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Moneyspider_Todd reacted to Ultiɱℯciɑ in [Ikki Tousen/Battle Vixens]Hakufu Sonsaku By Zelgadis
Originally posted by BlackScourge
[Download]
Character
Patch
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Moneyspider_Todd reacted to Celest in Gill Eclipse (SF3 Stage Remix) by FlameKyo
Author: FlameKyo
Link: http://www.sendspace.com/file/4hwrd9
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Moneyspider_Todd reacted to MugoUrth in Titi_MC released by masa00341 (25/06/2013)
Looks like she has new moves.
I remember playing Martial Champions, and I managed to beat the game on a single quarter with Titi (Chaos in America).
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Moneyspider_Todd reacted to MugoUrth in Floren [Nijikaku]
Poor Moomin. I know a friend who's into Moomins. I wonder if this would give her nightmares if she saw this.
I think it's kind of cool, actually. But I'm assuming it has boss-style gameplay.
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Moneyspider_Todd reacted to LightFlare_Da_Realest in [SF1989] Andore Jr.
Already did. Then I updated it. Then I updated it even more and gave it a new name. You may recognize it... And yes...its winmugen compatible. -
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Moneyspider_Todd reacted to LightFlare_Da_Realest in [SF1989] Andore Jr.
Yep. Hugo's full name is Hugo Andore Jr. He first appeared in Final Fight 1 as Andore/Andore Jr. He's one of my all time favs. -
Moneyspider_Todd reacted to DuckAzz in Bootleg chars by duck@ss
HELLO NES FANS! I'm going to make bootleg full fighting game. before I start you must see how I done this characters: yup koopa's from kart fighter bootlet nes game more informations in readme link: http://www.mediafire.com/?v6pzknaoo50l07g I'll hope that you can enjoy ;) -
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Moneyspider_Todd reacted to LightFlare_Da_Realest in Jin Beta 1 released by Byakko (24/06/2013)
Kinnikuman!? CvS styled!? AAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!! *explodes*
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Moneyspider_Todd reacted to RockRage8962 in RockRage8962's Michael Jackson edits updated
[download]
http://www.4shared.com/rar/VNeHLqat/Michael-Jackson_RockRage8962s_.html
[comments]
These are my Michael Jackson mugen character edits. I changed the sparkle so it looked like the sparkle from the moonwalker game, gave him a new soundpack, a new animation file, randomized his dance attacks, gave him 2 new palettes, and a char vs. char intro when he goes up against Hatsune Miku by YU-TOHARU. I just thought I'd post it here!
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Moneyspider_Todd reacted to LightFlare_Da_Realest in [SF1989] Andore Jr.
But he made it to MVC3, bro. Its mostly cuz he so much like Zangief that he didn't make many appearances. Zangief is more popular, so Haggar got sidelined most of the time.
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Moneyspider_Todd reacted to LightFlare_Da_Realest in [SF1989] Andore Jr.
Yea, that's straight up blasphemy yo! -
Moneyspider_Todd reacted to NotAGoodName in [SF1989] Andore Jr.
[Preview]
[download]
4Shared Folder (select AndoreSF1989.zip)
[comment]
Well, I was going to do Haggar to go with this, but Capcom clearly hates Haggar and he sucks. Enjoy this character instead.
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Moneyspider_Todd reacted to Werewood in Vigilante - update 2013-06-22
Vigilante
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
MUGEN Characters 500 Series: Vigilante by Borewood
Vigilante is from Vigilante (Arcade)
Finally Thomas has to face Vigilante in MUGEN!
Video Preview: http://en.niconico.sarashi.com/?sm21150777
update_2013-06-22:
>> - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in...
I don't know why I used trigger1 = 1 in statedef 180 now I changed it back to trigger1 = time = 0.
Hope it was the cause.
>> - sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it!
I forgot to put persistent = 0 to the Nunchucks anti-projectile shield Helper now I put it back.
There shall be no more P2 projectile being paused.
>> - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante?
When I re-did the intro and win poses, in the Madonna Helper, I forgot to a previous ChangeAnim sctrl that makes her stand up.
Now she will never stand up again.
Please re-download: https://skydrive.liv...DB65F02B0BBD12E
update_2013-06-21:
>> - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix..
I had to use ScreenBound like this......
[state 20, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 1, 0
......to avoid this to happen:
Our street hero can't reach his girl friend and enters a finite loop.....
Now I completely re-did the intro and win poses:
1. intro - Vigilante puts down Madonna and Madonna stays lying on the ground
2. win poses - for all times, only the non-Madonna takes place, with the source game stage clear theme music
>> - You could add the final victory theme to the Madonna win animation.
No more Madonna win animation so the source game stage clear theme music can be heard during all win poses
>> - Why not recreate the "ko" animation from Vigilante?
Now I made the source game KO way for Vigilante's defeat
>> - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys
Re-adjusted in the manner now
>> - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air.
Fixed!
>> Win pose stage clear theme - use a AssertSpecial with flag = nomusic, so that the stage music is mute.
Fixed!
Please re-download: https://skydrive.liv...DB65F02B0BBD12E
update_2013-06-20:
- added attack voice
- added get hit voice
- added the correct nunchucks sound
- added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic
- disabled left/right movement during Vigilante Kick (D,DB,B, a/b)
- added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna
- added the victory theme music for the non-Madonna win pose
- adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players:
So,
Boring_Vigilante.def =============> with both enemies and Madonna
Boring_Vigilante_without_enemies.def =============> with Madonna only
Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Warning:
- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.
Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced.
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Moneyspider_Todd reacted to Ex✭Cᴀʜᴍ in Destroyed Miku City
No keep it. Could work as a resource and other ppl can find it likely.
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Moneyspider_Todd reacted to Werewood in SDK Shiina Yuya update 2013-05-26
@Kurumi Tokisaki:
>> How come you can call your Sky Drive Account Arranged? It's a mess.
Yes it is somehow messy...........I guess the file icons suggest the file types...........
>> *takes a look at the CNS* you're some Japanese Dude? COOL!
No I am a Chinese MUGEN dude! I just used AOAO's oni kyo as a base of Shiina Yuya. AOAO is a Japanese MUGEN dude...
>> Why the helper has blue boxes? You ain't meant to hit him, are you?
What is wrong with blue boxes on a helper? I already gave the helper absolute NotHitBy treatment..........so you cannot hit him at all........
>> Can't find anything else, will report if i find.
Thank you! I will try my best to fix any reported errors!
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Moneyspider_Todd reacted to vampiro83 in Custom SSFIV El Fuerte & Decapre WIP 2014
Yes you are right, dont want to rush him.
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Moneyspider_Todd reacted to Werewood in Custom SSFIV El Fuerte & Decapre WIP 2014
Thank you for making a winmugen and palette patch for Juri Han! So you are using winmugen all along?
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Moneyspider_Todd reacted to Basara-kun in Custom SSFIV El Fuerte & Decapre WIP 2014
Yes, I'm still sticked to it, but now I'm not strange to 1.0 as before =P also, various people still using it as well various creators (like DivineWolf, Cybaster and Antagonist). Also, I've to make more palettes for Juri, I can work on them if you want ;)
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Moneyspider_Todd reacted to Werewood in Welcome to MFFA! Introduce yourself here!
Finally a Chinese MUGEN dude here!
I am a Chinese too!
現在 MUGEN 界已經很少華人了! 自從 MUGENChina 關了後很多 MUGEN 華人強人都不見了! 只剩 百度 和 2diyer 那些........ 我也曾經退出過 MUGEN 界,只在最近回歸............所以我見到你加入 MFFA 我真的很高興! 請多多交流交流~~~
Nice to meet you my Chinese pal!
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Moneyspider_Todd reacted to Zzyzzyxx in Donkey Kong Country 2 - Jungle Jinx
Judging from informations from topic, it looks like the jungle levels from Donkey Kong Country 2 never were converted to Mugen. I hope I'm not wrong, because I decided to make a stage based on them:
Download:
http://www.mediafire.com/download/vb2p781szzgzb1a/jungle_jinx.zip
BGM included: Joshua Morse - It's a Jungle Out There! (Primal Rave) [DKC2 / OCRemix]