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Demitri

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Everything posted by Demitri

  1. @Medium Punch: I think you could keep both, and use that one as a launcher. @Jump: That works. Fits your character always have his hands in his pockets Also, np on the feedback
  2. I wish.
  3. OMG PICO IS BACK! I REMEMBER THAT SIG! OH MY GOD!
  4. Guess i should wait for this to get out of beta Another Nero Saber? That timer doesnt move yet does it?
  5. The kick looks better, it should be fine when coded since its such a short attack --------------------------------------------- The shading on the left leg(his left) seems a bit weird. It's too....straight imo. Could make it slightly rounder Isnt this missing the shadow over the face? This will prob look better ingame but something is a little off to me about this....cant really put my finger on it. Personally, I would add another frame or two to this one Since Ryouga has so many frames in his attacks, it kinda makes your other moves look choppy. In terms of consistency, you can add more frames to everything (which would be better imo but of course more work), or cut down the frames on the Ryouga-base sprites It could be the gif, but the leg shading could use minor touch ups on frames (they are a little inconsistent on some frames, though i can see why you shaded them a certain way) -The wrinkle by the crotch area isnt there in each frame, i'd just remove it in general since most of his sprites dont have it -I can see his left leg near the belt loses a lot of light in one frame -Mostly his right calf gets too much light on a frame or two -That belt stays extended too long on one frame I think that's all i got lol
  6. Nice stage
  7. Don't feel bad, i hardly post and i think i only posted in your wip thread maybe twice? Though I kept an eye on it. Most recently I posted about that dash animation you made (i made note of the foot needing work) Your custom ones arent half bad, but i noticed your shading on those seem more linear(?)......well they could be a little rounded. Not too much obviously. One more frame on the Rock one should be good. If i wasnt about to head out i'd critique everything individually. I await further progress anyway, i love custom stuff :P
  8. We can change the theme!?
  9. Oh i remember you from MFG Nice Rock kick :P
  10. Well, even when i adjusted my clsns it still kept happening. I added a playerpush and that stopped it from happening...most of the time. I meant behind p2 but i guess i'll just modify the code.....dunno why i forgot about posset will try in a few, thanks
  11. Yeah permission isnt a big deal these days but a small line of credit, even if you dont know who to credit is always nice and respected
  12. I forgot about that lmao Why are your powerbars so low?
  13. Not a problem ^^
  14. Not sure how i missed World of the distorted http://www.mediafire.com/download/837wrym0h81ifxa/World_of_the_Distorted.rar I swear i posted it before....I'll update main post
  15. http://www.mariowiki.com/Ashley_and_Red
  16. Krimson was/is my WIP. Was, because i started him ages ago then canned it. Is because im considering continuing it. Stage is also mine. Im debating on fixing it to make it release-able or just keep it locked up forevers
  17. So i started messing with a certain guy again, coded a move blah blah blah From a distance, it connects and works like it should Up close and (not) in a corner, it hits p2 once, then he moves right past them like so Is it because of my clsns or something else? Now on to my questions... This gave me a move idea; how would i go about making my character from any location "teleport" and hit p2 and slide past like above? Like, I'd make him fade, then p2 gets hit, then he'll (un)fade sliding behind p2 Second question, Im interested in doing something similar to Chizuru where depending on the move she'll fade from her previous position, i know it could be done with helpers but is there an alternate(and possibly simpler) way to do it? Or am i just better off with helpers?
  18. Damn that overlay is strong o_o
  19. Theres a few things that didnt get reported This should be interesting
  20. too bad chuchoryu didnt make em
  21. http://mugenguild.com/forum/topics/sf3-third-strike-yang-stage-no-rain-85748.0.html Anyone have it? (i doubt it)
  22. -_____- NOW everything should be free to dl
  23. I gave up on this system a looooooooong time ago
  24. Everything should be fixed now. Enjoy!
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