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Everything posted by DartzPie
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[ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma
DartzPie replied to DartzPie's topic in [ CREATION LAB ]
I... dont know tbh. All I know its from Melty Blood AACC select theme I had that bgm for awile. -
Hello MFFA community Its been awhile since I touched this sp since I cant come up a good menu screen and win... anyways here yall go screen shots [Menu] Still A progress.... [select Screen] [Vs] Portraits see video for detail for this phase [Win Screen] simple.... This SP is only 1.1B1 for 1280x720 VIDEO *warning menu is outdated* I need Ideas ;3 for the menu and win screen
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Happy Foolz day :P [Preview] Stage 06 from Guilty Gear Slash [zoomed out] Meteor X from Godzilla Domination [Download] Stage 06 https://www.mediafire.com/?80dc6e98u4563aq Meteor X https://www.mediafire.com/?zxy2pbba9w0mb9h [Comment] Stage 06 1.1 only, tested only on 1280x720. No theme included on this stage -Animated -Regular Jump enable -Zoom Meteor X can be used in 1.0 but it will look oddly zoomed, tested only on 1280x720, -Animated -Super Ultra Mega Jump -Zoomed Out -Theme Included
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Chat room, screenshot and video, [News], [Characters], and [Releases] im rich I live on those x3
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[1280x721]Blazblue Calamity Trigger Lifebar 1.1 by DartzPie
DartzPie replied to DartzPie's topic in [ RELEASES ]
I got very slow network... I'll see if I can upload one today -
[single] HakuMen Power Bars also available [simul] [Turns] [Download] https://www.mediafire.com/?4dpzo8eem1a1qba [Comment] credit = Hipster Tool Well I got lazy to remake the Rounds so I used the Blazblue Continuum shift Extend ones that I made. But I did added a hakumen power bar and rotated the timer thingy. Remember this is 1.1 1280x720 and opengl. portz are localcoord = 426,320 9000,36 top middle align 9000,37 left top align To Install : Open the zip and move the "BBCT 1.1" folder to the data then in your current system.def fight = data\BBCT 1.1\Blazblue CT_fight.def fight = data\BBCT 1.1\Blazblue CT_fight - HakumenCE.def choose one also inform me if the link doesnt work :L Also I still have my old 1.0 version available
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if they still have the same palette map heres all the ones I did before :P
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When The Man that TroubledTthe World Meets The Crazy Drug addict god Got to test this OwO!
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I wonder if he'll remove that instant kill on arcuied ma.... (Archtype Earth version) But got to try this new updated Destrud.
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Ill go with this :3 SOUL EDGE -Become A Slave and eats soul ... etc etc
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when you use 1280x720 you have to edit things like: Give them characters and stages Localcoords (Stages also needs a bit editing of x and y) and thats much I know of my knowledge Ex: p1 has localcoord and p2 doesnt ; Stage is also modified X,Y, and localcoord = 426,240 Examples for localcoord numbers (You add these in the .def file of the character or\and stage) localcoord = 426,320 (some characters like omk or HD characters that already have localcoord would need some modifying)
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Bars have been updated. All Info in Green.~
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I'll update the .def for the powerbar font but and as for the simul I will leave it like that cause I took it as "Partner Life Points". Should I make A ports thread?
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[Previews] Single: New Gradient color- Only Single simul and turns for MAIN (P1 and P2) Simul Turns: Video: [Download] https://www.mediafire.com/?vzxmy2nk97d9d72 [Comment] Credit to Logical Blends - Sprites Well... done mostly got lazy and stuff but yeah template included. Like always. Also I dislike turns cause im not creative when it comes to those... - Localcoord = 426,320 for portz -1.1 OpenGL and 1280x720 +Fixed turn port error was off by a bit. +added new gradient +Fonts are slightly better than before Installment: Place aquapazza folder in your data folder type this: in your syestem.def fight = data\Aquapazza\AquaPazza_fight.def fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
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Looks like Transformers 4 is going south....
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Seems this stage suits my needs
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Big Bird would of been a better M.Bison.... just sayin imo B.Bird lol got to try this
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[info] [Me]Miku Append by Deretun vs [ai]Dark SamusBeta by BaganSmashBros
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uhh..... would this be nsfw?.... Oh god....
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15 is ok.
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Check your system.def and look for localcoord it might be at to low
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KFM One Sprite Run: Kfm throws a single sprite of a different character Half Circle Foward = X
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Stage transparency issue
DartzPie replied to Ridley "MOTHERF_____"'s question in [ MUGEN CODING HELP ]
Mask = 1 Usually 1.1 makes us think we dont need mask = 1 If that doesnt work... then try re uploading sprites Is it index? Probably i should of ask this... -
15 minutes would be fair...imo But there was a issue like getting kick during conversations