

    7DdukFE.pnghttps://i.imgur.com/7DdukFE.png

     

     

    This is localcoord = 426,240

    but character too big.... bg is too small.. as expected.

    and if character use zoom, screen will shift

    Cz4otgo.png

  3. Hello @Ryou

     

    May I ask a question?

     

    How you made these screenshot? in 16:9 format? out off a 4:3 stage?

     

    I'm been converting 4:3 stages to 16:9 for awhile. and it's not a one button click task.

     

    character looks like at right size and power bar is not miss-aligned,

    stages at full size, not cut but extended.

    how is that possible if you never edit the character or stage?

  4. OK I found this collection thing is the core meaning of MUGEN free for all.
    I decide to start my stage collection here.

     

    What is a "True Widescreen stage" in this topic?

     

    by technical standards
    1. a Mugen 1.1 only stage
    2. have zoomin value  <= 0.8 or 0.75
    3. Localcoord value is at 16:9 or non 4:3 ratio

     

    by Visual impression
    Looks wider than 4:3 counterpart
    Character at simluar size as 4:3 stages. (not too big)

     

    By the way Normal "Widescreen" stages (without zoomin <=0.75)
    Looks narror than 4:3
    Character looks too big.
    Because Character looks too big in those Normal "Widescreen" stages
    people change the Localcoord in the Characters, this will result following issues.
    1. You have to change all your characters, if you have 100 of them you change 100 times.
    2. after change, you characters portrait become too small and can't fit in the frame.
    3. You character may having other issues, like character have a built-in menu or power bar, they will be miss-aligned.
    4. You character's super background may not able to show in full-screen.

    So If you use "True Widescreen stage" non of the above will be a problem
    you just use your normal sized character, it will work.

     

    I have a video to show you the downside to change Localcoord to make character smaller.

    https://www.youtube.com/watch?v=zW5nSay0La4

    and I have a Tutorial for you how to convert 4:3 to 16:9 true widescreen by yourself

    https://www.youtube.com/watch?v=Hm13rpdBE3k

     

     

    ------------- Collection (NOT in Beterhans's base collection)--------------

     

    Stage direct from Alice Margatroid

     

    Golden Ship

    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages


    ------------- Beterhans's Collection ---------

    -->Download link in video description<--


    This Mugen 1.1b bundle have pre-configed settings and 50+ True widescreen Stages
    https://www.youtube.com/watch?v=LioCn0L7QJo

    Beterhans's Stage releases playlist
    https://www.youtube.com/playlist?list=PLdEQ2Uq3HHrbqaTubM4CIRXCIezcM56Pj

     

    -- click the video link and download link is in video description --

     

    ChaosCode Hermes

    Original Author : GLB

    From Game : ChaosCode

    Modified by Me for True Widescreen format

    https://www.youtube.com/watch?v=fDCR-vkChWY

     

    Stage name: Cerberus from Chaos code

    original author: xX-Nero-Xx

    True widescreen by Me

    https://www.youtube.com/watch?v=4TnDO0z6AZw

     

    Stage name: Catherine from Chaos code

    original author: GLB

    True widescreen edit by Me

    https://www.youtube.com/watch?v=iV-fmFjKY-Q

     

    [True Widescreen Stage Download] Vein From Chaos Code

    Original Author : EXShadow https://www.youtube.com/watch?v=Hm13rpdBE3k

    From Game : ChaosCode

    Modified by Me for True Widescreen format

    LINK:

    https://www.youtube.com/watch?v=Ix8qdb7tjaE

     

    [True Widescreen Stage Download] Ray's Casino From Chaos Code

    Original Author : k6666orochi

    From Game : ChaosCode

    Modified by Me for True Widescreen format

    https://www.youtube.com/watch?v=Hm13rpdBE3k

     

  5. GM's SF3.3 (Street Fighter III: 3rd Strike) characters
    are The BEST SF3.3 works (not one of but No.1)
    Best quality and BEST Accuracy!
    The issue in this video is NOT GM's fault, He did his best for Mugen 1.0
    But there is no way he could fix this
    with just 1.0 code.

    so after fix all character will be 1.1 only


    To honor the original author
    I released this fix as patch, which means you need to go to GM's website to download his original 1.0 work
    then use this patch to overwrite existing files.
    character will become 1.1 only.

    GM's website download page
    http://gmsniper.webcrow.jp/

    download the "MUGEN1.0用" version
    NOT winMugen!

    Patch by Beterhans
    Patch LINK in video description
    https://www.youtube.com/watch?v=_zVVl4yObDY

     

     

     

  6. Direct X = Direct X 5 = 1998 Technology = Diablo 1 = Only support 256 color (8bit)

    OpenGL = Recent technology = support (32 bit full color) = support PNG picture

     

    a OpenGL only character / stage= used full color sprites.

    a normal character /stage only use 8 bit color sprites.

     

     

     

    OpenGL will be slow under some type of stages

    those stages are made for mugen 1.0 directx

    since directx 5 only can show 256 color, how you can have a full color stage?

    people used 2 types of tricks

    1. separated RGB of the same picture stack them together. (less FPS drop)

    2. chop the picture into 256x256 small blocks and align them together (1xxx 2xxx layers drop alot of FPS)

     

    OpenGL will be faster if only use full color picture without tricks.

     

    Most PC support openGL these days

    but People forgot to install GPU drivers, so you can't run openGL because your GPU never install driver (not nVidia or AMD but the GPU inside your Intel CPU)

    follow this video to install Intel GPU driver, so you can run openGL

     

  7. Normally most character author never  test there character in different resolutions and write x y coordinates as absolute value. this will result the issue you are experiencing.

     

    the solution is not use absolute value.

     

    for example:

    I want to put a box at the right bottom of the screen.

    Most people will use x y as x = 320, y = 240

    this will result the box at the desired place only if the screen is 4:3

     

    if you change to x = 320 y = 180

    this will result the box at the desired place only if the screen is 16:9

     

    the right thing to do is

    1 set mugen version to 1.1

    2 set x to  screenwidth (a trigger provided by Mugen 1.1 it will get you the current size of the x), and y to screenheight (a trigger provided by Mugen 1.1 it will get you the current size of the y)

    only in this way it will always adapter the screen no matter it is 16:9 or 4:3

     

     

     

     

     

     

  8. I guess I forgot to post here.

    I released her 1 month ago

    9 months plus effect was put into her. and she is my 1st HD character.

     

    Credit:
    - Yu-Toharu - I stole some FX sprites from his Kirino           http://shakesdream.web.fc2.com/MUGEN001.html
    - 掌控时空者 - a guy from baidu tieba. for his Iron Sand-sword FX   https://tieba.baidu.com/p/6325969091?pid=128191342225&cid=#128191342225
    - Kim SeokJin - a guy on mugenguild.com for his 4 extra pallets.       https://mugenguild.com/forum/msg.2462121

     

    Here is a PV (Download LINK inside video description)

     

     

    A User Guide especially for those never played the original game (Dengeki bunko FCI)

     

    A video for latest support character

     

  9. Hello all

    Recently I got the permission form the video author (southwind) to upload his tournament video to youtube. 

    So any special about the video? 
    the short answer is
    Relative fair and balanced MUGEN CVS or POST styled characters + the best or insane AI on the market and put them together to fight each other.
    Record 1 match over and over then pick out the most entertained one out.

    so It's like a race which best driver drives everyday car.
    not newbie driver drives a rocket or F1.

     

    here is the link enjoy
    http://www.youtube.com/watch?v=_yxNJMGgUtk&list=PL7Hjn-vUsTx3O18662jZYkrTNzNiwe3qS

  10. yeah they can pull level threes without nothing in the power meter!! and yes they will take control of your character. That's why I tend to hate characters with lots of AI and avoid them at all cost. mainly because of those two reasons.

    I've check again.

    no super should able to pull out without power or dark force enabled.

    you may download it for the updated minigame

  11. hey I found a bug or two. When she knocks down her opponents they don't get up. Also it's kinda fustrating to have her switching modes during a match. maybe you could have a mode selector like a CVS style groove or something of that nature before the match starts. other than that good progress so far

    can you give me the link of the character can't get up?

     

    mode switch will be real time for her, I designed her like this. she will not do the CVS things.

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