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BrawlTheMan

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  1. Upvote
    BrawlTheMan got a reaction from Ori-Ori in Ender's Christmas release - Sans beta   
    - Holding up makes him jitter in place. Why can't he jump?
    - Taunt has no hitbox.
    - MP has no blue hitbox.
    - No hitbox when he summons a gaster blaster.
    - Teleporting as basic movement is super awkward and slow.
    - I can get a 36 hit combo by chaining LP into itself. I can get a 17 hit combo by chaining MP into itself.
    - All of his normals are unblockable while standing and crouching, but can be airblocked for some reason.
    - Sound clip for HP is incredibly low.
     
    Listen, if people are rushing you, and putting you under a lot of stress, you don't have to rush. Take your time with your chars, and they'll be ready when they're ready. Some people won't wait, but people who care about you as a person will.
  2. Upvote
    BrawlTheMan got a reaction from Galvatron in Ender's Christmas release - Sans beta   
    - Holding up makes him jitter in place. Why can't he jump?
    - Taunt has no hitbox.
    - MP has no blue hitbox.
    - No hitbox when he summons a gaster blaster.
    - Teleporting as basic movement is super awkward and slow.
    - I can get a 36 hit combo by chaining LP into itself. I can get a 17 hit combo by chaining MP into itself.
    - All of his normals are unblockable while standing and crouching, but can be airblocked for some reason.
    - Sound clip for HP is incredibly low.
     
    Listen, if people are rushing you, and putting you under a lot of stress, you don't have to rush. Take your time with your chars, and they'll be ready when they're ready. Some people won't wait, but people who care about you as a person will.
  3. Upvote
    BrawlTheMan reacted to RockRage8962 in "our" (RockRage and myself) pony characters and the future...   
    So this is how you truly feel... Well, it only proves my point that you are obsessive and can't let go of the past. Do you want to know why I stopped being friends with you? It was because of your behavior, and your inability to let go of a grudge, and the fact you constantly whined to me about every single thing MarioBrotherL1UP did. I couldn't escape it, and it really hurt me personally. I never changed Russia, I simply changed interests, which didn't do a darn thing to what I am now. It was YOU who changed and turned on me. Your inability to let go of a grudge, the constant whining, the nonstop irritation. It was too much to handle and caused so much stress I nearly broke down while talking to you several times. As for wanting revenge, what would that prove? Absolutely f***ing nothing, aside from that you can't let go of the past and that money can't buy everything. Steam levels mean nothing compared to a friend who doesn't hold grudges, and who actually puts forth effort to improve their life, something you give up too easily on. I'm not saying anything further Russia, because from what I've seen, it only proves you cannot change. I'm done explaining.
  4. Upvote
    BrawlTheMan got a reaction from Ori-Ori in Bowser jr Released! + Hawaiian Shore (Super better luigi + MvC Nanshi updated V1.1!)   
    - I can do an infinite by alternating MP and MK.
    - Stronger buttons are not supposed to chain into weaker buttons.
    - the eoh template is a terrible template to use because of how buggy it is. I suggest using KFM.
    - no damage dampener.
    - all the standing and crouching attacks do the same amount of damage.
    - He has no hitboxes during his QCB+HP.
     
    There's a lot more, but I feel these are the most pressing issues.
  5. Upvote
    BrawlTheMan got a reaction from Ori-Ori in Bowser Jr updated (Bugs and glitches fixed)   
    Oh hey, you fixed the standing MP -> standing MK infinite, added that hitbox to the fire attack and added that damage dampener. Good job. However:
     
    - I can still chain stronger attacks into weaker attacks (like say, MP into LP), and bounce between them multiple times. Even though the damage dampener makes a crouching MP -> crouching MK -> repeat combo take a long time, it's still an infinite. My advice is to find any instance of a stronger attack chaining into a weaker attack, or being able to go between two buttons of the same strength and fix it like what you did with the standing MP -> standing MK infinite.
    - Another thing I discovered, sorry I didn't bring it up before, Bowser Jr has no lows or overheads. Low attacks (usually the crouching kicks) cannot be blocked while standing, and overheads (the jumping attacks universally (except for JLA Task Force for the Genesis, but that game blew lol), but sometimes command normals can have this property) cannot be blocked while crouching. This makes it really hard for him to take out a turtle, and since his dad is the king of the turtles, it's rather embarrassing for the little guy.
    - Another thing I neglected to bring up, but the throw is pretty bizarre. The paint brush seems to have a vaccuum function, and when it's over the opponent just randomly teleports into the air and falls down. I know throws are bitchy to code, but this throw could use a little touching up.
    - The feet for some of the kicks really don't mesh well, but that's more of a spriting issue then a coding issue.
     
    Keep it up :D
  6. Upvote
    BrawlTheMan got a reaction from PlasmoidThunder in CS-X-TBM Greninja (BETA 2 UPDATE Release)   
    You haven't seemed to fix any of the issues I pointed out.
     
    - Why is he covered in red hitboxes during his stance?
    - What is up with the hitboxes behind him as he enters?
    - The water shuriken miss close up.
    - The sprites look all blurry and pixely. It looks like you tried to give them some kind of "hi-res" filter that just makes low-res sprites look ugly.
    - The hitboxes are very unoptimized. You have five hitboxes when only 2 would be enough.
    - The EoH template is not a good template for making mugen chars.
    - The launcher is +7 on block. That is horribly safe for a HP.
    - All the normals, aside from the standing light punch, are equally safe on block as they are on hit, making him really hard to punish.
    - Colors on the sprite are inconsistent. One minute his hand has a bit of a brown color on them, then it's white.
  7. Upvote
    BrawlTheMan got a reaction from 00EccoTenshi in Perci the Bandicoot by Dark Chaos (released Jan 26, 2016)   
    - No crouching attacks and only one air attack.
    - I can do an infinite just by throwing wrenches.
    - All three attacks do the exact same damage.
    - The hitboxes on her body completely disappear when she does her LP.
    - The hitbox for the wrench seems giant.
    - No damage dampener.
    - Can keep the opponent in block stun just by mashing buttons while they block. This was a similar problem in all your other creations.
  8. Upvote
    BrawlTheMan got a reaction from DarkWolf13 in Perci the Bandicoot by Dark Chaos (released Jan 26, 2016)   
    - No crouching attacks and only one air attack.
    - I can do an infinite just by throwing wrenches.
    - All three attacks do the exact same damage.
    - The hitboxes on her body completely disappear when she does her LP.
    - The hitbox for the wrench seems giant.
    - No damage dampener.
    - Can keep the opponent in block stun just by mashing buttons while they block. This was a similar problem in all your other creations.
  9. Upvote
    BrawlTheMan got a reaction from Ori-Ori in Perci the Bandicoot by Dark Chaos (released Jan 26, 2016)   
    - No crouching attacks and only one air attack.
    - I can do an infinite just by throwing wrenches.
    - All three attacks do the exact same damage.
    - The hitboxes on her body completely disappear when she does her LP.
    - The hitbox for the wrench seems giant.
    - No damage dampener.
    - Can keep the opponent in block stun just by mashing buttons while they block. This was a similar problem in all your other creations.
  10. Upvote
    BrawlTheMan reacted to Dissidia in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Really? is it that necessary to have so many sprites instead of just optimizing the SFF by making it less bulky?
  11. Upvote
    BrawlTheMan got a reaction from CoolAnimeHustler in Iron Knuckle Willy   
    No low attacks or overheads. I imagine the sprites are limited for crouching attacks, but I'm sure you could make the air attacks overheads.
  12. Upvote
    BrawlTheMan got a reaction from Sete in Silver the Hedgehog released by Gladiacloud   
    He took the char down, so I reuploaded it. http://www.mediafire.com/download/es3pdps5aon5dis/silver.rar
    You may all resume the nice char +1ing
  13. Upvote
    BrawlTheMan got a reaction from DarkWolf13 in Silver the Hedgehog released by Gladiacloud   
    He took the char down, so I reuploaded it. http://www.mediafire.com/download/es3pdps5aon5dis/silver.rar
    You may all resume the nice char +1ing
  14. Upvote
    BrawlTheMan got a reaction from Galvatron in Silver the Hedgehog released by Gladiacloud   
    He took the char down, so I reuploaded it. http://www.mediafire.com/download/es3pdps5aon5dis/silver.rar
    You may all resume the nice char +1ing
  15. Upvote
    BrawlTheMan got a reaction from Ori-Ori in Characters with no good versions   
    There should be a good marstorius, and a good Green Goblin. In fact, good spiderman villains. Spidey's got a great cast of villains and it sucks that only venom ended up in mvc.
  16. Upvote
    BrawlTheMan got a reaction from AxSeeker in *Goku Final 4th Release   
    I think you should make his ai tougher so that he can really put his tools to good use. I beat him on my first try :c
  17. Upvote
    BrawlTheMan reacted to Big Green in Trick Or Treat Release:Toxin Beta   
    I knew you'd have a field day with this.
  18. Upvote
    BrawlTheMan got a reaction from Big Green in Trick Or Treat Release:Toxin Beta   
    -He's really slow (And it doesn't seem intentional), and I can barely combo with him. 
    -There are way too many hitboxes. Less is more.
    -The LP, MP, and MK are unsafe on hit
    -No readme
    -Animation is really inconsistent. MP is really choppy, but the HP is really fluent.
    -At the end of the dash, he goes into a hurt animation.
    -He turns into a black superman when grabbed.
    -If the fist during his QCF+P gets hit, it'll create a clone. Once the clone is created, he can no longer do the move.
    -His tongue changes color with certain animations, like his MK.
    -No winposes and no taunt. Although this is really isn't game breaking like the other issues here.
    -A lot of attacks miss close up, like the LP, the close up QCF+P move, and the shoulder charge.
    -Still has Guile's voices.
    -Lie down animation just looks odd. It looks more like he's in the process of flying through the air.
     
    If anything, this is more like an alpha than a beta.
    EDIT: added more stuff
  19. Upvote
    BrawlTheMan got a reaction from Lord Batros in Mr Fantastic Remade by Zvitor 10/24/2015   
    So Zvitor remade what was I believe his first creation, Mr Fantastic. He gave him new voices, a new stance, gave him a juggernaut punch, adjusted the gadgets (like the laser gun no longer flies over the average opponent's heads), fixed the dash, fixed the Super Jump, and made the colors prettier. 
    HOWEVER
    -The laser gun takes five hours to use. IMHO, it should be a tad faster.
    -The zombie hyper is way too good. The range is insane and it's unblockable. I get it's supposed to be a grab, but that range is crazy.
    -The satiliette cannon is useless because of how long it takes for the beam to finally come down. I'm not saying it should be instant, but it should at least have enough time where you can hit your foe in the middle of a move.
    -I still don't like the propeller arms. It just doesn't feel like something from a fighting game. It should be a mash special where he stands in place, or maybe something like Ryo's Thresher Punch where when the first hit of the attack connects, he hits a bunch of other times for a set amount of damage and knocks down. I'm sorry if I'm not good at explaining why, it just feels bizarre ;-;
    -The voices are really low and hard to hear. 
    -The launcher is D+HK and has much less ranger than crouching LK/MK. I often can't chain my crouching LK-> cr MK -> cr HK because of this. I would rather it be like Sim, where the launcher is a command move, like DB+HK and the cr HK would be as long as the cr MK.
    I'm not sure if I'm supposed to put the feedback in my first post, but there it is. Here's the download link http://www.zvitor.com.br/projeto/mr.html
  20. Upvote
    BrawlTheMan got a reaction from Galvatron in Mr Fantastic Remade by Zvitor 10/24/2015   
    So Zvitor remade what was I believe his first creation, Mr Fantastic. He gave him new voices, a new stance, gave him a juggernaut punch, adjusted the gadgets (like the laser gun no longer flies over the average opponent's heads), fixed the dash, fixed the Super Jump, and made the colors prettier. 
    HOWEVER
    -The laser gun takes five hours to use. IMHO, it should be a tad faster.
    -The zombie hyper is way too good. The range is insane and it's unblockable. I get it's supposed to be a grab, but that range is crazy.
    -The satiliette cannon is useless because of how long it takes for the beam to finally come down. I'm not saying it should be instant, but it should at least have enough time where you can hit your foe in the middle of a move.
    -I still don't like the propeller arms. It just doesn't feel like something from a fighting game. It should be a mash special where he stands in place, or maybe something like Ryo's Thresher Punch where when the first hit of the attack connects, he hits a bunch of other times for a set amount of damage and knocks down. I'm sorry if I'm not good at explaining why, it just feels bizarre ;-;
    -The voices are really low and hard to hear. 
    -The launcher is D+HK and has much less ranger than crouching LK/MK. I often can't chain my crouching LK-> cr MK -> cr HK because of this. I would rather it be like Sim, where the launcher is a command move, like DB+HK and the cr HK would be as long as the cr MK.
    I'm not sure if I'm supposed to put the feedback in my first post, but there it is. Here's the download link http://www.zvitor.com.br/projeto/mr.html
  21. Upvote
    BrawlTheMan got a reaction from AxSeeker in Mr Fantastic Remade by Zvitor 10/24/2015   
    So Zvitor remade what was I believe his first creation, Mr Fantastic. He gave him new voices, a new stance, gave him a juggernaut punch, adjusted the gadgets (like the laser gun no longer flies over the average opponent's heads), fixed the dash, fixed the Super Jump, and made the colors prettier. 
    HOWEVER
    -The laser gun takes five hours to use. IMHO, it should be a tad faster.
    -The zombie hyper is way too good. The range is insane and it's unblockable. I get it's supposed to be a grab, but that range is crazy.
    -The satiliette cannon is useless because of how long it takes for the beam to finally come down. I'm not saying it should be instant, but it should at least have enough time where you can hit your foe in the middle of a move.
    -I still don't like the propeller arms. It just doesn't feel like something from a fighting game. It should be a mash special where he stands in place, or maybe something like Ryo's Thresher Punch where when the first hit of the attack connects, he hits a bunch of other times for a set amount of damage and knocks down. I'm sorry if I'm not good at explaining why, it just feels bizarre ;-;
    -The voices are really low and hard to hear. 
    -The launcher is D+HK and has much less ranger than crouching LK/MK. I often can't chain my crouching LK-> cr MK -> cr HK because of this. I would rather it be like Sim, where the launcher is a command move, like DB+HK and the cr HK would be as long as the cr MK.
    I'm not sure if I'm supposed to put the feedback in my first post, but there it is. Here's the download link http://www.zvitor.com.br/projeto/mr.html
  22. Upvote
    BrawlTheMan got a reaction from gui0007 in Mr Fantastic Remade by Zvitor 10/24/2015   
    So Zvitor remade what was I believe his first creation, Mr Fantastic. He gave him new voices, a new stance, gave him a juggernaut punch, adjusted the gadgets (like the laser gun no longer flies over the average opponent's heads), fixed the dash, fixed the Super Jump, and made the colors prettier. 
    HOWEVER
    -The laser gun takes five hours to use. IMHO, it should be a tad faster.
    -The zombie hyper is way too good. The range is insane and it's unblockable. I get it's supposed to be a grab, but that range is crazy.
    -The satiliette cannon is useless because of how long it takes for the beam to finally come down. I'm not saying it should be instant, but it should at least have enough time where you can hit your foe in the middle of a move.
    -I still don't like the propeller arms. It just doesn't feel like something from a fighting game. It should be a mash special where he stands in place, or maybe something like Ryo's Thresher Punch where when the first hit of the attack connects, he hits a bunch of other times for a set amount of damage and knocks down. I'm sorry if I'm not good at explaining why, it just feels bizarre ;-;
    -The voices are really low and hard to hear. 
    -The launcher is D+HK and has much less ranger than crouching LK/MK. I often can't chain my crouching LK-> cr MK -> cr HK because of this. I would rather it be like Sim, where the launcher is a command move, like DB+HK and the cr HK would be as long as the cr MK.
    I'm not sure if I'm supposed to put the feedback in my first post, but there it is. Here's the download link http://www.zvitor.com.br/projeto/mr.html
  23. Upvote
    BrawlTheMan got a reaction from gui0007 in Jubilee released by Gladiacloud & Beximus   
    You know, we could be flipping our shits about garbage that doesn't matter, or we could actually contribute to the community and talk about the character.
    My feedback  copypasted from the guild, since I know you don't go there Beximus:
    -The HP is the safest out of all the normals, ranking in at 14 (11 if close up). Considering that, its range, and the fact that it's the exact same on block, I could probably win any fight just by spamming HP over and over again.
    -The popping attack comes out sometimes when I try to do the fireworks attack. The same thing happens with Michelle Heart and all your other characters that have a D D and QCF motion.
    -There is no dash shortcut.
    -The HP is so fast, in fact, that I can go from LP -> MP -> HP to MK, and then to HK. We're not supposed to be able to go back to lighter normals when chaining, is what I'm saying.
    -Another person pointed this out, but that LP infinite needs fixing.
    -Since the different versions of the reflectors all do different things, they should each have a different animation to compliment that, a la Rose from SFA.
    -The LP does more damage than the MP.
    -The fireball is really safe. For some reason, the Training char can't really determine just how safe it is, but it's pretty fast, I can tell you that much.
    Also, why does she have so many moves? It feels she has way too many unnecessary tools that I'm never going to use.
  24. Upvote
    BrawlTheMan got a reaction from Galvatron in Jubilee released by Gladiacloud & Beximus   
    You know, we could be flipping our shits about garbage that doesn't matter, or we could actually contribute to the community and talk about the character.
    My feedback  copypasted from the guild, since I know you don't go there Beximus:
    -The HP is the safest out of all the normals, ranking in at 14 (11 if close up). Considering that, its range, and the fact that it's the exact same on block, I could probably win any fight just by spamming HP over and over again.
    -The popping attack comes out sometimes when I try to do the fireworks attack. The same thing happens with Michelle Heart and all your other characters that have a D D and QCF motion.
    -There is no dash shortcut.
    -The HP is so fast, in fact, that I can go from LP -> MP -> HP to MK, and then to HK. We're not supposed to be able to go back to lighter normals when chaining, is what I'm saying.
    -Another person pointed this out, but that LP infinite needs fixing.
    -Since the different versions of the reflectors all do different things, they should each have a different animation to compliment that, a la Rose from SFA.
    -The LP does more damage than the MP.
    -The fireball is really safe. For some reason, the Training char can't really determine just how safe it is, but it's pretty fast, I can tell you that much.
    Also, why does she have so many moves? It feels she has way too many unnecessary tools that I'm never going to use.
  25. Upvote
    BrawlTheMan reacted to Beximus in Jubilee released by Gladiacloud & Beximus   
    I payed hundreds of dollars to have those sprites made.  I also said once the game was finished i would be sharing it with everyone.  You certainly have an air of entitlement about you.
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