Jump to content

DartzPie

Creator
  • Posts

    1,865
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    DartzPie got a reaction from Risotto in Ninja Gaiden Boss Rush by OmegaPsycho Released[06/06/2014]   
    [Preview]

     
     
     

    [Download]
     
    http://www.omegapsycho.webs.com/
    or
    http://mugenguild.com/forum/topics/ninja-gaiden-boss-rush-omegapsycho-159998.0.html
     
    [Comment]
     
     
  2. Upvote
    DartzPie got a reaction from rockocalypse in Select screen noise   
    On your main system.def look for the name of the file  
    ex:
    snd = system.snd
     
    after that and open the .snd file through Fighter Factory 
    scroll down in your system.def to 
    [select Info]
    ; Now below that you be able to locate them but just incase, they all end with .snd.
    EX =
    p1.cursor.move.snd = 100,0 p1.cursor.done.snd = 100,1 p1.random.move.snd = 100,0
     p2.cursor.move.snd = 100,0
    p2.cursor.done.snd = 100,1 p2.random.move.snd = 100,0 random.move.snd.cancel = 0 stage.move.snd = 100,0 stage.done.snd = 100,1 cancel.snd = 100,2
  3. Upvote
    DartzPie reacted to Ex✭Cᴀʜᴍ in AP - Comic Hall (Noon).   
    [PREVIEW]
    Noon Version:

     
    Daylight Version:

     
    [LINK]
    http://excahmspot.blogspot.com
     
    [iNFO]
    -Winmugen and Mugen 1.0 compartible.
    -Secondary DEF for Widescreen Mugen.
    -Superjump: Yes.
     
    [COMMENT]
    The Daylight version was upgraded slighty graphicaly and on is code.
    More to come later yo.
  4. Upvote
    DartzPie got a reaction from Ex✭Cᴀʜᴍ in Sprites and concepts by DartzPie   
    I was bored...
     
    [sprites]
    :finished:
     
     
    Megadimension Neptunia VII Adult Neptune *newer version 2016


     
     
    :Not_finished:
     
     
     
     
     
    [Concepts]
     
     
     
    :Not_finished:

     
     
  5. Upvote
    DartzPie got a reaction from Galvatron in Sprites and concepts by DartzPie   
    I was bored...
     
    [sprites]
    :finished:
     
     
    Megadimension Neptunia VII Adult Neptune *newer version 2016


     
     
    :Not_finished:
     
     
     
     
     
    [Concepts]
     
     
     
    :Not_finished:

     
     
  6. Upvote
    DartzPie got a reaction from Himeko_Tatsumi in Sprites and concepts by DartzPie   
    I was bored...
     
    [sprites]
    :finished:
     
     
    Megadimension Neptunia VII Adult Neptune *newer version 2016


     
     
    :Not_finished:
     
     
     
     
     
    [Concepts]
     
     
     
    :Not_finished:

     
     
  7. Upvote
    DartzPie reacted to xcheatdeath in Mortal Kombat Stages Equipped with Super Jump!   
    I honestly Thought I posted this here, I apologize for being so late
     
    but anyway
     
    Well, I've been working on mortal kombat stages and such, making them 1.0 compatible, and adding super jump and slight edits to just about every stage!

    I've made every stage basically exactly how they were in their source, while throwing minor(or major) edits in them :)

    also, they all come with their original(mk1) BGM and MK9 version(if they were in mk9 of course!)

    So, here we go!

    MK1 Stages



    1.0
    http://www.mediafire.com/download/jrhu38ta370ryj3/Pit.zip
    1.1
    http://www.mediafire.com/download/dl10happi1a2ia2/PitZoom.Zip

    The Pit Bottom



    1.0
    http://www.mediafire.com/download/va0e0kf5s8tzcw2/PitBottom.zip
    1.1
    http://www.mediafire.com/download/6ylctb4c3dtet9j/PitBottomZoom.zip

    The Throne Room
    Shang Tsung's head follows the action



    1.0
    http://www.mediafire.com/download/og8fex8naa5ru45/ThroneRoom.zip
    1.1
    http://www.mediafire.com/download/vlxy6n217n4o55f/ThroneRoomZoom.zip

    The Courtyard



    1.0
    http://www.mediafire.com/download/d0gb9g216yqsm66/Courtyard.zip
    1.1
    http://www.mediafire.com/download/l3bs11741pt1868/CourtyardZoom.zip

    Warrior's shrine!



    1.0
    http://www.mediafire.com/download/052cmaycegtr554/WarriorShrine.zip
    1.1
    http://www.mediafire.com/download/6j2y6r6fc7rq0r1/WarriorShrineZoom.zip

    Goro's Lair



    1.0
    http://www.mediafire.com/download/g6u19bw2kexu5yp/GoroLair.zip

    Palace Gates



    1.0
    http://www.mediafire.com/download/xevqqr7xfa7jd1m/PalaceGates.zip
    1.1
    http://www.mediafire.com/download/t7ne2z2add1aqpp/PalaceGatesZoom.zip


    MK2 Stages


    http://www.mediafire.com/download/1jcvricgewingyg/Armory.zip http://www.mediafire.com/download/z1dd5qdnjsse01h/ArmoryZoom.zip   The Pit 2
    http://www.mediafire.com/download/fgaowz6oy80bwpk/Pit2.zip http://www.mediafire.com/download/ta2zz2xf7m54shs/Pit2Zoom.zip   The Dead Pool
    http://www.mediafire.com/download/34xy3fwrmwi893m/DeadPool.zip http://www.mediafire.com/download/uw007w555fyn323/DeadPoolZoom.zip   The Living Forest. (I figure some of you might not be happy since it's not the original version, but i really prefer this version over the original version. I may come back and do the original version eventually hah.)
    http://www.mediafire.com/download/1oztjsna39pf3ji/LivingForest.zip http://www.mediafire.com/download/sedmuilcgd6so9r/LivingForestZoom.zip   Kombat Tomb
    http://www.mediafire.com/download/5a2vqpjunss2i12/KombatTomb.zip http://www.mediafire.com/download/4xb7m2mg0fbg4in/KombatTombZoom.zip   The Wasteland
    http://www.mediafire.com/download/y7f4zcsc9e6fqv4/Wasteland.zip http://www.mediafire.com/download/uu9dd38c5n2t27a/WastelandZoom.zip   The Tower, (I didn't add a top to it, bc if i remember correctly Mortal kombat shaolin monks showed that there wasn't a top to it.)
    http://www.mediafire.com/download/8f48n4yxnjcm5b7/Tower.zip http://www.mediafire.com/download/wr495c63a21hbq3/TowerZoom.zip   The Portal
    http://www.mediafire.com/download/r3dj3grpsvgz0kd/ThePortal.zip http://www.mediafire.com/download/9xj3di5ejd96d9j/ThePortalZoom.zip   Kahn Arena If you don't want Kahn in his chair find it in the DEF and I added instructions of how to take him out.
    http://www.mediafire.com/download/tsluqjdy2u1bira/KahnArena.zip http://www.mediafire.com/download/p38v4i8v0olia43/KahnArenaZoom.zip   MK3 Stages
    http://www.mediafire.com/download/2e22556dvqlo95f/The+Temple.zip   Noobs Dorfen
    http://www.mediafire.com/download/5v105x4hsq5v357/NoobDorfen.zip   The Street
    http://www.mediafire.com/download/caa7og8q0fi75b5/Street.zip   The Balcony (or Motaro's stage, whatever)
    http://www.mediafire.com/download/7pa6ga8txph755y/Balcony.zip   The Bank
    http://www.mediafire.com/download/r54kxx8popuv8g1/TheBank.zip   The Bridge
    http://www.mediafire.com/download/l13nu5v6kctefph/Bridgemk3.zip   The Pit 3 
    http://www.mediafire.com/download/1izvaemfcoytco2/Pit3.zip   The Portal
    http://www.mediafire.com/download/lahdn5ndad40tlh/Portal3.zip   The Rooftop 
    http://www.mediafire.com/download/kb27g9ydrluxvsd/RoofTop.zip   The Subway
    http://www.mediafire.com/download/31x46b4lpr5blby/Subway.zip   Bell Tower
    http://www.mediafire.com/download/q8rili2lwap9dif/BellTower.zip   Graveyard
    http://www.mediafire.com/download/94tb9palkb8p8wz/Graveyard.zip   Soul Chamber(Decided to not connected it to the balcony like in the source. Mainly a personal decision because of mk9)
    http://www.mediafire.com/download/snpg9ped50mkqvr/SoulChamber.zip
  8. Upvote
    DartzPie reacted to Ryon in How to make mugen 1.1 font v2 (24 bits)   
    Tutorial people.
    Makes the world go round.
  9. Upvote
    DartzPie reacted to Okami in Screenshots Mffa Style   
    Bored. 

     
    Prob/maybe make a screenpack for this and it gives somewhat an idea of a character style im about to plan later. =)
  10. Upvote
    DartzPie got a reaction from Arklegend Zinesis in [ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma 1.1 1280x720   
    [Preview]
    [Menu]

    [select Screen] 

    [Versus] ; See video for better example

    [Win Screen]



     
     
    [Download]
    http://www.mediafire.com/download/fe6v4wl4uobgegl/Melty_Blue_Current_Chrono_Phantasma_Again.rar
     
     
    [Credit]
    -  ArtistofLegacy  Melty Blood Actress Again Current Code System sprites
    -  Ares - Blazblue CSE win Screen sprites
    -  JustNOpoint site for that purple little ring
    -  SirRouzel  BBCP System Sounds
     
    [Comment]
    After forgetting I had this sp... and losing intersest(boredom). I was able to finish my first SP that I had made.  
    - OpenGL
    - 1280x720
    - Custom Ports localcoord 426,320
    - Requires select screen customination so have FF3 
     
    Just also to note there are a bit of Tutorial things and one example character.






     
     
  11. Upvote
    DartzPie got a reaction from Metalkong1 in [ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma 1.1 1280x720   
    [Preview]
    [Menu]

    [select Screen] 

    [Versus] ; See video for better example

    [Win Screen]



     
     
    [Download]
    http://www.mediafire.com/download/fe6v4wl4uobgegl/Melty_Blue_Current_Chrono_Phantasma_Again.rar
     
     
    [Credit]
    -  ArtistofLegacy  Melty Blood Actress Again Current Code System sprites
    -  Ares - Blazblue CSE win Screen sprites
    -  JustNOpoint site for that purple little ring
    -  SirRouzel  BBCP System Sounds
     
    [Comment]
    After forgetting I had this sp... and losing intersest(boredom). I was able to finish my first SP that I had made.  
    - OpenGL
    - 1280x720
    - Custom Ports localcoord 426,320
    - Requires select screen customination so have FF3 
     
    Just also to note there are a bit of Tutorial things and one example character.






     
     
  12. Upvote
    DartzPie reacted to Himeko_Tatsumi in Soul Calibur (Athena Edit) by CVSArtist (4/26/14)   
    everyone why argue your all acting like there was never an edit of a character before there is no need to fight
    is this character (edit) a bad edit
     
    no one is saying if the character is good
     
    edits are editing a character but if this character was not intended to be Athena the it can be like those other edits with different personalities
    not another Athena
     
    like evil ryu, violent ken, shin akuma, oni, evil sakura
     
    there is a lot of cool and fun Kula Diamond edits
  13. Upvote
    DartzPie reacted to Remzy in Soul Calibur (Athena Edit) by CVSArtist (4/26/14)   
    theres a lot of characters edited from other characters but dont have the same moves as them yet we still call them edits ex: Kula edit, Ryu edit, K' edit, why is this one any different?
  14. Upvote
    DartzPie reacted to Ryon in Coming Soon (Template)   
    Im currently working on a Marvel Vs. Capcom template for mugen.
    NOT MVC2.
     
    MVC 1.
     
    This will not be 100% accurate, this will most likely no be much accurate at all. except for the fact, that it plays just like I see MVC and recreate it as.
     
    Its basically KFM with all MVC effects and sounds. and gameplay.
     

  15. Upvote
    DartzPie reacted to Okami in 1.1 P4U Ultimax Suplex Hold Remix Project SP [1280x720] by SXVector   
    I've decided to release my P4U Remix SP for 1.1 even though I kind of wanted to finish more ports but I guess I couldn't wait! Here is the SP and it's a mix between P4U2 and P4A/P4U. Port making is self explanatory, if you need help, please pm me or request a vid for port making. Thx! Right now it's 4x14 slots, you can edit it yourself to add more, it's not hard =)                       Vid: https://www.youtube.com/watch?v=_lt4w5UsEsc&feature=youtube_gdata   https://www.youtube.com/watch?v=Oy9RlFXsy3U&list=UUCyNY566XCBEqBemx6hXoVA   DL Link: http://www.4shared.com/rar/NXTSetjQce/P4U2_Ultimax_Project_MUGEN_SP.html?  
  16. Upvote
    DartzPie got a reaction from Websta in [Lifebar] 1280x720 Blazblue Chrono Phantasma 1.1   
    [single]

    [simul]

    [Turns] ; I dont like turns :L 

    [Download]
    http://www.mediafire.com/download/o4bzhh7r3kwhixk/Blazblue_Chronophantasma_1.1.rar
     
    [Comment]
    credit - Sirouzel for sprites and sounds.
    Welp the rounds where difficult since it has alot of 3d mechanics and stuff but yeah here yalls go 
    - Mugen 1.1, OpenGL, and 1280x720
    -portz is Middle centered top, with localcoord = 426,320[Optional]
    -Goes to 5 Rounds
    -Not updating the turns
     
    Installation 
    Take the Blazblue folder and place it in the data folder,
    and type the words below
     
    fight = data\Blazblue Chronophantasma 1.1\BBCP_fight.def 
  17. Upvote
    DartzPie got a reaction from Krypto 'SAM' saiyaN in [Lifebar] 1280x720 Blazblue Chrono Phantasma 1.1   
    [single]

    [simul]

    [Turns] ; I dont like turns :L 

    [Download]
    http://www.mediafire.com/download/o4bzhh7r3kwhixk/Blazblue_Chronophantasma_1.1.rar
     
    [Comment]
    credit - Sirouzel for sprites and sounds.
    Welp the rounds where difficult since it has alot of 3d mechanics and stuff but yeah here yalls go 
    - Mugen 1.1, OpenGL, and 1280x720
    -portz is Middle centered top, with localcoord = 426,320[Optional]
    -Goes to 5 Rounds
    -Not updating the turns
     
    Installation 
    Take the Blazblue folder and place it in the data folder,
    and type the words below
     
    fight = data\Blazblue Chronophantasma 1.1\BBCP_fight.def 
  18. Upvote
    DartzPie reacted to Okami in Black Rock Shooter Project Mugen SP - [1.1 - 1280x720]   
    Here is the release of BRS SP - with stage and 2 sample chars with templates.
     
    Picture:
     

     

     

     

     

     

     

     

     
    Video:
     

     
    Download Link:
    https://mega.co.nz/#!yFcCVAwB!FtEXjc_dh3l97g0f84oszLHw1F3ymWQS8JOE62s1hu0
     
    Alt Download Link: http://www.4shared.com/rar/MSZViBQRba/Black_Rock_Shooter_Project_Mug.html?
     
    Stage Download Link:
     https://mega.co.nz/#!zYcRxTCK!lLwgkczc0pi-F79cZ_VwSmb9ikwrobuem-O1ZP6QdtU
     
    Credits to: 
    Dissidia for some sprites from his SP [Hatsune Miku SP]
    - More is listed in the credits folder.
     
    Stage Complete:
    BRS Checker Room included in the screenpack.
  19. Upvote
    DartzPie got a reaction from Ex✭Cᴀʜᴍ in [ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma   
    Hello MFFA community 
    Its been awhile since I touched this sp since I cant come up a good menu screen and win...
    anyways here yall go screen shots
     
    [Menu] Still A progress....



    [select Screen]



    [Vs] Portraits see video for detail for this phase



    [Win Screen] simple....



     
    This SP is only 1.1B1 for 1280x720 
     
    VIDEO *warning menu is outdated*

    I need Ideas ;3 for the menu and win screen
  20. Upvote
    DartzPie got a reaction from Krypto 'SAM' saiyaN in [1280x721]Blazblue Calamity Trigger Lifebar 1.1 by DartzPie   
    [single]

    HakuMen Power Bars also available



    [simul]

    [Turns]

    [Download]
    https://www.mediafire.com/?4dpzo8eem1a1qba
     


    [Comment]
    credit = Hipster Tool
    Well I got lazy to remake the Rounds so I used the Blazblue Continuum shift Extend ones that I made. But I did added a hakumen power bar and rotated the timer thingy.
     
    Remember this is 1.1 1280x720 and opengl.
    portz are localcoord = 426,320
    9000,36 top middle align
    9000,37 left top align
    To Install : Open the zip and move the "BBCT 1.1" folder to the data
    then in your current system.def 
    fight = data\BBCT 1.1\Blazblue CT_fight.def fight = data\BBCT 1.1\Blazblue CT_fight - HakumenCE.def choose one 
    also inform me if the link doesnt work :L
    Also I still have my old 1.0 version available 

  21. Upvote
    DartzPie got a reaction from Risotto in [1280x721]Blazblue Calamity Trigger Lifebar 1.1 by DartzPie   
    [single]

    HakuMen Power Bars also available



    [simul]

    [Turns]

    [Download]
    https://www.mediafire.com/?4dpzo8eem1a1qba
     


    [Comment]
    credit = Hipster Tool
    Well I got lazy to remake the Rounds so I used the Blazblue Continuum shift Extend ones that I made. But I did added a hakumen power bar and rotated the timer thingy.
     
    Remember this is 1.1 1280x720 and opengl.
    portz are localcoord = 426,320
    9000,36 top middle align
    9000,37 left top align
    To Install : Open the zip and move the "BBCT 1.1" folder to the data
    then in your current system.def 
    fight = data\BBCT 1.1\Blazblue CT_fight.def fight = data\BBCT 1.1\Blazblue CT_fight - HakumenCE.def choose one 
    also inform me if the link doesnt work :L
    Also I still have my old 1.0 version available 

  22. Upvote
    DartzPie reacted to Okami in Cyberia 8 [1.1 - 1280x720] Screenpack [Will Take Port Requests]   
    Yep, SP uploaded, had a fiasco with the creator but I guess releasing here is fine. As I said, I'm only releasing it here and maybe Newage. Enjoy.
    Here are some screenshots of the SP In Action:
     
     

     
     

     
     

     
     

     
     

     
     

     
     
     
     
    Video In Action:
    https://www.youtube.com/watch?v=9tW91-OAY88
    https://www.youtube.com/watch?v=8yggz47iBvc
    I will take port requests, though that will require some time. I will take maximum of 3 port requests at once. List only 1-2 character names, don't go over your limit. Once it's your turn again, you can repeat the request.
     
    PORTRAIT DOWNLOADS:
     
    https://www.mediafire.com/?vzcq4bx1kt0lutu
     
    SP Download:
    (MEGA) DOWNLOAD:
    https://mega.co.nz/#!TF90DC5S!v2JcU47DZ4dUpG40SEIl8fWX-6uwfFUb1G9kOkn3uxA
    (MEDIAFIRE) DOWNLOAD:
    https://www.mediafire.com/?bmi3a86859hapv5
    (4SHARED) DOWNLOAD:
    http://www.4shared.com/rar/5V_eGWjdce/Cyberia8.html?
     
     
     
     
    Info about the portraits:
    The templates are made for characters that use the localcoord = 426.66,320.25 for characters that normally use the 320,240 localcoord.
    Any character that uses the 640,480 localcoord should use 850,480
    So if the localcoord is 850,480 (when it is 640,480 or my OMK chars that are already 850,480), make the templates 2x larger. Canvas size = 200% increase - then make ports from there. 
    IMPORTANT - the position of the portrait should be 0,-90 for the lifebar port for 850,480 localcoord characters.
    Characters with 426.66,320.25 localcoord should use 0,-45 for the lifebar portrait.
    Every other portrait that is not the lifebar is positioned 0,0 at the SFF. 
    You can check my example characters in the list (They're Daniel's characters btw =P).
    PLEASE CHECK PORT TEMPLATE FOLDER BEFORE REQUESTING PORTS (I don't want to do duplicate port requests).
     
     
     
    PORTRAIT ORDER REQUEST
    1. ShamWinchester
    2.
    3.
    Raneri's request done - 1x
  23. Upvote
    DartzPie got a reaction from Mav3r1ck in [1280x721]AquaPazza Lifebar 1.1 by DartzPie   
    [Previews]
    Single: 

    New Gradient color-  Only Single simul and turns for MAIN (P1 and P2)



    Simul

    Turns:

    Video:

    [Download]
    https://www.mediafire.com/?vzxmy2nk97d9d72
    [Comment]
    Credit to Logical Blends - Sprites
    Well... done  mostly got lazy and stuff but yeah template included. Like always.
    Also I dislike turns cause im not creative when it comes to those...
    - Localcoord = 426,320 for portz
    -1.1 OpenGL and 1280x720
    +Fixed turn port error was off by a bit.
    +added new gradient
    +Fonts are slightly better than before
    Installment: Place aquapazza folder in your data folder
    type this: in your syestem.def
    fight = data\Aquapazza\AquaPazza_fight.def  
    fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
  24. Upvote
    DartzPie got a reaction from NeoGeoKitsune in [1280x721]AquaPazza Lifebar 1.1 by DartzPie   
    [Previews]
    Single: 

    New Gradient color-  Only Single simul and turns for MAIN (P1 and P2)



    Simul

    Turns:

    Video:

    [Download]
    https://www.mediafire.com/?vzxmy2nk97d9d72
    [Comment]
    Credit to Logical Blends - Sprites
    Well... done  mostly got lazy and stuff but yeah template included. Like always.
    Also I dislike turns cause im not creative when it comes to those...
    - Localcoord = 426,320 for portz
    -1.1 OpenGL and 1280x720
    +Fixed turn port error was off by a bit.
    +added new gradient
    +Fonts are slightly better than before
    Installment: Place aquapazza folder in your data folder
    type this: in your syestem.def
    fight = data\Aquapazza\AquaPazza_fight.def  
    fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
  25. Upvote
    DartzPie got a reaction from Websta in [1280x721]AquaPazza Lifebar 1.1 by DartzPie   
    [Previews]
    Single: 

    New Gradient color-  Only Single simul and turns for MAIN (P1 and P2)



    Simul

    Turns:

    Video:

    [Download]
    https://www.mediafire.com/?vzxmy2nk97d9d72
    [Comment]
    Credit to Logical Blends - Sprites
    Well... done  mostly got lazy and stuff but yeah template included. Like always.
    Also I dislike turns cause im not creative when it comes to those...
    - Localcoord = 426,320 for portz
    -1.1 OpenGL and 1280x720
    +Fixed turn port error was off by a bit.
    +added new gradient
    +Fonts are slightly better than before
    Installment: Place aquapazza folder in your data folder
    type this: in your syestem.def
    fight = data\Aquapazza\AquaPazza_fight.def  
    fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
×
×
  • Create New...