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DartzPie

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Everything posted by DartzPie

  1. I... dont know tbh. All I know its from Melty Blood AACC select theme I had that bgm for awile.
  2. Hello MFFA community Its been awhile since I touched this sp since I cant come up a good menu screen and win... anyways here yall go screen shots [Menu] Still A progress.... [select Screen] [Vs] Portraits see video for detail for this phase [Win Screen] simple.... This SP is only 1.1B1 for 1280x720 VIDEO *warning menu is outdated* I need Ideas ;3 for the menu and win screen
  3. Happy Foolz day :P [Preview] Stage 06 from Guilty Gear Slash [zoomed out] Meteor X from Godzilla Domination [Download] Stage 06 https://www.mediafire.com/?80dc6e98u4563aq Meteor X https://www.mediafire.com/?zxy2pbba9w0mb9h [Comment] Stage 06 1.1 only, tested only on 1280x720. No theme included on this stage -Animated -Regular Jump enable -Zoom Meteor X can be used in 1.0 but it will look oddly zoomed, tested only on 1280x720, -Animated -Super Ultra Mega Jump -Zoomed Out -Theme Included
  4. Chat room, screenshot and video, [News], [Characters], and [Releases] im rich I live on those x3
  5. I got very slow network... I'll see if I can upload one today
  6. [single] HakuMen Power Bars also available [simul] [Turns] [Download] https://www.mediafire.com/?4dpzo8eem1a1qba [Comment] credit = Hipster Tool Well I got lazy to remake the Rounds so I used the Blazblue Continuum shift Extend ones that I made. But I did added a hakumen power bar and rotated the timer thingy. Remember this is 1.1 1280x720 and opengl. portz are localcoord = 426,320 9000,36 top middle align 9000,37 left top align To Install : Open the zip and move the "BBCT 1.1" folder to the data then in your current system.def fight = data\BBCT 1.1\Blazblue CT_fight.def fight = data\BBCT 1.1\Blazblue CT_fight - HakumenCE.def choose one also inform me if the link doesnt work :L Also I still have my old 1.0 version available
  7. if they still have the same palette map heres all the ones I did before :P
  8. When The Man that TroubledTthe World Meets The Crazy Drug addict god Got to test this OwO!
  9. I wonder if he'll remove that instant kill on arcuied ma.... (Archtype Earth version) But got to try this new updated Destrud.
  10. Ill go with this :3 SOUL EDGE -Become A Slave and eats soul ... etc etc
  11. when you use 1280x720 you have to edit things like: Give them characters and stages Localcoords (Stages also needs a bit editing of x and y) and thats much I know of my knowledge Ex: p1 has localcoord and p2 doesnt ; Stage is also modified X,Y, and localcoord = 426,240 Examples for localcoord numbers (You add these in the .def file of the character or\and stage) localcoord = 426,320 (some characters like omk or HD characters that already have localcoord would need some modifying)
  12. Bars have been updated. All Info in Green.~
  13. I'll update the .def for the powerbar font but and as for the simul I will leave it like that cause I took it as "Partner Life Points". Should I make A ports thread?
  14. [Previews] Single: New Gradient color- Only Single simul and turns for MAIN (P1 and P2) Simul Turns: Video: [Download] https://www.mediafire.com/?vzxmy2nk97d9d72 [Comment] Credit to Logical Blends - Sprites Well... done mostly got lazy and stuff but yeah template included. Like always. Also I dislike turns cause im not creative when it comes to those... - Localcoord = 426,320 for portz -1.1 OpenGL and 1280x720 +Fixed turn port error was off by a bit. +added new gradient +Fonts are slightly better than before Installment: Place aquapazza folder in your data folder type this: in your syestem.def fight = data\Aquapazza\AquaPazza_fight.def fight = data\Aquapazza\AquaPazza_fight Dark Gradient.def
  15. DartzPie

    j

    Looks like Transformers 4 is going south....
  16. Seems this stage suits my needs
  17. Big Bird would of been a better M.Bison.... just sayin imo B.Bird lol got to try this
  18. [info] [Me]Miku Append by Deretun vs [ai]Dark SamusBeta by BaganSmashBros
  19. uhh..... would this be nsfw?.... Oh god....
  20. 15 is ok.
  21. Check your system.def and look for localcoord it might be at to low
  22. KFM One Sprite Run: Kfm throws a single sprite of a different character Half Circle Foward = X
  23. Mask = 1 Usually 1.1 makes us think we dont need mask = 1 If that doesnt work... then try re uploading sprites Is it index? Probably i should of ask this...
  24. 15 minutes would be fair...imo But there was a issue like getting kick during conversations
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